Went to driving school

This commit is contained in:
KingGurke 2023-09-30 21:36:13 +02:00
parent 5924215f3c
commit cf0fbfa45f
3 changed files with 29 additions and 14 deletions

View file

@ -38,9 +38,9 @@ accelerate={
} }
brake={ brake={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
] ]
} }
left={ left={
@ -55,3 +55,9 @@ right={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
] ]
} }
reverse={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}

View file

@ -8,13 +8,9 @@ size = Vector2(36, 20)
[node name="player" type="StaticBody2D" node_paths=PackedStringArray("camera")] [node name="player" type="StaticBody2D" node_paths=PackedStringArray("camera")]
script = ExtResource("1_g4ij8") script = ExtResource("1_g4ij8")
acc = 600.0
dec = 400.0
max_speed = 3000.0
turn_speed = 0.8 turn_speed = 0.8
brake_strength = 600.0 brake_strength = 600.0
drift_factor = 1.2 drift_factor = 1.2
camera_offset_factor = 0.5
camera = NodePath("Camera2D") camera = NodePath("Camera2D")
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
@ -30,6 +26,5 @@ shape = SubResource("RectangleShape2D_w2nj7")
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
rotation = 1.5708 rotation = 1.5708
ignore_rotation = false ignore_rotation = false
position_smoothing_enabled = true
rotation_smoothing_enabled = true rotation_smoothing_enabled = true
rotation_smoothing_speed = 10.0 rotation_smoothing_speed = 10.0

View file

@ -1,25 +1,30 @@
extends StaticBody2D extends StaticBody2D
# constants # constants
## acceleration of the car while holding the accelerate button ## acceleration of the car while holding the accelerate button
@export var acc := 20. @export var acc := 600.
## acceleration of the car while driving backwards
@export var rev := 500.
## natural deceleration of the car ## natural deceleration of the car
@export var dec := 4. @export var dec := 400.
## maximum speed of the car ## maximum speed of the car
@export var max_speed := 100. @export var max_speed := 1200.
## maximum speed of the car while driving backwards
@export var max_reverse := 500.
## how many radians the car turns per second, higher value -> faster turns ## how many radians the car turns per second, higher value -> faster turns
@export var turn_speed := 1. @export var turn_speed := 1.
## affects how fast the brakes, higher value -> quicker to stand still ## affects how fast the brakes, higher value -> quicker to stand still
@export var brake_strength := 30. @export var brake_strength := 30.
## regulates how much more you can turn while breaking, values below 1 mean you can turn worse while drifting ## regulates how much more you can turn while breaking, values below 1 mean you can turn worse while drifting
@export var drift_factor := 1.5 @export var drift_factor := 1.5
## regulates how far the camera looks ahead of the player (affected by speed) ## maximum number of pixels how far the camera looks ahead of the player (affected by speed)
@export var camera_offset_factor = .2 @export var camera_offset = 400.
# references # references
@export var camera : Camera2D @export var camera : Camera2D
# variables # variables
var momentum: Vector2 var momentum: Vector2
#var direction = 0 # 1 for forward, 0 for standing still, -1 for reverse
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
@ -30,6 +35,7 @@ func _ready():
func _process(delta): func _process(delta):
var acc_d = acc * delta var acc_d = acc * delta
var dec_d = dec * delta var dec_d = dec * delta
var rev_d = rev * delta
var turn_d = turn_speed * delta var turn_d = turn_speed * delta
var brake_d = brake_strength * delta var brake_d = brake_strength * delta
var turn_factor = 1 var turn_factor = 1
@ -42,6 +48,11 @@ func _process(delta):
if Input.is_action_pressed("accelerate"): if Input.is_action_pressed("accelerate"):
momentum += acc_d * Vector2(1,0).rotated(rotation) momentum += acc_d * Vector2(1,0).rotated(rotation)
# if Input.is_action_pressed("reverse"):
# print_debug("reverse vector: ", rev_d * Vector2(-1,0).rotated(rotation))
# momentum += rev_d * Vector2(-1,0).rotated(rotation)
# print_debug("momentum vector = ", momentum)
if Input.is_action_pressed("brake"): if Input.is_action_pressed("brake"):
turn_factor = drift_factor turn_factor = drift_factor
if momentum.length() > brake_d: if momentum.length() > brake_d:
@ -53,8 +64,11 @@ func _process(delta):
rotate(turn_d*turn_factor*-1) rotate(turn_d*turn_factor*-1)
if Input.is_action_pressed("right"): if Input.is_action_pressed("right"):
rotate(turn_d*turn_factor) rotate(turn_d*turn_factor)
if !Input.is_action_pressed("brake"):
momentum = Vector2(1,0).rotated(rotation) * momentum.length()
camera.position = Vector2(momentum.length() * camera_offset_factor, 0) camera.position = Vector2((momentum.length() / max_speed) * camera_offset, 0)
camera.rotation_degrees = momentum.angle() + 90 camera.rotation_degrees = momentum.angle() + 90
if momentum.length() > max_speed: if momentum.length() > max_speed: