fixed that speed was relative to framerate

This commit is contained in:
KingGurke 2023-09-30 19:12:46 +02:00
commit 753cb4eb2a
2 changed files with 6 additions and 5 deletions

View file

@ -8,10 +8,11 @@ size = Vector2(36, 20)
[node name="player" type="StaticBody2D" node_paths=PackedStringArray("camera")]
script = ExtResource("1_g4ij8")
dec = 15.0
max_speed = 50.0
acc = 500.0
dec = 400.0
max_speed = 1000.0
turn_speed = 2.0
brake_strength = 12.0
brake_strength = 60.0
camera = NodePath("Camera2D")
[node name="Sprite2D" type="Sprite2D" parent="."]