on-win notification

- added notifications when a won giveaway is detected
 - a notification will only be sent once a day
This commit is contained in:
mcinj 2022-05-08 21:55:09 -04:00
parent 405dd11a9b
commit 3d3752de22
6 changed files with 99 additions and 50 deletions

View file

@ -1,9 +1,8 @@
from sqlalchemy import create_engine, Integer, String, Column, Table, \
MetaData, DateTime, Numeric, Enum, Boolean, TIMESTAMP, func
from sqlalchemy_utils import database_exists, create_database
from sqlalchemy.orm import registry
from datetime import datetime
import pytz
from sqlalchemy import create_engine, Integer, String, Column, DateTime, Boolean, func, ForeignKey
from sqlalchemy.orm import registry, relationship, Session
from sqlalchemy_utils import database_exists, create_database
mapper_registry = registry()
mapper_registry.metadata
@ -19,16 +18,34 @@ class TableNotification(Base):
medium = Column(String(50), nullable=False)
success = Column(Boolean, nullable=False)
created_at = Column(DateTime(timezone=True), server_default=func.now())
updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now())
__mapper_args__ = {"eager_defaults": True}
@classmethod
def get_won_notifications_today(cls):
with Session(engine) as session:
return session.query(TableNotification)\
.filter(func.DATE(TableNotification.created_at) == datetime.utcnow().date())\
.filter_by(type='won')\
.all()
class TableSteamItem(Base):
__tablename__ = 'steam_item'
steam_id = Column(String(15), primary_key=True, nullable=False)
game_name = Column(String(200), nullable=False)
steam_url = Column(String(100), nullable=False)
created_at = Column(DateTime(timezone=True), server_default=func.now())
updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now())
giveaways = relationship("TableGiveaway", back_populates="steam_item")
class TableGiveaway(Base):
__tablename__ = 'giveaway'
steam_app_id = Column(String(15), primary_key=True, nullable=False)
giveaway_game_id = Column(String(10), primary_key=True, nullable=False)
steam_url = Column(String(100), nullable=False)
game_name = Column(String(200), nullable=False)
giveaway_id = Column(String(10), primary_key=True, nullable=False)
steam_id = Column(Integer, ForeignKey('steam_item.steam_id'), primary_key=True)
giveaway_uri = Column(String(200), nullable=False)
user = Column(String(40), nullable=False)
giveaway_created_at = Column(DateTime(timezone=True), nullable=False)
@ -37,16 +54,52 @@ class TableGiveaway(Base):
copies = Column(Integer(), nullable=False)
contributor_level = Column(Integer(), nullable=False)
entered = Column(Boolean(), nullable=False)
won = Column(Boolean(), nullable=False)
game_entries = Column(Integer(), nullable=False)
created_at = Column(DateTime(timezone=True), server_default=func.now())
updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now())
steam_item = relationship("TableSteamItem", back_populates="giveaways")
__mapper_args__ = {"eager_defaults": True}
@classmethod
def unix_timestamp_to_utc_datetime(cls, timestamp):
return datetime.utcfromtimestamp(timestamp)
@classmethod
def upsert_giveaway(cls, giveaway, entered):
with Session(engine) as session:
result = session.query(TableGiveaway).filter_by(giveaway_id=giveaway.giveaway_game_id,
steam_id=giveaway.steam_app_id).all()
if result:
steam_id = result[0].steam_id
else:
item = TableSteamItem(
steam_id=giveaway.steam_app_id,
steam_url=giveaway.steam_url,
game_name=giveaway.game_name)
session.merge(item)
session.flush()
steam_id = item.steam_id
g = TableGiveaway(
giveaway_id=giveaway.giveaway_game_id,
steam_id=steam_id,
giveaway_uri=giveaway.giveaway_uri,
user=giveaway.user,
giveaway_created_at=TableGiveaway.unix_timestamp_to_utc_datetime(giveaway.time_created_timestamp),
giveaway_ended_at=TableGiveaway.unix_timestamp_to_utc_datetime(giveaway.time_remaining_timestamp),
cost=giveaway.cost,
copies=giveaway.copies,
contributor_level=giveaway.contributor_level,
entered=entered,
won=False,
game_entries=giveaway.game_entries)
session.merge(g)
session.commit()
if not database_exists(engine.url):
create_database(engine.url)
@ -55,4 +108,4 @@ if not database_exists(engine.url):
Base.metadata.create_all(engine)
else:
# Connect the database if exists.
engine.connect()
engine.connect()