Added temporary game over mechanic (just reloads the scene right now)
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3 changed files with 18 additions and 2 deletions
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@ -12,6 +12,8 @@ extends Node2D
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@export var path: Path2D
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## reference to the line that draws the visual track
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@export var line: Line2D
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## reference to the player node
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@export var player: StaticBody2D
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#variables
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var width
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@ -29,7 +31,18 @@ func _process(delta):
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if (running):
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width -= shrink_factor * delta
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update_line()
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var p_pos = player.position
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var closest = path.curve.get_closest_point(p_pos)
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var p_dist = (p_pos - closest).length()
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print_debug(" distance from track center: ", p_dist, " current track width: ", width)
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if p_dist > width/2 - max_distance_offset:
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game_over()
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func update_line():
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line.set_width(width)
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func game_over():
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get_tree().reload_current_scene() #temp
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@ -10,12 +10,13 @@ _data = {
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}
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point_count = 7
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[node name="level1" type="Node2D" node_paths=PackedStringArray("path", "line")]
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[node name="level1" type="Node2D" node_paths=PackedStringArray("path", "line", "player")]
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script = ExtResource("1_hv75i")
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starting_width = 400.0
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shrink_factor = 0.5
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shrink_factor = 5.0
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path = NodePath("TrackPath")
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line = NodePath("TrackLine")
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player = NodePath("player")
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[node name="TrackPath" type="Path2D" parent="."]
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curve = SubResource("Curve2D_ll8bj")
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@ -27,3 +28,4 @@ texture_mode = 2
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[node name="player" parent="." instance=ExtResource("2_5nf51")]
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position = Vector2(42.7545, -14.9219)
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brake_strength = 800.0
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@ -11,6 +11,7 @@ script = ExtResource("1_g4ij8")
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turn_speed = 0.8
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brake_strength = 600.0
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drift_factor = 1.2
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camera_offset = 200.0
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camera = NodePath("Camera2D")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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