prefabs for light arrows, added a bg for easy editing, moved sign to assets

This commit is contained in:
Metzkermeister 2023-10-02 21:12:21 +02:00
parent 6495ab6ea5
commit fd1164b2f6
8 changed files with 129 additions and 7 deletions

View file

@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://ebmku7hq0mxi"]
[ext_resource type="Texture2D" uid="uid://chuflb4e2m1lf" path="res://assets/arrow1x.png" id="1_lbcsu"]
[node name="Arrow_light_1" type="PointLight2D"]
energy = 8.0
texture = ExtResource("1_lbcsu")

View file

@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://da1mcxm6jcpbo"]
[ext_resource type="Texture2D" uid="uid://5i42d5kg0dby" path="res://assets/arrow2x.png" id="1_vtm46"]
[node name="Arrow_light_1" type="PointLight2D"]
energy = 8.0
texture = ExtResource("1_vtm46")

View file

@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://c0v3ix36w45d3"]
[ext_resource type="Texture2D" uid="uid://ck32iitxfa5vm" path="res://assets/arrow3x.png" id="1_lqw8i"]
[node name="Arrow_light_1" type="PointLight2D"]
energy = 8.0
texture = ExtResource("1_lqw8i")

BIN
assets/bkbg.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 495 B

34
assets/bkbg.png.import Normal file
View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://gjr7tbyrdo6e"
path="res://.godot/imported/bkbg.png-35fa65786adfd0a397b889e85db3bd94.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/bkbg.png"
dest_files=["res://.godot/imported/bkbg.png-35fa65786adfd0a397b889e85db3bd94.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

8
assets/sign.tscn Normal file
View file

@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://ya1ctigi23wa"]
[ext_resource type="Texture2D" uid="uid://5adhfejo8e18" path="res://assets/sign_2.png" id="1_ynna8"]
[node name="Sign" type="PointLight2D"]
energy = 10.0
texture = ExtResource("1_ynna8")
texture_scale = 0.2