Made the player teleport and rotate exactly to starting position when the level is started
This commit is contained in:
parent
b98c3fa851
commit
8f9ad6f87c
2 changed files with 4 additions and 1 deletions
|
@ -7,7 +7,7 @@ extends Control
|
|||
|
||||
func _on_player_speed_changed(speed_float:float):
|
||||
var speed_string = "%.02f" % speed_float
|
||||
print_debug("changing speed display to ", speed_string)
|
||||
# print_debug("changing speed display to ", speed_string)
|
||||
speed.set_text(speed_string)
|
||||
|
||||
func _on_level_distance_changed(distance_float):
|
||||
|
|
|
@ -48,6 +48,9 @@ func _ready():
|
|||
# print_debug("start: ", start, "start out: ", start_out.normalized(), " finish left: ", start + start_out.normalized().rotated(90) * width/2, "start right: ", start + start_out.normalized().rotated(-90) * width/2)
|
||||
finish.width = 20
|
||||
|
||||
player.position = start
|
||||
player.rotation = start_out.angle()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
|
|
Loading…
Reference in a new issue