Compare commits

..

No commits in common. "976acb8d4108e81e46103a385540befc4e1425b2" and "b971d5a1ab4a9cc6ed5d4bdfde0c60f149b5aef2" have entirely different histories.

14 changed files with 353 additions and 548 deletions

29
pom.xml
View file

@ -1,5 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<properties>
<maven.compiler.source>17</maven.compiler.source>
@ -9,29 +11,4 @@
<groupId>schmaeddes</groupId>
<artifactId>untitledTextAdventure</artifactId>
<version>1.0-SNAPSHOT</version>
<dependencies>
<!-- https://mvnrepository.com/artifact/org.graalvm.js/js -->
<dependency>
<groupId>org.graalvm.js</groupId>
<artifactId>js</artifactId>
<version>22.2.0</version>
</dependency>
<!-- https://mvnrepository.com/artifact/org.graalvm.js/js-scriptengine -->
<dependency>
<groupId>org.graalvm.js</groupId>
<artifactId>js-scriptengine</artifactId>
<version>22.2.0</version>
</dependency>
<!-- https://mvnrepository.com/artifact/org.graalvm.truffle/truffle-api -->
<dependency>
<groupId>org.graalvm.truffle</groupId>
<artifactId>truffle-api</artifactId>
<version>22.2.0</version>
</dependency>
</dependencies>
</project>

View file

@ -1,18 +1,8 @@
import java.io.IOException;
import javax.script.ScriptEngine;
import javax.script.ScriptException;
import org.graalvm.polyglot.Context;
import org.graalvm.polyglot.Engine;
import org.graalvm.polyglot.HostAccess;
import com.oracle.truffle.js.scriptengine.GraalJSScriptEngine;
import game.logic.GameLogic;
import game.logic.Parser;
import game.state.CircularLocationException;
import game.state.Entity;
import startup.Environment;
import startup.LoadStuff;
@ -22,18 +12,6 @@ public class Main {
LoadStuff loadStuff = new LoadStuff();
loadStuff.load(Environment.instance);
ScriptEngine jse = GraalJSScriptEngine.create(
Engine.newBuilder().option("engine.WarnInterpreterOnly", "false").build(),
Context.newBuilder("js").allowHostAccess(HostAccess.ALL).allowHostClassLookup(s -> true));
try {
Entity t = new Entity("test");
jse.put("test", t);
jse.eval("console.log(test.toString());");
} catch (ScriptException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Parser parser = new Parser();
try (GameLogic logic = new GameLogic(parser)) {
logic.loadGameState("games/damnCoolTextAdventureFTW.json");

View file

@ -2,12 +2,14 @@ package game.logic;
import java.io.Closeable;
import java.io.IOException;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.function.Predicate;
import game.logic.actionsystem.PlayerAction;
import game.logic.actionsystem.Action;
import game.logic.actionsystem.actions.GoDirection;
import game.logic.actionsystem.actions.Open;
import game.logic.actionsystem.actions.TakeFrom;
import game.state.CircularLocationException;
import game.state.Entity;
import game.state.EntitySet;
@ -18,7 +20,6 @@ public class GameLogic implements Closeable {
private GameState state;
private Entity player;
private boolean discontinue = false;
private Map<String, List<PlayerAction>> playerActions = new HashMap<>();
public GameLogic(Parser parser) {
this.parser = parser;
@ -30,175 +31,135 @@ public class GameLogic implements Closeable {
// TODO setup code, load from json or so
////////////////////////////////////////////////////////////////////////
Entity east = this.state.createEntity("east");
Entity west = this.state.createEntity("west");
Entity inside = this.state.createEntity("inside");
Entity outside = this.state.createEntity("outside");
EntitySet genericDirections = EntitySet.createPersistent("genericDirections");
genericDirections.add(east, west);
EntitySet houseDirections = EntitySet.createPersistent("houseDirections");
houseDirections.add(inside, outside);
// final String NORTH = "north";
// final String SOUTH = "south";
final String EAST = "east";
final String WEST = "west";
final String INSIDE = "inside";
final String OUTSIDE = "outside";
Entity forestPath01 = this.state.createEntity("forest_path_01");
Entity clearing = this.state.createEntity("clearing");
Entity houseOutside = this.state.createEntity("house_outside");
Entity houseInside = this.state.createEntity("house_inside");
Entity houseMainDoor = this.state.createEntity("house_main_door");
houseMainDoor.setClosed(true);
EntitySet locations = EntitySet.createPersistent("locations");
locations.add(forestPath01, clearing, houseInside, houseOutside);
forestPath01.connectBidirectional(EAST, null, WEST, clearing);
forestPath01.connectBidirectional(WEST, null, EAST, houseOutside);
houseOutside.connectBidirectional(INSIDE, houseMainDoor, OUTSIDE, houseInside);
forestPath01.connectBidirectional(east, west, clearing);
forestPath01.connectBidirectional(west, east, houseOutside);
houseOutside.connectBidirectional(inside, outside, houseInside);
this.player = this.state.createEntity("player");
Entity apple01 = this.state.createEntity("apple_01", "green");
Entity apple02 = this.state.createEntity("apple_02", "red");
this.player = clearing.createContainedEntity(this, "player");
Entity apple01 = forestPath01.createContainedEntity(this, "apple_01");
Entity apple02 = forestPath01.createContainedEntity(this, "apple_02");
this.player.setLocation(clearing);
apple01.setLocation(forestPath01);
apple02.setLocation(forestPath01);
EntitySet collectibles = EntitySet.createPersistent("collectibles");
collectibles.add(apple01, apple02);
////////////////////////////////////////////////////////////////////////
// TODO game specific action parsers
////////////////////////////////////////////////////////////////////////
collectibles.pushPlayerAction("take", (logic, args) -> {
Entity collectible = args[0];
if (logic.getPlayer().getLocation() == collectible.getLocation()) {
try {
collectible.setLocation(logic.getPlayer());
logic.printRaw("Du nimmst %s, du Schuft.\n", collectible);
} catch (CircularLocationException ex) {
// Should not happpen
ex.printStackTrace();
}
}
return true;
});
// this.player becomes first argument by calling pushPlayerAction on it
PlayerAction goAction = this.player.pushPlayerAction("go", (logic, args) -> {
Entity character = args[0];
Entity direction = args[1];
Entity newLocation = character.getLocation().getConnectedEntity(direction);
if (newLocation != null) {
try {
logic.getPlayer().setLocation(newLocation);
logic.printRaw("Du gehst Richtung %s und landest hier: %s, du Lutscher!\n", direction, newLocation);
} catch (CircularLocationException ex) {
ex.printStackTrace();
}
this.parser.pushActionParser(userInput -> userInput.get(0).equals("go")
? new GoDirection(userInput.size() < 2 ? null : userInput.get(1))
: null);
this.parser.pushActionParser(userInput -> {
if (userInput.get(0).equals("take")) {
int fromIdx = userInput.indexOf("from");
List<EntityDescription> whatToTake = this
.parseDescriptionList(userInput.subList(1, fromIdx == -1 ? userInput.size() : fromIdx));
List<EntityDescription> whereToTakeFrom = fromIdx == -1 ? null
: this.parseDescriptionList(userInput.subList(fromIdx + 1, userInput.size()));
return new TakeFrom(whatToTake, whereToTakeFrom);
} else {
logic.printRaw("Hier geht es nicht nach %s, du Nichtsnutz.\n", direction);
return null;
}
return true;
});
// second argument must be exactly 1 of the entites contained in genericDirections
goAction.pushVaryingNeededEntites(genericDirections, 1);
// again first argument becomes this.player by calling pushPlayerAction on it
PlayerAction goHouseAction = this.player.pushPlayerAction("go", (logic, args) -> {
Entity character = args[0];
Entity direction = args[1];
Entity newLocation = character.getLocation().getConnectedEntity(direction);
if (newLocation != null && character.getLocation() == houseInside
|| character.getLocation() == houseOutside) {
if (houseMainDoor.getBoolAttribute("open")) {
try {
character.setLocation(newLocation);
} catch (CircularLocationException ex) {
ex.printStackTrace();
}
logic.printRaw("Du gehst durch die Tür, du Eumel.\n");
this.parser.pushActionParser(userInput -> {
if (userInput.get(0).equals("open")) {
return new Open(this.parseDescriptionList(userInput.subList(1, userInput.size())));
} else {
logic.printRaw("Die Tür ist zu, du Dödel.\n");
return null;
}
return true;
}
return false;
});
// second argument must be exactly 1 of the entites contained in houseDirections
goHouseAction.pushVaryingNeededEntites(houseDirections, 1);
houseMainDoor.pushPlayerAction("open", (logic, args) -> {
if (logic.getPlayer().getLocation() == houseInside || logic.getPlayer().getLocation() == houseOutside) {
if (houseMainDoor.getBoolAttribute("open")) {
logic.printRaw("Die Tür ist schon offen, du Hammel.\n");
} else {
houseMainDoor.setAttribute("open", true);
logic.printRaw("Du öffnest die Tür, du Dummbatz.\n");
}
return true;
}
return false;
});
houseMainDoor.pushPlayerAction("close", (logic, args) -> {
if (logic.getPlayer().getLocation() == houseInside || logic.getPlayer().getLocation() == houseOutside) {
if (!houseMainDoor.getBoolAttribute("open")) {
logic.printRaw("Die Tür ist schon geschlossen, du Mummenschanz.\n");
} else {
houseMainDoor.setAttribute("open", false);
logic.printRaw("Du schließt die Tür, du Angsthase.\n");
}
return true;
}
return false;
});
}
public GameState getState() {
return this.state;
}
public Entity getPlayer() {
return this.player;
}
public void mainLoop() {
while (!this.discontinue) {
this.parser.executeUserInput(this);
}
public EntitySet searchForEntity(EntityDescription description) {
return this.state.searchForEntity(description);
}
public void printRaw(String rawMessage, Object... args) {
System.out.printf(rawMessage, args);
public EntitySet searchForEntity(EntityDescription description, Predicate<Entity> acceptFunction) {
return this.state.searchForEntity(description).getFiltered(acceptFunction);
}
public void registerPlayerAction(PlayerAction action) {
List<PlayerAction> l = this.playerActions.get(action.getId());
if (l == null) {
this.playerActions.put(action.getId(), l = new LinkedList<>());
}
l.add(action);
}
/**
* Searches for the first player action that does not use any entity and
* executes it if one is found.
*
* @param id The action id
* @return <code>true</code>, if an action was found and executed
*/
public boolean tryExecutePlayerAction(String id) {
return this.tryExecutePlayerAction(id, null);
}
/**
* Searches for the first player action that can operate on the given set of
* entities and executes it if one is found.
*
* @param id The action id
* @param entities The entities on which the action shoud operate
* @return <code>true</code>, if an action was found and executed
*/
public boolean tryExecutePlayerAction(String id, EntitySet entities) {
List<PlayerAction> l = this.playerActions.get(id);
if (l != null) {
for (PlayerAction a : l) {
if (a.tryExecute(null, entities, this)) {
public EntitySet searchForNearbyEntity(EntityDescription description) {
return this.searchForEntity(description, e -> {
if (this.player == null) {
return false;
} else if (this.player.contains(e, false)) {
return true;
} else if (this.player.getLocation() != null && this.player.getLocation().contains(e, false)) {
return true;
} else {
for (Entity.EntityConnection c : this.player.getLocation().getConnections().stream()
.map(this.player.getLocation()::getConnection).toList()) {
if (c.associatedEntity() == e) {
return true;
}
}
}
return false;
});
}
public void mainLoop() {
while (!this.discontinue) {
Action action = this.parser.readAction();
if (action != null) {
action.execute(this);
}
}
}
private List<EntityDescription> parseDescriptionList(List<String> words) {
List<EntityDescription> descriptions = new LinkedList<>();
List<String> desc = new LinkedList<>();
for (String word : words) {
if (word.equals("and")) {
descriptions.add(new EntityDescription(desc));
desc = new LinkedList<>();
} else {
desc.add(word);
}
}
if (!desc.isEmpty()) {
descriptions.add(new EntityDescription(desc));
}
return descriptions;
}
public void printToUser(String messageId, Object... args) {
System.out.print(messageId);
for (int i = 0; i < args.length; ++i) {
System.out.print(i == 0 ? " " : ", ");
System.out.print(args[i]);
}
System.out.println();
}
public boolean canPlayerOpen(Entity entity) {
// TODO
return true;
}
public boolean canPlayerTake(Entity entity) {
// TODO
return true;
}
@Override

View file

@ -2,53 +2,33 @@ package game.logic;
import java.io.Closeable;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
import java.util.Scanner;
import game.state.Entity;
import game.state.EntitySet;
import game.logic.actionsystem.Action;
import game.logic.actionsystem.ActionParser;
import startup.Environment;
import util.Commands;
import util.TextColors;
public class Parser implements Closeable {
private final Scanner scanner = new Scanner(System.in);
private final List<ActionParser> actionParsers = new LinkedList<>();
public void executeUserInput(GameLogic logic) {
// Big TODO
// currently just reads an action id followed by entity ids
public Action readAction() {
String greenPrompt = TextColors.BLUE.colorize(">");
System.out.printf("%s ", greenPrompt);
List<String> input = Arrays.stream(scanner.nextLine().split("\\s+")).map(String::toLowerCase).toList();
if (!input.isEmpty()) {
String actionId = input.get(0);
List<Entity> args = new ArrayList<>(input.size() - 1);
for (int i = 1; i < input.size(); ++i) {
Entity e = logic.getState().getEntityById(input.get(i));
if (e == null) {
logic.printRaw("Keine Ahnung, was du mit %s meinst, du Tölpel.\n", input.get(i));
return;
}
args.add(e);
}
Entity primaryEntity = this.getPrimaryEntity(logic, actionId, args);
if (primaryEntity != null) {
primaryEntity.tryExecutePlayerAction(actionId, EntitySet.createTemporary(args), logic);
} else if(logic.tryExecutePlayerAction(actionId, EntitySet.createTemporary(args))) {
logic.printRaw("Das geht doch so nicht.\n", args);
}
}
}
private Entity getPrimaryEntity(GameLogic logic, String actionId, List<Entity> arguments) {
return switch (actionId) {
case "go" -> logic.getPlayer();
case "take", "open", "close" -> arguments.remove(0);
default -> null;
};
for (ActionParser actionParser : this.actionParsers) {
Action action = actionParser.parseAction(input);
if (action != null) {
return action;
}
}
return null;
}
public void parse(List<String> parameter) {
@ -60,6 +40,10 @@ public class Parser implements Closeable {
}
}
public void pushActionParser(ActionParser actionParser) {
this.actionParsers.add(actionParser);
}
@Override
public void close() throws IOException {
this.scanner.close();

View file

@ -0,0 +1,22 @@
package game.logic.actionsystem;
import game.logic.GameLogic;
public abstract class Action {
public enum Type {
TAKE, DROP,
COMBINE_WITH, USE,
GIVE_TO, TAKE_FROM,
PUT_ON,
PUSH, PULL, ROLL, ROLL_TO,
TRACE_RAY_TO,
KILL, KILL_WITH,
SEARCH, SEARCH_FOR,
TALK_TO, TELL_TO, ANNOY,
LOOK_AT, EXAMINE, READ, WRITE_ON_WITH,
HIT, HIT_WITH,
GO_TO,
}
public abstract void execute(GameLogic logic);
}

View file

@ -0,0 +1,7 @@
package game.logic.actionsystem;
import java.util.List;
public interface ActionParser {
public Action parseAction(List<String> userInput);
}

View file

@ -1,121 +0,0 @@
package game.logic.actionsystem;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
import java.util.Objects;
import game.logic.GameLogic;
import game.state.Entity;
import game.state.EntitySet;
/**
* A player action represents a single action which operates on any number of
* entities.
*
* It has an identifier, e.g. <code>"combine"</code>, a signature of needed
* entities, and an executor. The signature consists multiple entries, each one
* being either a single entity or a group of entities. To execute a player
* action an <a href="#EntitySet"><code>EntitySet</code></a> must be given which
* can be matched against its signature.
*/
public class PlayerAction {
private record SignatureEntry(EntitySet entities, int count) {
}
private final String id;
private final PlayerActionExecutor executor;
private final List<SignatureEntry> signatureEntries = new LinkedList<>();
private int neededEntitiesTotalCount = 0;
/**
* Constructs a player action by providing an id and an executor.
*
* @param id The action id
* @param executor The executor which is called when
* <a href="#tryExecute">tryExecute</a> is called with an entity
* set which can be matched against the signature.
*/
public PlayerAction(String id, PlayerActionExecutor executor) {
this.id = id;
this.executor = executor;
}
/**
* Getter for the action's id.
*
* @return The action id
*/
public String getId() {
return this.id;
}
/**
* Pushes a new entry to this action' signature consisting of a single entity
* which is needed for execution.
*
* @param entity The needed entity to push
*/
public void pushNeededEntity(Entity entity) {
this.signatureEntries.add(new SignatureEntry(EntitySet.createTemporary(entity), 1));
++this.neededEntitiesTotalCount;
}
/**
* Pushes a new entry to this action's signature consisting of a set of entities
* of which a specific count is needed for execution.
*
* @param entities The set of needed entities
* @param count How many entities of the given set are needed for execution
*/
public void pushVaryingNeededEntites(EntitySet entities, int count) {
this.signatureEntries.add(new SignatureEntry(entities, count));
this.neededEntitiesTotalCount += count;
}
/**
* Tries to match the given entities to this action's signature and executes it
* if successful.
*
* @param primaryEntity An optional primary entity which will be matched
* against the first signature entry.
* @param secondaryEntities A set of entities which will be matched against the
* signature (excl. the first entry if
* <code>primaryEntity</code> was not
* <code>null</code>)
* @param logic The game logic
* @return <code>true</code>, if given entities match the signature and the
* action was executed
*/
public boolean tryExecute(Entity primaryEntity, EntitySet secondaryEntities, GameLogic logic) {
if ((primaryEntity == null ? 0 : 1)
+ (secondaryEntities == null ? 0 : secondaryEntities.getSize()) != this.neededEntitiesTotalCount) {
return false;
}
int entityCounts[] = new int[this.signatureEntries.size()];
Entity entitiesToUse[] = new Entity[this.neededEntitiesTotalCount];
if (primaryEntity != null) {
if (this.signatureEntries.isEmpty() || !this.signatureEntries.get(0).entities().contains(primaryEntity)) {
return false;
}
entitiesToUse[entityCounts[0]++] = primaryEntity;
}
if (secondaryEntities != null) {
for (Entity e : secondaryEntities.getAll()) {
int idx = 0;
for (int i = 0; i < this.signatureEntries.size(); ++i) {
SignatureEntry signatureEntry = this.signatureEntries.get(i);
if (entityCounts[i] != signatureEntry.count() && signatureEntry.entities().contains(e)) {
entitiesToUse[idx + entityCounts[i]++] = e;
break;
}
idx += signatureEntry.count();
}
}
}
if (Arrays.stream(entitiesToUse).anyMatch(Objects::isNull)) {
return false;
}
return this.executor.execute(logic, entitiesToUse);
}
}

View file

@ -1,19 +0,0 @@
package game.logic.actionsystem;
import game.logic.GameLogic;
import game.state.Entity;
/**
* A player action executor provides specific instructions how to manipulate the
* game logic.
*/
public interface PlayerActionExecutor {
/**
* Executes the game logic manupulation.
*
* @param logic The game logic
* @param args Arguments
*/
public boolean execute(GameLogic logic, Entity... args);
}

View file

@ -0,0 +1,44 @@
package game.logic.actionsystem.actions;
import game.logic.GameLogic;
import game.logic.actionsystem.Action;
import game.state.CircularLocationException;
import game.state.Entity;
public class GoDirection extends Action {
private final String directionId;
public GoDirection(String directionId) {
this.directionId = directionId;
}
public String getDirectionId() {
return this.directionId;
}
@Override
public void execute(GameLogic logic) {
if (logic.getPlayer() == null) {
logic.printToUser("go.player.null");
} else {
Entity location = logic.getPlayer().getLocation();
if (location == null) {
logic.printToUser("go.player.location.null", logic.getPlayer());
} else {
Entity.EntityConnection connection = location.getConnection(this.directionId);
if (connection == null || connection.to() == null) {
logic.printToUser("go.direction.unknown", logic.getPlayer().getLocation(), this.directionId);
} else if (connection.associatedEntity() != null && connection.associatedEntity().isClosed()) {
logic.printToUser("go.location.closed", connection.associatedEntity());
} else {
try {
logic.getPlayer().setLocation(connection.to());
logic.printToUser("go.success", location, connection.to());
} catch (CircularLocationException ex) {
logic.printToUser("go.locationCircular", ex);
}
}
}
}
}
}

View file

@ -0,0 +1,32 @@
package game.logic.actionsystem.actions;
import java.util.List;
import game.logic.EntityDescription;
import game.logic.GameLogic;
import game.logic.actionsystem.Action;
import game.state.Entity;
import game.state.EntitySet;
public class Open extends Action {
private final List<EntityDescription> descriptions;
public Open(List<EntityDescription> descriptions) {
this.descriptions = descriptions;
}
@Override
public void execute(GameLogic logic) {
for (EntitySet set : this.descriptions.stream().map(logic::searchForNearbyEntity).toList()) {
Entity e = set.collapse(logic);
if(e == null) {
logic.printToUser("open.noEntity");
} else if (logic.canPlayerOpen(e)) {
e.setClosed(false);
logic.printToUser("open.success", e);
} else {
logic.printToUser("open.failed", e);
}
}
}
}

View file

@ -0,0 +1,50 @@
package game.logic.actionsystem.actions;
import java.util.List;
import game.logic.EntityDescription;
import game.logic.GameLogic;
import game.logic.actionsystem.Action;
import game.state.CircularLocationException;
import game.state.Entity;
import game.state.EntitySet;
public class TakeFrom extends Action {
private final List<EntityDescription> what;
private final List<EntityDescription> fromWhere;
public TakeFrom(List<EntityDescription> what, List<EntityDescription> fromWhere) {
this.what = what;
this.fromWhere = fromWhere;
}
public List<EntityDescription> getWhat() {
return this.what;
}
public List<EntityDescription> getFromWhere() {
return this.fromWhere;
}
@Override
public void execute(GameLogic logic) {
// TODO incorporate fromWhere
for (EntityDescription ed : this.what) {
EntitySet es = logic.searchForNearbyEntity(ed);
if(es.isEmpty()) {
logic.printToUser("entity.notFound", ed);
}
Entity e = es.collapse(logic);
if (e != null && logic.canPlayerTake(e)) {
try {
e.setLocation(logic.getPlayer());
logic.printToUser("take.success", e);
} catch (CircularLocationException ex) {
logic.printToUser("take.error", ex);
}
} else {
logic.printToUser("take.failed", e);
}
}
}
}

View file

@ -1,64 +1,57 @@
package game.state;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Set;
import game.logic.GameLogic;
import game.logic.actionsystem.PlayerAction;
import game.logic.actionsystem.PlayerActionExecutor;
/**
* Entities are the building blocks of the game logic's world.
*
* They can represent objects, creatures, the player(s), locations, and more.
* Each entity can also contain zero or more other entities, working as an
* abstract container. It can be connected to other entities through keywords,
* e.g. north, south, west, east. A connection can also be associated with
* another entity to model doors or other types of portals. Finally, an entity
* can store generic attributes.
*/
public class Entity {
private final String id;
final Set<EntitySet> containingPersistentSets = new HashSet<>();
private final Map<String, String> attributes = new HashMap<>();
private Entity location;
private final EntitySet contents;
private final Map<Entity, Entity> connections = new HashMap<>();
private final Map<String, List<PlayerAction>> playerActions = new HashMap<>();
public record EntityConnection(Entity to, Entity associatedEntity) {
public Entity(String id) {
}
private final String id;
private final Set<String> attributes = new HashSet<>();
private Entity location;
private boolean closed = false;
private final EntitySet contents = new EntitySet();
private final Map<String, EntityConnection> connections = new HashMap<>();
public Entity(String id, String... attributes) {
this.id = id;
this.contents = EntitySet.createPersistent(this.id + "::contents");
this.attributes.addAll(Arrays.asList(attributes));
}
public String getId() {
return this.id;
}
public String getAttribute(String key) {
String value = this.attributes.get(key);
return value == null ? "" : value;
public Set<String> getAttributes() {
return Collections.unmodifiableSet(this.attributes);
}
public boolean getBoolAttribute(String key) {
return Boolean.parseBoolean(this.getAttribute(key));
public boolean addAttribute(String attribute) {
return this.attributes.add(attribute);
}
public void setAttribute(String key, Object value) {
if (value == null) {
this.attributes.remove(key);
} else {
this.attributes.put(key, value.toString());
public boolean removeAttribute(String attribute) {
return this.attributes.remove(attribute);
}
public void toggleAttribute(String attribute) {
if (!this.attributes.remove(attribute)) {
this.attributes.add(attribute);
}
}
public void removeAttribute(String key) {
this.setAttribute(key, null);
public void switchAttribute(String attr1, String attr2) {
if (this.attributes.remove(attr1)) {
this.attributes.add(attr2);
} else if (this.attributes.remove(attr2)) {
this.attributes.add(attr1);
}
}
public void setLocation(Entity location) throws CircularLocationException {
@ -77,19 +70,16 @@ public class Entity {
}
}
public boolean contains(Entity other, boolean recursive) {
return this.contents.getAll().stream().anyMatch(e -> e == other || (recursive && e.contains(other, true)));
public boolean isClosed() {
return this.closed;
}
public Entity createContainedEntity(GameLogic logic, String id) {
Entity e = logic.getState().createEntity(id);
try {
e.setLocation(this);
} catch (CircularLocationException ex) {
// should not happen
ex.printStackTrace();
public void setClosed(boolean closed) {
this.closed = closed;
}
return e;
public boolean contains(Entity other, boolean recursive) {
return this.contents.getAll().stream().anyMatch(e -> e == other || (recursive && e.contains(other, true)));
}
public Entity getLocation() {
@ -100,88 +90,34 @@ public class Entity {
return this.contents.getAll();
}
public void connectUnidirectional(Entity direction, Entity to) {
this.connections.put(direction, to);
public void connectUnidirectional(String directionId, Entity to, Entity associatedEntity) {
this.connections.put(directionId, new EntityConnection(to, associatedEntity));
}
public void connectBidirectional(Entity dirFromThisToOther, Entity dirFromOtherToThis, Entity other) {
this.connections.put(dirFromThisToOther, other);
other.connections.put(dirFromOtherToThis, this);
public void connectBidirectional(String dirIdFromThisToOther, Entity associatedEntity, String dirIdFromOtherToThis, Entity to) {
this.connections.put(dirIdFromThisToOther, new EntityConnection(to, associatedEntity));
to.connections.put(dirIdFromOtherToThis, new EntityConnection(this, associatedEntity));
}
public void removeSingleConnection(Entity direction) {
this.connections.remove(direction);
public void removeSingleConnection(String directionId) {
this.connections.remove(directionId);
}
public void removeBidirectionalConnection(Entity dirFromThisToOther, Entity dirFromOtherToThis) {
Entity other = this.connections.remove(dirFromThisToOther);
if (other != null && other.connections.get(dirFromOtherToThis) == this) {
other.connections.remove(dirFromOtherToThis);
public void removeBidirectionalConnection(String dirIdFromThisToOther, String dirIdFromOtherToThis) {
EntityConnection c = this.connections.remove(dirIdFromThisToOther);
if (c != null) {
c.to.connections.remove(dirIdFromOtherToThis);
}
}
public Entity getConnectedEntity(Entity direction) {
return this.connections.get(direction);
public EntityConnection getConnection(String directionId) {
return this.connections.get(directionId);
}
public Set<Entity> getConnectionDirections() {
public Set<String> getConnections() {
return Collections.unmodifiableSet(this.connections.keySet());
}
public PlayerAction pushPlayerAction(String id, PlayerActionExecutor executor) {
List<PlayerAction> l = this.playerActions.get(id);
if (l == null) {
this.playerActions.put(id, l = new LinkedList<>());
}
PlayerAction action = new PlayerAction(id, executor);
action.pushNeededEntity(this);
l.add(action);
return action;
}
/**
* Searches for the first player action that can operate on this entity and the
* given secondary entities and executes it if one is found.
*
* @param id The action id
* @param secondaryEntities The set of secondary entities on which the action
* should operate
* @return <code>true</code>, if an action was found and executed
*/
public boolean tryExecutePlayerAction(String id, EntitySet secondaryEntities, GameLogic logic) {
if (!this.tryExecutePlayerAction(this.playerActions.get(id), secondaryEntities, logic)) {
for (EntitySet set : this.containingPersistentSets) {
if (this.tryExecutePlayerAction(set.getPlayerActions(id), secondaryEntities, logic)) {
return true;
}
}
return false;
}
return true;
}
/**
* Searches for the first player action that can operate on this entity and no
* secondary entities executes it if one is found.
*
* @param id The action id
* @return <code>true</code>, if an action was found and executed
*/
public boolean tryExecutePlayerAction(String id, GameLogic logic) {
return this.tryExecutePlayerAction(id, null, logic);
}
private boolean tryExecutePlayerAction(List<PlayerAction> actions, EntitySet secondaryEntities, GameLogic logic) {
if (actions != null) {
for (PlayerAction a : actions) {
if (a.tryExecute(this, secondaryEntities, logic)) {
return true;
}
}
}
return false;
}
@Override
public String toString() {
return this.id;

View file

@ -3,42 +3,21 @@ package game.state;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.function.Predicate;
import game.logic.GameLogic;
import game.logic.actionsystem.PlayerAction;
import game.logic.actionsystem.PlayerActionExecutor;
public class EntitySet {
public static EntitySet createTemporary(Entity... entities) {
return new EntitySet(null, Arrays.asList(entities));
private final Set<Entity> entities;
public EntitySet(Entity... entities) {
this(Arrays.asList(entities));
}
public static EntitySet createTemporary(Collection<Entity> entities) {
return new EntitySet(null, entities);
}
public static EntitySet createPersistent(String name, Entity... entities) {
return new EntitySet(name, Arrays.asList(entities));
}
public static EntitySet createPersistent(String name, Collection<Entity> entities) {
return new EntitySet(name, entities);
}
private final String name;
private final Set<Entity> entities = new HashSet<>();
private final Map<String, List<PlayerAction>> playerActions = new HashMap<>();
private EntitySet(String name, Collection<Entity> entities) {
this.name = name;
this.add(entities.toArray(new Entity[0]));
public EntitySet(Collection<Entity> entities) {
this.entities = new HashSet<>(entities);
}
public boolean isEmpty() {
@ -49,24 +28,12 @@ public class EntitySet {
return Collections.unmodifiableSet(this.entities);
}
public int getSize() {
return this.entities.size();
public boolean add(Entity entity) {
return this.entities.add(entity);
}
public void add(Entity... entities) {
for (Entity e : entities) {
if (this.entities.add(e) && this.name != null) {
e.containingPersistentSets.add(this);
}
}
}
public void remove(Entity... entities) {
for (Entity e : entities) {
if (this.entities.remove(e) && this.name != null) {
e.containingPersistentSets.remove(this);
}
}
public boolean remove(Entity entity) {
return this.entities.remove(entity);
}
public boolean contains(Entity entity) {
@ -83,22 +50,6 @@ public class EntitySet {
}
public EntitySet getFiltered(Predicate<Entity> acceptFunction) {
return EntitySet.createTemporary(this.entities.stream().filter(acceptFunction).toList());
}
public PlayerAction pushPlayerAction(String id, PlayerActionExecutor executor) {
List<PlayerAction> l = this.playerActions.get(id);
if (l == null) {
this.playerActions.put(id, l = new LinkedList<>());
}
PlayerAction action = new PlayerAction(id, executor);
action.pushVaryingNeededEntites(this, 1);
l.add(action);
return action;
}
public List<PlayerAction> getPlayerActions(String id) {
List<PlayerAction> l = this.playerActions.get(id);
return l == null ? Collections.emptyList() : Collections.unmodifiableList(this.playerActions.get(id));
return new EntitySet(this.entities.stream().filter(acceptFunction).toList());
}
}

View file

@ -1,22 +1,25 @@
package game.state;
import java.util.HashMap;
import java.util.Map;
import java.util.LinkedList;
import java.util.List;
import game.logic.EntityDescription;
public class GameState {
private final Map<String, Entity> entities = new HashMap<>();
private final List<Entity> entities = new LinkedList<>();
public GameState() {
}
public Entity createEntity(String id) {
Entity e = new Entity(id);
this.entities.put(id, e);
public Entity createEntity(String id, String... attributes) {
Entity e = new Entity(id, attributes);
this.entities.add(e);
return e;
}
public Entity getEntityById(String id) {
return this.entities.get(id);
public EntitySet searchForEntity(EntityDescription description) {
return new EntitySet(this.entities.stream().filter(e -> e.getId().equals(description.getMainWord())
&& e.getAttributes().containsAll(description.getAttributes())).toList());
}
}