Added a HUD for both distance driven and current speed (in pixels and pixels/second respectively)
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5 changed files with 79 additions and 1 deletions
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@ -21,6 +21,8 @@ extends Node2D
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## reference to the line node used to draw the finish line
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@export var finish: Line2D
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signal distance_changed(new_distance)
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#variables
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var width
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var running = true
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@ -79,6 +81,7 @@ func _process(delta):
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print_debug("adding a lap")
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lap_distance += path.curve.get_baked_length()
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last_offset = offset
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distance_changed.emit(get_total_distance())
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# print_debug("player distance driven: ", get_total_distance(), " distance since last check: ", off_diff)
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