cleaned up assests folder, updated some textures

This commit is contained in:
Metzkermeister 2023-10-02 16:26:23 +02:00
parent 3265148f69
commit e82a786a41
23 changed files with 30 additions and 165 deletions

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@ -2,9 +2,9 @@
[ext_resource type="Script" path="res://src/game/level.gd" id="1_hv75i"] [ext_resource type="Script" path="res://src/game/level.gd" id="1_hv75i"]
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[ext_resource type="PackedScene" uid="uid://cdlbh3smpgg42" path="res://src/game/hud.tscn" id="2_w64nx"] [ext_resource type="PackedScene" uid="uid://cdlbh3smpgg42" path="res://src/game/hud.tscn" id="2_w64nx"]
[ext_resource type="Texture2D" uid="uid://ds0un04pocx6i" path="res://assets/track90.png" id="3_jtw40"] [ext_resource type="Texture2D" uid="uid://ds0un04pocx6i" path="res://assets/track_90_bk.png" id="3_fhrup"]
[ext_resource type="Texture2D" uid="uid://dmcrms0qu0mtt" path="res://assets/finish2.png" id="4_rxurh"] [ext_resource type="Texture2D" uid="uid://dmcrms0qu0mtt" path="res://assets/finish2.png" id="4_rxurh"]
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@ -32,16 +32,16 @@ offset_top = -3355.0
offset_right = 19845.0 offset_right = 19845.0
offset_bottom = 12825.0 offset_bottom = 12825.0
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stretch_mode = 1 stretch_mode = 1
[node name="TrackPath" type="Path2D" parent="."] [node name="TrackPath" type="Path2D" parent="."]
curve = SubResource("Curve2D_ll8bj") curve = SubResource("Curve2D_ll8bj")
[node name="TrackLine" type="Line2D" parent="."] [node name="TrackLine" type="Line2D" parent="."]
self_modulate = Color(0.164706, 0.658824, 0.858824, 1) self_modulate = Color(0.364706, 0.643137, 0.901961, 1)
texture_repeat = 2 texture_repeat = 2
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@ -24,9 +24,10 @@ camera = NodePath("Camera2D")
position = Vector2(0, 3.09944e-05) position = Vector2(0, 3.09944e-05)
rotation = 1.5708 rotation = 1.5708
scale = Vector2(0.1, 0.1) scale = Vector2(0.1, 0.1)
energy = 3.0 energy = 2.0
range_item_cull_mask = 3 blend_mode = 2
texture = ExtResource("2_velje") range_item_cull_mask = 7
texture = ExtResource("2_b3d7c")
[node name="Playermodel" type="Sprite2D" parent="."] [node name="Playermodel" type="Sprite2D" parent="."]
light_mask = 8 light_mask = 8