added pause menu in level and ability to load levels from main menu
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f51914161e
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9 changed files with 190 additions and 37 deletions
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@ -21,6 +21,8 @@ extends Node2D
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## reference to the line node used to draw the finish line
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@export var finish: Line2D
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@export var menu: Control
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signal distance_changed(new_distance)
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#variables
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@ -31,6 +33,7 @@ var lap_distance = 0.
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var start
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var finish_right
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var finish_left
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var paused = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -53,6 +56,10 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_just_pressed("pause") && running:
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pause()
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if (running):
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# shrinking the track
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width -= shrink_factor * delta
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@ -86,6 +93,16 @@ func _process(delta):
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distance_changed.emit(get_total_distance())
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# print_debug("player distance driven: ", get_total_distance(), " distance since last check: ", off_diff)
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func pause():
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if !paused:
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Engine.time_scale = 0
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menu.show()
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paused = true
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else:
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Engine.time_scale = 1
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menu.hide()
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paused = false
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func update_line():
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line.set_width(width)
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@ -1,10 +1,11 @@
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[gd_scene load_steps=10 format=3 uid="uid://c77xk0mywwt5f"]
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[gd_scene load_steps=11 format=3 uid="uid://c77xk0mywwt5f"]
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[ext_resource type="Script" path="res://src/game/levels/level.gd" id="1_s3rsn"]
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[ext_resource type="Texture2D" uid="uid://dio3rrptd6w7c" path="res://assets/bg2.png" id="2_57sr6"]
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[ext_resource type="Texture2D" uid="uid://ds0un04pocx6i" path="res://assets/track90.png" id="3_en5wc"]
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[ext_resource type="Texture2D" uid="uid://dmcrms0qu0mtt" path="res://assets/finish2.png" id="4_qeube"]
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[ext_resource type="PackedScene" uid="uid://ckau5s2tsb3oc" path="res://src/game/player.tscn" id="5_2n8nj"]
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[ext_resource type="PackedScene" uid="uid://dyo5dblkfivwn" path="res://src/gui/menu/level.tscn" id="6_hs25h"]
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[ext_resource type="PackedScene" uid="uid://cdlbh3smpgg42" path="res://src/gui/hud/hud.tscn" id="6_r1i0q"]
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[ext_resource type="Texture2D" uid="uid://bq151lkkfdlf4" path="res://assets/sign.png" id="7_xmahe"]
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[ext_resource type="AudioStream" uid="uid://dh5jxxwim7ra8" path="res://assets/sounds/music/death_by_waveshaper.wav" id="8_qlkhp"]
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@ -15,7 +16,7 @@ _data = {
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}
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point_count = 7
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[node name="level1" type="Node2D" node_paths=PackedStringArray("path", "line", "player", "finish")]
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[node name="level1" type="Node2D" node_paths=PackedStringArray("path", "line", "player", "finish", "menu")]
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script = ExtResource("1_s3rsn")
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starting_width = 400.0
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shrink_factor = 5.0
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@ -23,6 +24,7 @@ path = NodePath("TrackPath")
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line = NodePath("TrackLine")
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player = NodePath("player")
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finish = NodePath("FinishLine")
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menu = NodePath("CanvasLayer/menu_box/level")
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[node name="TextureRect" type="TextureRect" parent="."]
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self_modulate = Color(0.827451, 0.521569, 0.313726, 1)
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@ -63,6 +65,24 @@ brake_strength = 800.0
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[node name="hud" parent="CanvasLayer" instance=ExtResource("6_r1i0q")]
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size_flags_horizontal = 3
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[node name="menu_box" type="Control" parent="CanvasLayer"]
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layout_mode = 3
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -20.0
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offset_right = 20.0
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offset_bottom = 20.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="level" parent="CanvasLayer/menu_box" instance=ExtResource("6_hs25h")]
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visible = false
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layout_mode = 1
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[node name="Node2D" type="Node2D" parent="."]
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[node name="curveSign3" type="PointLight2D" parent="Node2D"]
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