added pause menu in level and ability to load levels from main menu
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9 changed files with 190 additions and 37 deletions
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@ -21,6 +21,8 @@ extends Node2D
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## reference to the line node used to draw the finish line
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@export var finish: Line2D
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@export var menu: Control
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signal distance_changed(new_distance)
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#variables
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@ -31,6 +33,7 @@ var lap_distance = 0.
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var start
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var finish_right
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var finish_left
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var paused = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -53,6 +56,10 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_just_pressed("pause") && running:
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pause()
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if (running):
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# shrinking the track
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width -= shrink_factor * delta
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@ -86,6 +93,16 @@ func _process(delta):
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distance_changed.emit(get_total_distance())
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# print_debug("player distance driven: ", get_total_distance(), " distance since last check: ", off_diff)
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func pause():
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if !paused:
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Engine.time_scale = 0
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menu.show()
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paused = true
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else:
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Engine.time_scale = 1
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menu.hide()
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paused = false
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func update_line():
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line.set_width(width)
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