prefabs for light arrows, added a bg for easy editing, moved sign to assets

This commit is contained in:
Metzkermeister 2023-10-02 21:12:21 +02:00
parent 6495ab6ea5
commit fd1164b2f6
8 changed files with 129 additions and 7 deletions

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@ -0,0 +1,7 @@
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[ext_resource type="Texture2D" uid="uid://chuflb4e2m1lf" path="res://assets/arrow1x.png" id="1_lbcsu"]
[node name="Arrow_light_1" type="PointLight2D"]
energy = 8.0
texture = ExtResource("1_lbcsu")

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@ -0,0 +1,7 @@
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[ext_resource type="Texture2D" uid="uid://5i42d5kg0dby" path="res://assets/arrow2x.png" id="1_vtm46"]
[node name="Arrow_light_1" type="PointLight2D"]
energy = 8.0
texture = ExtResource("1_vtm46")

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@ -0,0 +1,7 @@
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[ext_resource type="Texture2D" uid="uid://ck32iitxfa5vm" path="res://assets/arrow3x.png" id="1_lqw8i"]
[node name="Arrow_light_1" type="PointLight2D"]
energy = 8.0
texture = ExtResource("1_lqw8i")

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assets/bkbg.png Normal file

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assets/bkbg.png.import Normal file
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@ -0,0 +1,34 @@
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@ -1,14 +1,19 @@
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[ext_resource type="AudioStream" uid="uid://dh5jxxwim7ra8" path="res://assets/sounds/music/death_by_waveshaper.wav" id="8_qlkhp"] [ext_resource type="AudioStream" uid="uid://dh5jxxwim7ra8" path="res://assets/sounds/music/death_by_waveshaper.wav" id="8_qlkhp"]
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_data = { _data = {
@ -26,7 +31,18 @@ player = NodePath("player")
finish = NodePath("FinishLine") finish = NodePath("FinishLine")
menu = NodePath("CanvasLayer/menu_box") menu = NodePath("CanvasLayer/menu_box")
[node name="EditingBG" type="TextureRect" parent="."]
self_modulate = Color(0.0313726, 0.737255, 0, 1)
offset_left = -13640.0
offset_top = -10315.0
offset_right = 43910.0
offset_bottom = 33829.0
scale = Vector2(0.5, 0.5)
texture = ExtResource("2_4qg8j")
stretch_mode = 1
[node name="Background" type="TextureRect" parent="."] [node name="Background" type="TextureRect" parent="."]
visible = false
self_modulate = Color(0.827451, 0.521569, 0.313726, 1) self_modulate = Color(0.827451, 0.521569, 0.313726, 1)
offset_left = -6505.0 offset_left = -6505.0
offset_top = -3355.0 offset_top = -3355.0
@ -83,7 +99,29 @@ grow_vertical = 2
[node name="level" parent="CanvasLayer/menu_box" instance=ExtResource("6_hs25h")] [node name="level" parent="CanvasLayer/menu_box" instance=ExtResource("6_hs25h")]
layout_mode = 1 layout_mode = 1
[node name="Node2D2" type="Node2D" parent="."]
[node name="Sign" parent="Node2D2" instance=ExtResource("8_i27bq")]
light_mask = 7
position = Vector2(-7592, -6933)
rotation = -0.451921
scale = Vector2(36.1222, 29.4521)
energy = 8.0
[node name="Arrow_light_1" parent="Node2D2" instance=ExtResource("9_om2g6")]
position = Vector2(-4310.93, -5419.8)
rotation = 0.982893
[node name="Arrow_light_2" parent="Node2D2" instance=ExtResource("10_2qtjd")]
position = Vector2(-5393.93, -4898.8)
rotation = 1.27233
[node name="Arrow_light_3" parent="Node2D2" instance=ExtResource("11_4skqd")]
position = Vector2(-6857.93, -4664.8)
rotation = 1.53565
[node name="Node2D" type="Node2D" parent="."] [node name="Node2D" type="Node2D" parent="."]
visible = false
[node name="curveSign3" type="PointLight2D" parent="Node2D"] [node name="curveSign3" type="PointLight2D" parent="Node2D"]
position = Vector2(-1720, 2263) position = Vector2(-1720, 2263)

View file

@ -1,14 +1,18 @@
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_data = { _data = {
@ -26,7 +30,18 @@ player = NodePath("player")
finish = NodePath("FinishLine") finish = NodePath("FinishLine")
menu = NodePath("CanvasLayer/menu_box") menu = NodePath("CanvasLayer/menu_box")
[node name="EditingBG" type="TextureRect" parent="."]
self_modulate = Color(0.0313726, 0.737255, 0, 1)
offset_left = -10462.0
offset_top = -14103.0
offset_right = 47088.0
offset_bottom = 30041.0
scale = Vector2(0.5, 0.5)
texture = ExtResource("2_ugncc")
stretch_mode = 1
[node name="Background" type="TextureRect" parent="."] [node name="Background" type="TextureRect" parent="."]
visible = false
self_modulate = Color(0.0313726, 0.737255, 0, 1) self_modulate = Color(0.0313726, 0.737255, 0, 1)
offset_left = -10462.0 offset_left = -10462.0
offset_top = -14103.0 offset_top = -14103.0
@ -87,8 +102,22 @@ layout_mode = 1
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light_mask = 7 light_mask = 7
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