Added a HUD for both distance driven and current speed (in pixels and pixels/second respectively)
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098033bbbf
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5 changed files with 79 additions and 1 deletions
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@ -1,8 +1,9 @@
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[gd_scene load_steps=6 format=3 uid="uid://c77xk0mywwt5f"]
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[gd_scene load_steps=7 format=3 uid="uid://c77xk0mywwt5f"]
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[ext_resource type="Script" path="res://src/game/level.gd" id="1_hv75i"]
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[ext_resource type="PackedScene" uid="uid://ckau5s2tsb3oc" path="res://src/game/player.tscn" id="2_5nf51"]
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[ext_resource type="Texture2D" uid="uid://bd0jqkgq1gh7p" path="res://assets/track.png" id="2_knecs"]
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[ext_resource type="PackedScene" uid="uid://cdlbh3smpgg42" path="res://src/game/hud.tscn" id="2_w64nx"]
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[ext_resource type="Texture2D" uid="uid://cd7bqj3v0k8yi" path="res://assets/finish.png" id="4_r6pvu"]
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[sub_resource type="Curve2D" id="Curve2D_ll8bj"]
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@ -36,3 +37,11 @@ texture_mode = 1
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[node name="player" parent="." instance=ExtResource("2_5nf51")]
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position = Vector2(42.7545, -14.9219)
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brake_strength = 800.0
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="hud" parent="CanvasLayer" instance=ExtResource("2_w64nx")]
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size_flags_horizontal = 3
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[connection signal="distance_changed" from="." to="CanvasLayer/hud" method="_on_level_distance_changed"]
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[connection signal="speed_changed" from="player" to="CanvasLayer/hud" method="_on_player_speed_changed"]
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