prefabs for light arrows, added a bg for easy editing, moved sign to assets
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6495ab6ea5
commit
fd1164b2f6
8 changed files with 129 additions and 7 deletions
7
assets/arrow_light_1.tscn
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7
assets/arrow_light_1.tscn
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[gd_scene load_steps=2 format=3 uid="uid://ebmku7hq0mxi"]
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[ext_resource type="Texture2D" uid="uid://chuflb4e2m1lf" path="res://assets/arrow1x.png" id="1_lbcsu"]
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[node name="Arrow_light_1" type="PointLight2D"]
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energy = 8.0
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texture = ExtResource("1_lbcsu")
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7
assets/arrow_light_2.tscn
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assets/arrow_light_2.tscn
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[gd_scene load_steps=2 format=3 uid="uid://da1mcxm6jcpbo"]
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[ext_resource type="Texture2D" uid="uid://5i42d5kg0dby" path="res://assets/arrow2x.png" id="1_vtm46"]
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[node name="Arrow_light_1" type="PointLight2D"]
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energy = 8.0
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texture = ExtResource("1_vtm46")
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7
assets/arrow_light_3.tscn
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assets/arrow_light_3.tscn
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[gd_scene load_steps=2 format=3 uid="uid://c0v3ix36w45d3"]
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[ext_resource type="Texture2D" uid="uid://ck32iitxfa5vm" path="res://assets/arrow3x.png" id="1_lqw8i"]
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[node name="Arrow_light_1" type="PointLight2D"]
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energy = 8.0
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texture = ExtResource("1_lqw8i")
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BIN
assets/bkbg.png
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BIN
assets/bkbg.png
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After Width: | Height: | Size: 495 B |
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assets/bkbg.png.import
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assets/bkbg.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://gjr7tbyrdo6e"
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path="res://.godot/imported/bkbg.png-35fa65786adfd0a397b889e85db3bd94.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/bkbg.png"
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dest_files=["res://.godot/imported/bkbg.png-35fa65786adfd0a397b889e85db3bd94.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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8
assets/sign.tscn
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8
assets/sign.tscn
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[gd_scene load_steps=2 format=3 uid="uid://ya1ctigi23wa"]
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[ext_resource type="Texture2D" uid="uid://5adhfejo8e18" path="res://assets/sign_2.png" id="1_ynna8"]
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[node name="Sign" type="PointLight2D"]
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energy = 10.0
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texture = ExtResource("1_ynna8")
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texture_scale = 0.2
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