Initial commit

This commit is contained in:
Manuel 2023-09-29 18:12:38 +02:00
commit 03ce3755f5
Signed by: Manuel
GPG key ID: 4085037435E1F07A
15 changed files with 245 additions and 0 deletions

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
# Godot-specific ignores
.import/
# Ignore Godot addon directory for now to not bloat the repo
addons/
# Don't push our secrets
src/secrets.gd
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
# System/tool-specific ignores
.directory
.DS_Store
*~

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README.md Normal file
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# LDJAM 54

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export_presets.cfg Normal file
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[preset.0]
name="Web"
platform="Web"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_encryption_key=""
[preset.0.options]
custom_template/debug=""
custom_template/release=""
variant/extensions_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false
progressive_web_app/offline_page=""
progressive_web_app/display=1
progressive_web_app/orientation=0
progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color(0, 0, 0, 1)

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://biesoky0wkqkf"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
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}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GameJamTemplate"
run/main_scene="res://src/gui/menu/main.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="GameJamTemplate"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-git-plugin/plugin.cfg")

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src/config.gd Normal file
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extends Node
class_name Config
var secrets = preload("secrets.gd")
var HighscoreServerAddr: String
var ApiToken: String
var ValKey: String

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src/game/main.tscn Normal file
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[gd_scene format=3 uid="uid://c8kt1wg57ypfl"]
[node name="main" type="Node2D"]

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src/gui/menu/main.gd Normal file
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extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
$VBoxContainer/StartButton.grab_focus()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_start_button_pressed():util
get_tree().change_scene("res://game/main.tscn")
func _on_options_button_pressed():
var options = load("res://menu/options.tscn").instance()
get_tree().current_scene.add_child((options))
func _on_quit_button_pressed():
get_tree().quit()

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src/gui/menu/main.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://bgtkxeh3lciik"]
[ext_resource type="Script" path="res://src/gui/menu/main.gd" id="1_p5r7q"]
[node name="Menu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_p5r7q")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -200.0
offset_top = -44.0
offset_right = 200.0
offset_bottom = 156.0
grow_horizontal = 2
grow_vertical = 2
alignment = 1
[node name="StartButton" type="Button" parent="VBoxContainer"]
layout_mode = 2
focus_neighbor_top = NodePath("../QuitButton")
text = "Start!
"
[node name="OptionsButton" type="Button" parent="VBoxContainer"]
layout_mode = 2
text = "Options
"
[node name="QuitButton" type="Button" parent="VBoxContainer"]
layout_mode = 2
focus_neighbor_bottom = NodePath("../StartButton")
text = "Quit"
[connection signal="pressed" from="VBoxContainer/StartButton" to="." method="_on_start_button_pressed"]
[connection signal="pressed" from="VBoxContainer/OptionsButton" to="." method="_on_options_button_pressed"]
[connection signal="pressed" from="VBoxContainer/QuitButton" to="." method="_on_quit_button_pressed"]

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src/gui/menu/options.gd Normal file
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extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

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src/gui/menu/options.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://fqg6y7xp34u0"]
[ext_resource type="Script" path="res://src/gui/menu/options.gd" id="1_0813x"]
[node name="options" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_0813x")

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src/score.gd Normal file
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extends Node
class_name Score
var Name: String
var Score: int
var Game: String