metz' changes #1
12 changed files with 188 additions and 8 deletions
BIN
assets/v_light.png
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assets/v_light.png
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assets/v_light.png.import
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assets/v_light.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bva8vs42tx03s"
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path="res://.godot/imported/v_light.png-7acf5f641671ba7235dbbd4787595e37.ctex"
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metadata={
|
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/v_light.png"
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dest_files=["res://.godot/imported/v_light.png-7acf5f641671ba7235dbbd4787595e37.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/v_light2.png
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assets/v_light2.png
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assets/v_light2.png.import
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assets/v_light2.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c2ldu662bhlhh"
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path="res://.godot/imported/v_light2.png-ab361c7de69a8dec4185215e9529c3e8.ctex"
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metadata={
|
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/v_light2.png"
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dest_files=["res://.godot/imported/v_light2.png-ab361c7de69a8dec4185215e9529c3e8.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
|
BIN
assets/vehicle.png
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assets/vehicle.png
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assets/vehicle.png.import
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34
assets/vehicle.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bnyyk81dhy3h2"
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path="res://.godot/imported/vehicle.png-a41cb91fcab998de7698162333ee5bc9.ctex"
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metadata={
|
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/vehicle.png"
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dest_files=["res://.godot/imported/vehicle.png-a41cb91fcab998de7698162333ee5bc9.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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||||
compress/channel_pack=0
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||||
mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/vehicle2.png
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BIN
assets/vehicle2.png
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34
assets/vehicle2.png.import
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assets/vehicle2.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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||||
type="CompressedTexture2D"
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||||
uid="uid://bx4nammvn7hea"
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||||
path="res://.godot/imported/vehicle2.png-bb7df5e942f0854be95e87da75ff4526.ctex"
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metadata={
|
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/vehicle2.png"
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dest_files=["res://.godot/imported/vehicle2.png-bb7df5e942f0854be95e87da75ff4526.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/vehicle3.png
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BIN
assets/vehicle3.png
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34
assets/vehicle3.png.import
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34
assets/vehicle3.png.import
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[remap]
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importer="texture"
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||||
type="CompressedTexture2D"
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||||
uid="uid://c5lucllx2m3il"
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||||
path="res://.godot/imported/vehicle3.png-78502c74c095c869a85b7e51e89120ab.ctex"
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||||
metadata={
|
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"vram_texture": false
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||||
}
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||||
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[deps]
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||||
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source_file="res://assets/vehicle3.png"
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||||
dest_files=["res://.godot/imported/vehicle3.png-78502c74c095c869a85b7e51e89120ab.ctex"]
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||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
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||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
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||||
compress/hdr_compression=1
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||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
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||||
detect_3d/compress_to=1
|
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@ -37,14 +37,13 @@ stretch_mode = 1
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curve = SubResource("Curve2D_ll8bj")
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[node name="TrackLine" type="Line2D" parent="."]
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self_modulate = Color(0.827451, 0.521569, 0.313726, 1)
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self_modulate = Color(0.164706, 0.658824, 0.858824, 1)
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texture_repeat = 2
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texture = ExtResource("3_jtw40")
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texture_mode = 2
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begin_cap_mode = 2
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[node name="FinishLine" type="Line2D" parent="."]
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self_modulate = Color(0.827451, 0.521569, 0.313726, 1)
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texture_repeat = 2
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width = 40.0
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texture = ExtResource("4_rxurh")
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@ -1,7 +1,8 @@
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[gd_scene load_steps=5 format=3 uid="uid://ckau5s2tsb3oc"]
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[gd_scene load_steps=6 format=3 uid="uid://ckau5s2tsb3oc"]
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[ext_resource type="Script" path="res://src/game/player_controller.gd" id="1_g4ij8"]
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||||
[ext_resource type="Texture2D" uid="uid://d1t1g7hyil82v" path="res://assets/spracer.png" id="2_xal47"]
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||||
[ext_resource type="Texture2D" uid="uid://bx4nammvn7hea" path="res://assets/vehicle2.png" id="2_ifw0w"]
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||||
[ext_resource type="Texture2D" uid="uid://c2ldu662bhlhh" path="res://assets/v_light2.png" id="2_velje"]
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||||
[ext_resource type="Texture2D" uid="uid://ceqcsof04vhqs" path="res://assets/light.png" id="3_qosw5"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_w2nj7"]
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@ -15,14 +16,24 @@ drift_factor = 1.2
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camera_offset = 200.0
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camera = NodePath("Camera2D")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="player_light" type="PointLight2D" parent="."]
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position = Vector2(0, 3.09944e-05)
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rotation = 1.5708
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||||
scale = Vector2(0.0489796, 0.0489796)
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texture = ExtResource("2_xal47")
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||||
scale = Vector2(0.1, 0.1)
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||||
energy = 5.0
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||||
range_item_cull_mask = 3
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texture = ExtResource("2_velje")
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[node name="PointLight2D" type="PointLight2D" parent="."]
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[node name="Playermodel" type="Sprite2D" parent="."]
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light_mask = 4
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position = Vector2(0, 3.09944e-05)
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rotation = 1.5708
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||||
scale = Vector2(0.1, 0.1)
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||||
texture = ExtResource("2_ifw0w")
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||||
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[node name="vignette_light" type="PointLight2D" parent="."]
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rotation = 1.5708
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range_item_cull_mask = 7
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||||
texture = ExtResource("3_qosw5")
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||||
texture_scale = 3.5
|
||||
|
||||
|
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