clean up loop logic
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parent
39f8bba230
commit
36ad6a60d0
1 changed files with 15 additions and 19 deletions
32
src/main.py
32
src/main.py
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@ -173,9 +173,10 @@ class SteamGifts:
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if json_data['type'] == 'success':
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return True
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def get_game_content(self, page=1):
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def evaluate_giveaways(self, page=1):
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n = page
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while True:
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run = True
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while run:
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txt = "⚙️ Retrieving games from %d page." % n
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logger.info(txt)
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@ -189,23 +190,19 @@ class SteamGifts:
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# game_list = soup.find_all('div', {'class': 'giveaway__row-inner-wrap'})
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if not len(game_list):
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random_seconds = randint(900, 1400)
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txt = f"We have run out of gifts to consider. Trying again in {random_seconds} seconds."
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txt = f"We have run out of gifts to consider."
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logger.info(txt)
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sleep(random_seconds)
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self.start()
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continue
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run = False
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break
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for item in game_list:
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if len(item.get('lass', [])) == 2 and not self.pinned:
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continue
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if self.points == 0 or self.points < self.min_points:
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random_seconds = randint(900, 1400)
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txt = f"🛋️ Sleeping {random_seconds} seconds to get more points. We have {self.points} points, but we need {self.min_points} to start."
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txt = f"🛋️ We have {self.points} points, but we need {self.min_points} to start."
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logger.info(txt)
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sleep(random_seconds)
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self.start()
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run = False
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break
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game_name = item.find('a', {'class': 'giveaway__heading__name'}).text
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@ -226,24 +223,23 @@ class SteamGifts:
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sleep(randint(4, 15))
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else:
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continue
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n = n + 1
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logger.info("🛋️ List of games is ended. Waiting 2 mins to update...")
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sleep(120)
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self.start()
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def start(self):
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self.update_info()
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if self.points >= self.min_points:
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txt = "🤖 You have %d points. Evaluating giveaways..." % self.points
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logger.info(txt)
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self.get_game_content()
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else:
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random_seconds = randint(900, 1400)
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txt = f"You have {self.points} points which is below your minimum point threshold of {self.min_points} points. Sleeping for {random_seconds} seconds."
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logger.info(txt)
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sleep(random_seconds)
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self.get_game_content()
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while True:
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self.evaluate_giveaways()
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random_seconds = randint(900, 1400)
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logger.info(f"Going to sleep for {random_seconds} seconds.")
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sleep(random_seconds)
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