Merge commit '687604fc054965ceb81bf5299befc599e0bb90ed'
Conflicts: src/game/player.tscn
This commit is contained in:
commit
e3c677376d
14 changed files with 181 additions and 35 deletions
3
.gitattributes
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3
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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# Track files for Git LFS
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assets/**/*.wav filter=lfs diff=lfs merge=lfs -text
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assets/**/*.ogg filter=lfs diff=lfs merge=lfs -text
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assets/**/*.psd filter=lfs diff=lfs merge=lfs -text
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assets/**/*.png filter=lfs diff=lfs merge=lfs -text
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assets/**/*.otf filter=lfs diff=lfs merge=lfs -text
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assets/**/*.ttf filter=lfs diff=lfs merge=lfs -text
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BIN
assets/sounds/music/death_by_waveshaper.wav
(Stored with Git LFS)
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BIN
assets/sounds/music/death_by_waveshaper.wav
(Stored with Git LFS)
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Binary file not shown.
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assets/sounds/music/death_by_waveshaper.wav.import
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assets/sounds/music/death_by_waveshaper.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dh5jxxwim7ra8"
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path="res://.godot/imported/death_by_waveshaper.wav-567c957cfc006d82d2a62bba8a331108.sample"
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[deps]
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source_file="res://assets/sounds/music/death_by_waveshaper.wav"
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dest_files=["res://.godot/imported/death_by_waveshaper.wav-567c957cfc006d82d2a62bba8a331108.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=2
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
assets/sounds/sfx/damage.wav
(Stored with Git LFS)
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BIN
assets/sounds/sfx/damage.wav
(Stored with Git LFS)
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assets/sounds/sfx/damage.wav.import
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assets/sounds/sfx/damage.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://c7laud048l1is"
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path="res://.godot/imported/damage.wav-8c4919c614aee00fc00121daa2bc247e.sample"
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[deps]
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source_file="res://assets/sounds/sfx/damage.wav"
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dest_files=["res://.godot/imported/damage.wav-8c4919c614aee00fc00121daa2bc247e.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
assets/sounds/sfx/death_sound.wav
(Stored with Git LFS)
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BIN
assets/sounds/sfx/death_sound.wav
(Stored with Git LFS)
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assets/sounds/sfx/death_sound.wav.import
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assets/sounds/sfx/death_sound.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://c6dy6nea6vaa4"
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path="res://.godot/imported/death_sound.wav-74c3ac4e551e080446bef315f79faff8.sample"
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[deps]
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source_file="res://assets/sounds/sfx/death_sound.wav"
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dest_files=["res://.godot/imported/death_sound.wav-74c3ac4e551e080446bef315f79faff8.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=1
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
assets/sounds/sfx/engine_loop.wav
(Stored with Git LFS)
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BIN
assets/sounds/sfx/engine_loop.wav
(Stored with Git LFS)
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Binary file not shown.
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assets/sounds/sfx/engine_loop.wav.import
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assets/sounds/sfx/engine_loop.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://cc4ffx6b0xjvk"
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path="res://.godot/imported/engine_loop.wav-259955cdefdf44f318b80661126b8c7f.sample"
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[deps]
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source_file="res://assets/sounds/sfx/engine_loop.wav"
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dest_files=["res://.godot/imported/engine_loop.wav-259955cdefdf44f318b80661126b8c7f.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.cte
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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@ -96,5 +96,10 @@ func get_total_distance():
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return lap_distance + last_offset
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func game_over():
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running = false
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player.dead = true
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$player/death_sound.play()
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print_debug("final score: ", get_total_distance())
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await get_tree().create_timer(3).timeout
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get_tree().reload_current_scene() #temp
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://c77xk0mywwt5f"]
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[gd_scene load_steps=10 format=3 uid="uid://c77xk0mywwt5f"]
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[ext_resource type="Script" path="res://src/game/level.gd" id="1_hv75i"]
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[ext_resource type="PackedScene" uid="uid://ckau5s2tsb3oc" path="res://src/game/player.tscn" id="2_5nf51"]
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@ -7,6 +7,7 @@
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[ext_resource type="Texture2D" uid="uid://ds0un04pocx6i" path="res://assets/track90.png" id="3_jtw40"]
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[ext_resource type="Texture2D" uid="uid://dmcrms0qu0mtt" path="res://assets/finish2.png" id="4_rxurh"]
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[ext_resource type="Texture2D" uid="uid://bq151lkkfdlf4" path="res://assets/sign.png" id="7_g24mp"]
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[ext_resource type="AudioStream" uid="uid://dh5jxxwim7ra8" path="res://assets/sounds/music/death_by_waveshaper.wav" id="8_ppkte"]
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[sub_resource type="Curve2D" id="Curve2D_ll8bj"]
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_data = {
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@ -76,5 +77,10 @@ color = Color(1, 0.0627451, 0.694118, 1)
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energy = 20.0
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texture = ExtResource("7_g24mp")
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[node name="level_music" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("8_ppkte")
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volume_db = -29.953
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autoplay = true
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[connection signal="distance_changed" from="." to="CanvasLayer/hud" method="_on_level_distance_changed"]
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[connection signal="speed_changed" from="player" to="CanvasLayer/hud" method="_on_player_speed_changed"]
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@ -1,9 +1,16 @@
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<<<<<<< HEAD
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[gd_scene load_steps=6 format=3 uid="uid://ckau5s2tsb3oc"]
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=======
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[gd_scene load_steps=8 format=3 uid="uid://ckau5s2tsb3oc"]
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>>>>>>> 687604fc054965ceb81bf5299befc599e0bb90ed
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[ext_resource type="Script" path="res://src/game/player_controller.gd" id="1_g4ij8"]
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[ext_resource type="Texture2D" uid="uid://bx4nammvn7hea" path="res://assets/vehicle2.png" id="2_ifw0w"]
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[ext_resource type="Texture2D" uid="uid://c2ldu662bhlhh" path="res://assets/v_light2.png" id="2_velje"]
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[ext_resource type="Texture2D" uid="uid://ceqcsof04vhqs" path="res://assets/light.png" id="3_qosw5"]
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[ext_resource type="AudioStream" uid="uid://cc4ffx6b0xjvk" path="res://assets/sounds/sfx/engine_loop.wav" id="4_4ajo8"]
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[ext_resource type="AudioStream" uid="uid://c7laud048l1is" path="res://assets/sounds/sfx/damage.wav" id="5_rvolc"]
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[ext_resource type="AudioStream" uid="uid://c6dy6nea6vaa4" path="res://assets/sounds/sfx/death_sound.wav" id="6_i0vg5"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_w2nj7"]
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size = Vector2(36, 20)
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ignore_rotation = false
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rotation_smoothing_enabled = true
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rotation_smoothing_speed = 10.0
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[node name="engine_sounds" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("4_4ajo8")
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volume_db = -40.467
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autoplay = true
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[node name="damage_sounds" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("5_rvolc")
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volume_db = -25.297
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[node name="death_sound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("6_i0vg5")
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volume_db = -25.297
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@ -25,6 +25,7 @@ extends StaticBody2D
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# variables
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var momentum: Vector2
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#var direction = 0 # 1 for forward, 0 for standing still, -1 for reverse
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var dead = false
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signal speed_changed(new_speed)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var acc_d = acc * delta
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var dec_d = dec * delta
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var rev_d = rev * delta
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var turn_d = turn_speed * delta
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var brake_d = brake_strength * delta
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var turn_factor = 1
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if momentum.length() > dec_d:
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momentum -= momentum.normalized()*dec_d
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else:
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momentum = Vector2(0,0)
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if Input.is_action_pressed("accelerate"):
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momentum += acc_d * Vector2(1,0).rotated(rotation)
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if !dead:
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var acc_d = acc * delta
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var rev_d = rev * delta
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var turn_d = turn_speed * delta
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var brake_d = brake_strength * delta
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var turn_factor = 1
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# if Input.is_action_pressed("reverse"):
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# print_debug("reverse vector: ", rev_d * Vector2(-1,0).rotated(rotation))
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# momentum += rev_d * Vector2(-1,0).rotated(rotation)
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# print_debug("momentum vector = ", momentum)
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if Input.is_action_pressed("accelerate"):
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momentum += acc_d * Vector2(1,0).rotated(rotation)
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if Input.is_action_pressed("brake"):
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turn_factor = drift_factor
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if momentum.length() > brake_d:
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momentum -= momentum.normalized() * brake_d
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else:
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momentum = Vector2(0,0)
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# if Input.is_action_pressed("reverse"):
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# print_debug("reverse vector: ", rev_d * Vector2(-1,0).rotated(rotation))
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# momentum += rev_d * Vector2(-1,0).rotated(rotation)
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# print_debug("momentum vector = ", momentum)
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if Input.is_action_pressed("left"):
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rotate(turn_d*turn_factor*-1)
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if Input.is_action_pressed("right"):
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rotate(turn_d*turn_factor)
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if Input.is_action_pressed("brake"):
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turn_factor = drift_factor
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if momentum.length() > brake_d:
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momentum -= momentum.normalized() * brake_d
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else:
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momentum = Vector2(0,0)
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if !Input.is_action_pressed("brake"):
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momentum = Vector2(1,0).rotated(rotation) * momentum.length()
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if Input.is_action_pressed("left"):
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rotate(turn_d*turn_factor*-1)
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if Input.is_action_pressed("right"):
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rotate(turn_d*turn_factor)
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camera.position = Vector2((momentum.length() / max_speed) * camera_offset, 0)
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camera.rotation_degrees = momentum.angle() + 90
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if !Input.is_action_pressed("brake"):
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momentum = Vector2(1,0).rotated(rotation) * momentum.length()
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camera.position = Vector2(get_speed_proportion() * camera_offset, 0)
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camera.rotation_degrees = momentum.angle() + 90
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$engine_sounds.pitch_scale = get_speed_proportion() + .2
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else:
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rotate(PI*delta * get_speed_proportion())
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if momentum.length() > max_speed:
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momentum = momentum.normalized() * max_speed
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speed_changed.emit(momentum.length())
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move_and_collide(momentum * delta)
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func get_speed_proportion():
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return (momentum.length() / max_speed)
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