Added a HUD for both distance driven and current speed (in pixels and pixels/second respectively)

This commit is contained in:
KingGurke 2023-10-01 12:13:42 +02:00
parent 098033bbbf
commit 837408aaa3
5 changed files with 79 additions and 1 deletions

48
src/game/hud.tscn Normal file
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@ -0,0 +1,48 @@
[gd_scene load_steps=4 format=3 uid="uid://cdlbh3smpgg42"]
[ext_resource type="Script" path="res://src/game/hud_controller.gd" id="1_ckegs"]
[sub_resource type="LabelSettings" id="LabelSettings_pv71o"]
font_size = 40
[sub_resource type="LabelSettings" id="LabelSettings_cu1nb"]
font_size = 34
[node name="hud" type="Control" node_paths=PackedStringArray("speed", "distance")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_ckegs")
speed = NodePath("Speedometer")
distance = NodePath("Distancemeter")
[node name="Speedometer" type="Label" parent="."]
layout_mode = 1
anchors_preset = -1
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -220.0
offset_top = -103.0
grow_horizontal = 0
grow_vertical = 0
text = "speed"
label_settings = SubResource("LabelSettings_pv71o")
horizontal_alignment = 2
vertical_alignment = 2
[node name="Distancemeter" type="Label" parent="."]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -20.0
offset_right = 20.0
offset_bottom = 23.0
grow_horizontal = 2
text = "distance"
label_settings = SubResource("LabelSettings_cu1nb")

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@ -0,0 +1,15 @@
extends Control
#references
## reference to the speedometer label
@export var speed: Label
## reference to the distance meter label
@export var distance: Label
func _on_player_speed_changed(speed_float:float):
var speed_string = "%.02f" % speed_float
print_debug("changing speed display to ", speed_string)
speed.set_text(speed_string)
func _on_level_distance_changed(distance_float):
var distance_string ="%.f" % distance_float
distance.set_text(distance_string)

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@ -21,6 +21,8 @@ extends Node2D
## reference to the line node used to draw the finish line
@export var finish: Line2D
signal distance_changed(new_distance)
#variables
var width
var running = true
@ -79,6 +81,7 @@ func _process(delta):
print_debug("adding a lap")
lap_distance += path.curve.get_baked_length()
last_offset = offset
distance_changed.emit(get_total_distance())
# print_debug("player distance driven: ", get_total_distance(), " distance since last check: ", off_diff)

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=6 format=3 uid="uid://c77xk0mywwt5f"]
[gd_scene load_steps=7 format=3 uid="uid://c77xk0mywwt5f"]
[ext_resource type="Script" path="res://src/game/level.gd" id="1_hv75i"]
[ext_resource type="PackedScene" uid="uid://ckau5s2tsb3oc" path="res://src/game/player.tscn" id="2_5nf51"]
[ext_resource type="Texture2D" uid="uid://bd0jqkgq1gh7p" path="res://assets/track.png" id="2_knecs"]
[ext_resource type="PackedScene" uid="uid://cdlbh3smpgg42" path="res://src/game/hud.tscn" id="2_w64nx"]
[ext_resource type="Texture2D" uid="uid://cd7bqj3v0k8yi" path="res://assets/finish.png" id="4_r6pvu"]
[sub_resource type="Curve2D" id="Curve2D_ll8bj"]
@ -36,3 +37,11 @@ texture_mode = 1
[node name="player" parent="." instance=ExtResource("2_5nf51")]
position = Vector2(42.7545, -14.9219)
brake_strength = 800.0
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="hud" parent="CanvasLayer" instance=ExtResource("2_w64nx")]
size_flags_horizontal = 3
[connection signal="distance_changed" from="." to="CanvasLayer/hud" method="_on_level_distance_changed"]
[connection signal="speed_changed" from="player" to="CanvasLayer/hud" method="_on_player_speed_changed"]

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@ -26,6 +26,8 @@ extends StaticBody2D
var momentum: Vector2
#var direction = 0 # 1 for forward, 0 for standing still, -1 for reverse
signal speed_changed(new_speed)
# Called when the node enters the scene tree for the first time.
func _ready():
pass
@ -73,4 +75,5 @@ func _process(delta):
if momentum.length() > max_speed:
momentum = momentum.normalized() * max_speed
speed_changed.emit(momentum.length())
move_and_collide(momentum * delta)