; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="GameJamTemplate" run/main_scene="res://src/gui/menu/main.tscn" config/features=PackedStringArray("4.1", "Forward Plus") config/icon="res://icon.svg" [dotnet] project/assembly_name="GameJamTemplate" [editor] version_control/plugin_name="GitPlugin" version_control/autoload_on_startup=true [editor_plugins] enabled=PackedStringArray("res://addons/godot-git-plugin/plugin.cfg")