extends Control @export var level_select: Control @export var first_selection: Control @export var level_first_selection: Control @export var leaderboard: Control # Called when the node enters the scene tree for the first time. func _ready(): first_selection.grab_focus() func _on_quit_button_pressed(): get_tree().quit() func _on_back_button_pressed(): level_select.hide() func _on_level_button_pressed(level:int): load_level("res://src/game/levels/level_%s.tscn" % level) func load_level(path: String): leaderboard.show() load_leaderboard_content() func load_leaderboard_content(level: String):