Compare commits
No commits in common. "94f29067811cef746bd1fbc9fdd7e7508d9c6a79" and "83f9ceecac60588bdf798b7f6d43fda3171bb154" have entirely different histories.
94f2906781
...
83f9ceecac
6 changed files with 2 additions and 162 deletions
Binary file not shown.
Before Width: | Height: | Size: 14 KiB |
|
@ -1,34 +0,0 @@
|
||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://d1t1g7hyil82v"
|
|
||||||
path="res://.godot/imported/spracer.png-0b29359c32dc2c4ac7964da0766ceff0.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://assets/spracer.png"
|
|
||||||
dest_files=["res://.godot/imported/spracer.png-0b29359c32dc2c4ac7964da0766ceff0.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
|
@ -26,32 +26,4 @@ version_control/autoload_on_startup=true
|
||||||
|
|
||||||
[editor_plugins]
|
[editor_plugins]
|
||||||
|
|
||||||
enabled=PackedStringArray()
|
enabled=PackedStringArray("res://addons/godot-git-plugin/plugin.cfg")
|
||||||
|
|
||||||
[input]
|
|
||||||
|
|
||||||
accelerate={
|
|
||||||
"deadzone": 0.5,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
brake={
|
|
||||||
"deadzone": 0.5,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
left={
|
|
||||||
"deadzone": 0.5,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
|
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
right={
|
|
||||||
"deadzone": 0.5,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://c77xk0mywwt5f"]
|
[gd_scene load_steps=3 format=3 uid="uid://b4dnui6vvlta7"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://src/game/level.gd" id="1_hv75i"]
|
[ext_resource type="Script" path="res://src/game/level.gd" id="1_hv75i"]
|
||||||
[ext_resource type="PackedScene" uid="uid://ckau5s2tsb3oc" path="res://src/game/player.tscn" id="2_5nf51"]
|
|
||||||
|
|
||||||
[sub_resource type="Curve2D" id="Curve2D_ll8bj"]
|
[sub_resource type="Curve2D" id="Curve2D_ll8bj"]
|
||||||
_data = {
|
_data = {
|
||||||
|
@ -19,6 +18,3 @@ line = NodePath("TrackLine")
|
||||||
curve = SubResource("Curve2D_ll8bj")
|
curve = SubResource("Curve2D_ll8bj")
|
||||||
|
|
||||||
[node name="TrackLine" type="Line2D" parent="."]
|
[node name="TrackLine" type="Line2D" parent="."]
|
||||||
|
|
||||||
[node name="player" parent="." instance=ExtResource("2_5nf51")]
|
|
||||||
position = Vector2(42.7545, -14.9219)
|
|
||||||
|
|
|
@ -1,32 +0,0 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://ckau5s2tsb3oc"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://src/game/player_controller.gd" id="1_g4ij8"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://d1t1g7hyil82v" path="res://assets/spracer.png" id="2_xal47"]
|
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_w2nj7"]
|
|
||||||
size = Vector2(36, 20)
|
|
||||||
|
|
||||||
[node name="player" type="StaticBody2D" node_paths=PackedStringArray("camera")]
|
|
||||||
script = ExtResource("1_g4ij8")
|
|
||||||
dec = 15.0
|
|
||||||
max_speed = 50.0
|
|
||||||
turn_speed = 2.0
|
|
||||||
brake_strength = 12.0
|
|
||||||
camera = NodePath("Camera2D")
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
|
||||||
position = Vector2(0, 3.09944e-05)
|
|
||||||
rotation = 1.5708
|
|
||||||
scale = Vector2(0.0489796, 0.0489796)
|
|
||||||
texture = ExtResource("2_xal47")
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
||||||
position = Vector2(-1, 0)
|
|
||||||
shape = SubResource("RectangleShape2D_w2nj7")
|
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
|
||||||
rotation = 1.5708
|
|
||||||
ignore_rotation = false
|
|
||||||
position_smoothing_enabled = true
|
|
||||||
rotation_smoothing_enabled = true
|
|
||||||
rotation_smoothing_speed = 10.0
|
|
|
@ -1,62 +0,0 @@
|
||||||
extends StaticBody2D
|
|
||||||
# constants
|
|
||||||
## acceleration of the car while holding the accelerate button
|
|
||||||
@export var acc := 20.
|
|
||||||
## natural deceleration of the car
|
|
||||||
@export var dec := 4.
|
|
||||||
## maximum speed of the car
|
|
||||||
@export var max_speed := 100.
|
|
||||||
## how many radians the car turns per second, higher value -> faster turns
|
|
||||||
@export var turn_speed := 1.
|
|
||||||
## affects how fast the brakes, higher value -> quicker to stand still
|
|
||||||
@export var brake_strength := 30.
|
|
||||||
## regulates how much more you can turn while breaking, values below 1 mean you can turn worse while drifting
|
|
||||||
@export var drift_factor := 1.5
|
|
||||||
## regulates how far the camera looks ahead of the player (affected by speed)
|
|
||||||
@export var camera_offset_factor = 20.
|
|
||||||
|
|
||||||
# references
|
|
||||||
@export var camera : Camera2D
|
|
||||||
|
|
||||||
# variables
|
|
||||||
var momentum: Vector2
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta):
|
|
||||||
var acc_d = acc * delta
|
|
||||||
var dec_d = dec * delta
|
|
||||||
var turn_d = turn_speed * delta
|
|
||||||
var brake_d = brake_strength * delta
|
|
||||||
var turn_factor = 1
|
|
||||||
|
|
||||||
if momentum.length() > dec_d:
|
|
||||||
momentum -= momentum.normalized()*dec_d
|
|
||||||
else:
|
|
||||||
momentum = Vector2(0,0)
|
|
||||||
|
|
||||||
if Input.is_action_pressed("accelerate"):
|
|
||||||
momentum += acc_d * Vector2(1,0).rotated(rotation)
|
|
||||||
|
|
||||||
if Input.is_action_pressed("brake"):
|
|
||||||
turn_factor = drift_factor
|
|
||||||
if momentum.length() > brake_d:
|
|
||||||
momentum -= momentum.normalized() * brake_d
|
|
||||||
else:
|
|
||||||
momentum = Vector2(0,0)
|
|
||||||
|
|
||||||
if Input.is_action_pressed("left"):
|
|
||||||
rotate(turn_d*turn_factor*-1)
|
|
||||||
if Input.is_action_pressed("right"):
|
|
||||||
rotate(turn_d*turn_factor)
|
|
||||||
|
|
||||||
camera.position = Vector2(momentum.length() * camera_offset_factor, 0)
|
|
||||||
camera.rotation_degrees = momentum.angle() + 90
|
|
||||||
|
|
||||||
if momentum.length() > max_speed:
|
|
||||||
momentum = momentum.normalized() * max_speed
|
|
||||||
move_and_collide(momentum)
|
|
Loading…
Reference in a new issue