added vehicle trail, tweaked vehicle texture, tweaked lights
This commit is contained in:
parent
17085c5148
commit
3265148f69
10 changed files with 149 additions and 8 deletions
BIN
assets/trail (2).png
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assets/trail (2).png
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34
assets/trail (2).png.import
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34
assets/trail (2).png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://f1rqgalvu8yn"
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path="res://.godot/imported/trail (2).png-3f21e6aaecc3504acd29ca863f8284cc.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/trail (2).png"
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dest_files=["res://.godot/imported/trail (2).png-3f21e6aaecc3504acd29ca863f8284cc.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/trail.png
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assets/trail.png
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assets/trail.png.import
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assets/trail.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bhaguwi3jy6mp"
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path="res://.godot/imported/trail.png-64e5a06be69644d3134ab74f3d4baced.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/trail.png"
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dest_files=["res://.godot/imported/trail.png-64e5a06be69644d3134ab74f3d4baced.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://c77xk0mywwt5f"]
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[gd_scene load_steps=11 format=3 uid="uid://c77xk0mywwt5f"]
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[ext_resource type="Script" path="res://src/game/level.gd" id="1_hv75i"]
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[ext_resource type="PackedScene" uid="uid://ckau5s2tsb3oc" path="res://src/game/player.tscn" id="2_5nf51"]
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@ -8,6 +8,7 @@
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[ext_resource type="Texture2D" uid="uid://dmcrms0qu0mtt" path="res://assets/finish2.png" id="4_rxurh"]
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[ext_resource type="Texture2D" uid="uid://bq151lkkfdlf4" path="res://assets/sign.png" id="7_g24mp"]
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[ext_resource type="AudioStream" uid="uid://dh5jxxwim7ra8" path="res://assets/sounds/music/death_by_waveshaper.wav" id="8_ppkte"]
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[ext_resource type="Texture2D" uid="uid://f1rqgalvu8yn" path="res://assets/trail (2).png" id="9_g4oyh"]
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[sub_resource type="Curve2D" id="Curve2D_ll8bj"]
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_data = {
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@ -79,8 +80,15 @@ texture = ExtResource("7_g24mp")
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[node name="level_music" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("8_ppkte")
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volume_db = -29.953
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volume_db = -10.0
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autoplay = true
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[node name="EditorLight" type="PointLight2D" parent="."]
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position = Vector2(29.9961, 54.4995)
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scale = Vector2(7.6892, 4.79473)
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editor_only = true
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texture = ExtResource("9_g4oyh")
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texture_scale = 50.0
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[connection signal="distance_changed" from="." to="CanvasLayer/hud" method="_on_level_distance_changed"]
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[connection signal="speed_changed" from="player" to="CanvasLayer/hud" method="_on_player_speed_changed"]
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@ -1,12 +1,13 @@
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[gd_scene load_steps=8 format=3 uid="uid://ckau5s2tsb3oc"]
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[gd_scene load_steps=10 format=3 uid="uid://ckau5s2tsb3oc"]
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[ext_resource type="Script" path="res://src/game/player_controller.gd" id="1_g4ij8"]
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[ext_resource type="Texture2D" uid="uid://bx4nammvn7hea" path="res://assets/vehicle2.png" id="2_ifw0w"]
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[ext_resource type="Texture2D" uid="uid://c2ldu662bhlhh" path="res://assets/v_light2.png" id="2_velje"]
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[ext_resource type="Texture2D" uid="uid://bnyyk81dhy3h2" path="res://assets/vehicle.png" id="3_4a53i"]
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[ext_resource type="Texture2D" uid="uid://ceqcsof04vhqs" path="res://assets/light.png" id="3_qosw5"]
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[ext_resource type="AudioStream" uid="uid://cc4ffx6b0xjvk" path="res://assets/sounds/sfx/engine_loop.wav" id="4_4ajo8"]
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[ext_resource type="AudioStream" uid="uid://c7laud048l1is" path="res://assets/sounds/sfx/damage.wav" id="5_rvolc"]
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[ext_resource type="AudioStream" uid="uid://c6dy6nea6vaa4" path="res://assets/sounds/sfx/death_sound.wav" id="6_i0vg5"]
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[ext_resource type="PackedScene" uid="uid://c15m0i1a07em4" path="res://src/game/trail_2d.tscn" id="8_shyhm"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_w2nj7"]
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size = Vector2(36, 20)
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@ -19,23 +20,30 @@ drift_factor = 1.2
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camera_offset = 200.0
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camera = NodePath("Camera2D")
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[node name="player_light" type="PointLight2D" parent="."]
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[node name="player_bottom_light" type="PointLight2D" parent="."]
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position = Vector2(0, 3.09944e-05)
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rotation = 1.5708
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scale = Vector2(0.1, 0.1)
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energy = 5.0
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energy = 3.0
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range_item_cull_mask = 3
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texture = ExtResource("2_velje")
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[node name="Playermodel" type="Sprite2D" parent="."]
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light_mask = 4
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light_mask = 8
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position = Vector2(0, 3.09944e-05)
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rotation = 1.5708
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scale = Vector2(0.1, 0.1)
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texture = ExtResource("2_ifw0w")
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texture = ExtResource("3_4a53i")
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[node name="player_light" type="PointLight2D" parent="."]
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rotation = -3.14159
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range_item_cull_mask = 8
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texture = ExtResource("3_qosw5")
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texture_scale = 3.5
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[node name="vignette_light" type="PointLight2D" parent="."]
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rotation = 1.5708
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energy = 2.0
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range_item_cull_mask = 7
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texture = ExtResource("3_qosw5")
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texture_scale = 3.5
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@ -65,3 +73,7 @@ volume_db = -25.297
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[node name="death_sound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("6_i0vg5")
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volume_db = -25.297
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[node name="Trail2D" parent="." instance=ExtResource("8_shyhm")]
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light_mask = 7
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MAX_LENGTH = 40
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@ -36,6 +36,7 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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#print_debug("playerpos",position)
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var dec_d = dec * delta
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if momentum.length() > dec_d:
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momentum -= momentum.normalized()*dec_d
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24
src/game/trail_2d.gd
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24
src/game/trail_2d.gd
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extends Line2D
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class_name Trails
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var queue : Array
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@export var MAX_LENGTH : int
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func _process(_delta):
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var pos = _get_position() - Vector2(20, 0).rotated(get_parent().rotation)
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#print_debug("trailpos",pos)
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queue.push_front(pos)
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if queue.size() > MAX_LENGTH:
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queue.pop_back()
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clear_points()
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for point in queue:
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add_point(point)
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func _get_position():
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return get_parent().position
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28
src/game/trail_2d.tscn
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28
src/game/trail_2d.tscn
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[gd_scene load_steps=6 format=3 uid="uid://c15m0i1a07em4"]
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[ext_resource type="Texture2D" uid="uid://f1rqgalvu8yn" path="res://assets/trail (2).png" id="1_kjbpn"]
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[ext_resource type="Script" path="res://src/game/trail_2d.gd" id="1_l0x56"]
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_gposr"]
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blend_mode = 1
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[sub_resource type="Curve" id="Curve_smeq3"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.5), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="Gradient" id="Gradient_swnlq"]
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offsets = PackedFloat32Array(0.334694, 1)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[node name="Trail2D" type="Line2D"]
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top_level = true
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material = SubResource("CanvasItemMaterial_gposr")
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width_curve = SubResource("Curve_smeq3")
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gradient = SubResource("Gradient_swnlq")
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texture = ExtResource("1_kjbpn")
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texture_mode = 1
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joint_mode = 1
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begin_cap_mode = 2
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antialiased = true
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script = ExtResource("1_l0x56")
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MAX_LENGTH = 20
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