[gd_scene load_steps=4 format=3 uid="uid://ckau5s2tsb3oc"] [ext_resource type="Script" path="res://src/game/player_controller.gd" id="1_g4ij8"] [ext_resource type="Texture2D" uid="uid://d1t1g7hyil82v" path="res://assets/spracer.png" id="2_xal47"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_w2nj7"] size = Vector2(36, 20) [node name="player" type="StaticBody2D" node_paths=PackedStringArray("camera")] script = ExtResource("1_g4ij8") acc = 600.0 dec = 400.0 max_speed = 3000.0 turn_speed = 0.8 brake_strength = 600.0 drift_factor = 1.2 camera_offset_factor = 0.5 camera = NodePath("Camera2D") [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(0, 3.09944e-05) rotation = 1.5708 scale = Vector2(0.0489796, 0.0489796) texture = ExtResource("2_xal47") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-1, 0) shape = SubResource("RectangleShape2D_w2nj7") [node name="Camera2D" type="Camera2D" parent="."] rotation = 1.5708 ignore_rotation = false position_smoothing_enabled = true rotation_smoothing_enabled = true rotation_smoothing_speed = 10.0