Added player car with janky controls and janky camera
This commit is contained in:
parent
f9917528dc
commit
49e4957c84
6 changed files with 162 additions and 2 deletions
BIN
assets/spracer.png
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assets/spracer.png
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34
assets/spracer.png.import
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assets/spracer.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d1t1g7hyil82v"
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path="res://.godot/imported/spracer.png-0b29359c32dc2c4ac7964da0766ceff0.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/spracer.png"
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dest_files=["res://.godot/imported/spracer.png-0b29359c32dc2c4ac7964da0766ceff0.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -26,4 +26,32 @@ version_control/autoload_on_startup=true
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot-git-plugin/plugin.cfg")
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enabled=PackedStringArray()
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[input]
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accelerate={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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brake={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
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]
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}
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@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://b4dnui6vvlta7"]
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[gd_scene load_steps=4 format=3 uid="uid://c77xk0mywwt5f"]
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[ext_resource type="Script" path="res://src/game/level.gd" id="1_hv75i"]
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[ext_resource type="PackedScene" uid="uid://ckau5s2tsb3oc" path="res://src/game/player.tscn" id="2_5nf51"]
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[sub_resource type="Curve2D" id="Curve2D_ll8bj"]
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_data = {
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@ -18,3 +19,6 @@ line = NodePath("TrackLine")
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curve = SubResource("Curve2D_ll8bj")
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[node name="TrackLine" type="Line2D" parent="."]
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[node name="player" parent="." instance=ExtResource("2_5nf51")]
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position = Vector2(42.7545, -14.9219)
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src/game/player.tscn
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src/game/player.tscn
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[gd_scene load_steps=4 format=3 uid="uid://ckau5s2tsb3oc"]
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[ext_resource type="Script" path="res://src/game/player_controller.gd" id="1_g4ij8"]
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[ext_resource type="Texture2D" uid="uid://d1t1g7hyil82v" path="res://assets/spracer.png" id="2_xal47"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_w2nj7"]
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size = Vector2(36, 20)
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[node name="player" type="StaticBody2D" node_paths=PackedStringArray("camera")]
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script = ExtResource("1_g4ij8")
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dec = 15.0
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max_speed = 50.0
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turn_speed = 2.0
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brake_strength = 12.0
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camera = NodePath("Camera2D")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(0, 3.09944e-05)
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rotation = 1.5708
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scale = Vector2(0.0489796, 0.0489796)
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texture = ExtResource("2_xal47")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-1, 0)
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shape = SubResource("RectangleShape2D_w2nj7")
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[node name="Camera2D" type="Camera2D" parent="."]
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rotation = 1.5708
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ignore_rotation = false
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position_smoothing_enabled = true
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rotation_smoothing_enabled = true
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rotation_smoothing_speed = 10.0
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62
src/game/player_controller.gd
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62
src/game/player_controller.gd
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extends StaticBody2D
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# constants
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## acceleration of the car while holding the accelerate button
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@export var acc := 20.
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## natural deceleration of the car
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@export var dec := 4.
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## maximum speed of the car
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@export var max_speed := 100.
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## how many radians the car turns per second, higher value -> faster turns
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@export var turn_speed := 1.
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## affects how fast the brakes, higher value -> quicker to stand still
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@export var brake_strength := 30.
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## regulates how much more you can turn while breaking, values below 1 mean you can turn worse while drifting
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@export var drift_factor := 1.5
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## regulates how far the camera looks ahead of the player (affected by speed)
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@export var camera_offset_factor = 20.
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# references
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@export var camera : Camera2D
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# variables
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var momentum: Vector2
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var acc_d = acc * delta
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var dec_d = dec * delta
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var turn_d = turn_speed * delta
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var brake_d = brake_strength * delta
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var turn_factor = 1
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if momentum.length() > dec_d:
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momentum -= momentum.normalized()*dec_d
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else:
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momentum = Vector2(0,0)
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if Input.is_action_pressed("accelerate"):
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momentum += acc_d * Vector2(1,0).rotated(rotation)
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if Input.is_action_pressed("brake"):
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turn_factor = drift_factor
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if momentum.length() > brake_d:
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momentum -= momentum.normalized() * brake_d
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else:
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momentum = Vector2(0,0)
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if Input.is_action_pressed("left"):
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rotate(turn_d*turn_factor*-1)
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if Input.is_action_pressed("right"):
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rotate(turn_d*turn_factor)
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camera.position = Vector2(momentum.length() * camera_offset_factor, 0)
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camera.rotation_degrees = momentum.angle() + 90
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if momentum.length() > max_speed:
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momentum = momentum.normalized() * max_speed
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move_and_collide(momentum)
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