Added auto pitch-shift to engine sound

This commit is contained in:
KingGurke 2023-10-01 21:04:33 +02:00
parent d35c97905a
commit 5db669e428

View file

@ -70,10 +70,15 @@ func _process(delta):
if !Input.is_action_pressed("brake"):
momentum = Vector2(1,0).rotated(rotation) * momentum.length()
camera.position = Vector2((momentum.length() / max_speed) * camera_offset, 0)
camera.position = Vector2(get_speed_proportion() * camera_offset, 0)
camera.rotation_degrees = momentum.angle() + 90
$engine_sounds.pitch_scale = get_speed_proportion() * 1.2
if momentum.length() > max_speed:
momentum = momentum.normalized() * max_speed
speed_changed.emit(momentum.length())
move_and_collide(momentum * delta)
func get_speed_proportion():
return (momentum.length() / max_speed)