metz' changes (#1)
Co-authored-by: Metzkermeister <apps@metzkermeister.de> Reviewed-on: #1 Co-authored-by: mtrx <mtrx@noreply.git.snrd.eu> Co-committed-by: mtrx <mtrx@noreply.git.snrd.eu>
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687604fc05
commit
17085c5148
12 changed files with 187 additions and 7 deletions
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@ -38,14 +38,13 @@ stretch_mode = 1
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curve = SubResource("Curve2D_ll8bj")
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[node name="TrackLine" type="Line2D" parent="."]
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self_modulate = Color(0.827451, 0.521569, 0.313726, 1)
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self_modulate = Color(0.164706, 0.658824, 0.858824, 1)
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texture_repeat = 2
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texture = ExtResource("3_jtw40")
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texture_mode = 2
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begin_cap_mode = 2
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[node name="FinishLine" type="Line2D" parent="."]
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self_modulate = Color(0.827451, 0.521569, 0.313726, 1)
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texture_repeat = 2
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width = 40.0
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texture = ExtResource("4_rxurh")
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@ -1,7 +1,8 @@
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[gd_scene load_steps=8 format=3 uid="uid://ckau5s2tsb3oc"]
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[ext_resource type="Script" path="res://src/game/player_controller.gd" id="1_g4ij8"]
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[ext_resource type="Texture2D" uid="uid://d1t1g7hyil82v" path="res://assets/spracer.png" id="2_xal47"]
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[ext_resource type="Texture2D" uid="uid://bx4nammvn7hea" path="res://assets/vehicle2.png" id="2_ifw0w"]
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[ext_resource type="Texture2D" uid="uid://c2ldu662bhlhh" path="res://assets/v_light2.png" id="2_velje"]
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[ext_resource type="Texture2D" uid="uid://ceqcsof04vhqs" path="res://assets/light.png" id="3_qosw5"]
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[ext_resource type="AudioStream" uid="uid://cc4ffx6b0xjvk" path="res://assets/sounds/sfx/engine_loop.wav" id="4_4ajo8"]
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[ext_resource type="AudioStream" uid="uid://c7laud048l1is" path="res://assets/sounds/sfx/damage.wav" id="5_rvolc"]
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@ -18,14 +19,24 @@ drift_factor = 1.2
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camera_offset = 200.0
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camera = NodePath("Camera2D")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="player_light" type="PointLight2D" parent="."]
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position = Vector2(0, 3.09944e-05)
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rotation = 1.5708
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scale = Vector2(0.0489796, 0.0489796)
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texture = ExtResource("2_xal47")
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scale = Vector2(0.1, 0.1)
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energy = 5.0
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range_item_cull_mask = 3
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texture = ExtResource("2_velje")
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[node name="PointLight2D" type="PointLight2D" parent="."]
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[node name="Playermodel" type="Sprite2D" parent="."]
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light_mask = 4
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position = Vector2(0, 3.09944e-05)
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rotation = 1.5708
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scale = Vector2(0.1, 0.1)
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texture = ExtResource("2_ifw0w")
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[node name="vignette_light" type="PointLight2D" parent="."]
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rotation = 1.5708
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range_item_cull_mask = 7
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texture = ExtResource("3_qosw5")
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texture_scale = 3.5
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