commit 962132398349e32da84efb768c7110c7d9f52c37 Author: KingGurke Date: Wed Apr 2 12:36:05 2025 +0200 Started a Godot Project to remake Tailgunner. diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/audio/ammo-short.wav b/audio/ammo-short.wav new file mode 100644 index 0000000..98e41cf Binary files /dev/null and b/audio/ammo-short.wav differ diff --git a/audio/ammo-short.wav.import b/audio/ammo-short.wav.import new file mode 100644 index 0000000..d46d807 --- 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[Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null) +] +} +plane_down={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null) +] +} +plane_left={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null) +] +} +plane_right={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null) +] +} +shoot_primary={ +"deadzone": 0.2, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(151, 20),"global_position":Vector2(160, 68),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) +] +} +shoot_secondary={ +"deadzone": 0.2, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(52, 20),"global_position":Vector2(61, 68),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null) +] +} + +[rendering] + +renderer/rendering_method="gl_compatibility" +renderer/rendering_method.mobile="gl_compatibility" diff --git a/scenes/flyer.tscn b/scenes/flyer.tscn new file mode 100644 index 0000000..2840902 --- /dev/null +++ b/scenes/flyer.tscn @@ -0,0 +1,31 @@ +[gd_scene load_steps=6 format=3 uid="uid://c0688rpnga7bt"] + +[ext_resource type="Script" uid="uid://b5qkxnurvqbi2" path="res://scripts/flyer.gd" id="1_ben2c"] +[ext_resource type="Texture2D" uid="uid://djduujf1cj53r" path="res://sprites/pilotnorkt.png" id="2_ddpln"] +[ext_resource type="Script" uid="uid://cu7q3fqvjoyos" path="res://scripts/player_controller.gd" id="3_ddpln"] +[ext_resource type="Script" uid="uid://cr8aonshxxpqf" path="res://scripts/weapon.gd" id="4_isfd2"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_isfd2"] +size = Vector2(74.5, 29) + +[node name="Node2D" type="Node2D"] + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +script = ExtResource("1_ben2c") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +position = Vector2(3.75, 1.5) +shape = SubResource("RectangleShape2D_isfd2") + +[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"] +texture_filter = 1 +texture = ExtResource("2_ddpln") + +[node name="PlayerController" type="Node" parent="CharacterBody2D" node_paths=PackedStringArray("controlled_flyer")] +script = ExtResource("3_ddpln") +controlled_flyer = NodePath("..") +metadata/_custom_type_script = "uid://cu7q3fqvjoyos" + +[node name="Weapon" type="Node2D" parent="CharacterBody2D"] +script = ExtResource("4_isfd2") +metadata/_custom_type_script = "uid://cr8aonshxxpqf" diff --git a/scripts/flyer.gd b/scripts/flyer.gd new file mode 100644 index 0000000..18a3350 --- /dev/null +++ b/scripts/flyer.gd @@ -0,0 +1,72 @@ +class_name Flyer +extends CharacterBody2D +# constants +## Maximum angle in degrees that the flyer can tilt. +@export var max_tilt = 45 +## Maximum acceleration of the flyer in vertical directions. Measured in pixels per second. +@export var vertical_accelleration = 5 +## Maximum acceleration of the flyer in horizontal directions. Measured in pixels per second. +@export var horizontal_accelleration = 15 +## Default deceleration of the flyer in vertical directions when no input is given. Measured in pixels per second. +@export var vertical_decelleration = 8 +## Default deceleration of the flyer in horizontal directions when no input is given. Measured in pixels per second. +@export var horizontal_decelleration = 20 +## Maximum speed of the flyer in vertical directions. Measured in pixels per second. +@export var vertical_max_speed = 300 +## Maximum speed of the flyer in horizontal directions. Measured in pixels per second. +@export var horizontal_max_speed = 300 +@export var max_hp = 100 +@export var weapons: Array[Weapon] +@export var friendly = false +#@export var panAudio = true + + +# gameplay variables +var tilt +var speed +var hp +var directionInput + +func _ready() -> void: + hp = max_hp + max_tilt = deg_to_rad(max_tilt) + directionInput = Vector2(0,0) + +func _physics_process(delta: float) -> void: + # convert control input to movement + var verticalIn = directionInput.y + var horizontalIn = directionInput.x + if verticalIn: + if (verticalIn / velocity.y) < 0: + velocity.y = move_toward(velocity.y, vertical_max_speed, verticalIn * (vertical_decelleration)) + else: + velocity.y = move_toward(velocity.y, sign(verticalIn) * vertical_max_speed, sign(verticalIn) * verticalIn * vertical_accelleration) + else: + velocity.y = move_toward(velocity.y, 0, vertical_decelleration) + if horizontalIn: + if (horizontalIn / velocity.x) < 0: + velocity.x = move_toward(velocity.x, horizontal_max_speed, horizontalIn * (horizontal_decelleration)) + else: + velocity.x = move_toward(velocity.x, sign(horizontalIn) * horizontal_max_speed, sign(horizontalIn) * horizontalIn * horizontal_accelleration) + else: + velocity.x = move_toward(velocity.x, 0, horizontal_decelleration) + + #print_debug("current velocity: ", velocity, ", current input: ", Vector2(horizontalIn, verticalIn), ", input signs: ", Vector2(sign(horizontalIn), sign(verticalIn))) + move_and_collide(velocity * delta) + + # tilt the flyer according to vertical movement. + tilt = velocity.y / vertical_max_speed * max_tilt + rotation = tilt + +func shoot(index): + if weapons.size() > index: + weapons[index].shoot() + +func deal_damage(amount): + hp -= amount + if hp <= 0: + die() + +func die(): + return + #TODO: implement death diff --git a/scripts/flyer.gd.uid b/scripts/flyer.gd.uid new file mode 100644 index 0000000..575a591 --- /dev/null +++ b/scripts/flyer.gd.uid @@ -0,0 +1 @@ +uid://b5qkxnurvqbi2 diff --git a/scripts/flyer_controller.gd b/scripts/flyer_controller.gd new file mode 100644 index 0000000..45066d0 --- /dev/null +++ b/scripts/flyer_controller.gd @@ -0,0 +1,23 @@ +@tool +class_name FlyerController +extends Node + +# references +@export var controlled_flyer: Flyer: + set(new_flyer): + controlled_flyer = new_flyer + update_configuration_warnings() + +func _ready() -> void: + if Engine.is_editor_hint(): + var parent = get_parent() + if (parent is Flyer): + controlled_flyer = parent + update_configuration_warnings() + +func _get_configuration_warnings(): + var warnings = [] + + if controlled_flyer == null: + warnings.append("Please select a flyer to be controlled by this controller.") + return warnings diff --git a/scripts/flyer_controller.gd.uid b/scripts/flyer_controller.gd.uid new file mode 100644 index 0000000..3f63684 --- /dev/null +++ b/scripts/flyer_controller.gd.uid @@ -0,0 +1 @@ +uid://b71mg3snmjp88 diff --git a/scripts/player_controller.gd b/scripts/player_controller.gd new file mode 100644 index 0000000..174b845 --- /dev/null +++ b/scripts/player_controller.gd @@ -0,0 +1,11 @@ +@tool +class_name PlayerController +extends FlyerController + +func _physics_process(delta: float) -> void: + if not Engine.is_editor_hint(): + controlled_flyer.directionInput = Vector2(Input.get_axis("plane_left","plane_right"), Input.get_axis("plane_up","plane_down")) + if InputMap.has_action("shoot_primary") and Input.is_action_just_pressed("shoot_primary"): + controlled_flyer.shoot(1) + if InputMap.has_action("shoot_secondary") and Input.is_action_just_pressed("shoot_secondary"): + controlled_flyer.shoot(2) diff --git a/scripts/player_controller.gd.uid b/scripts/player_controller.gd.uid new file mode 100644 index 0000000..f7493bb --- /dev/null +++ b/scripts/player_controller.gd.uid @@ -0,0 +1 @@ +uid://cu7q3fqvjoyos diff --git a/scripts/projectile.gd b/scripts/projectile.gd new file mode 100644 index 0000000..c851003 --- /dev/null +++ b/scripts/projectile.gd @@ -0,0 +1,18 @@ +class_name Projectile +extends CharacterBody2D + +# constants +@export var speed = 10 +@export var damage = 5 +@export var friendly = false + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +func _physics_process(delta: float) -> void: + var target = move_and_collide(velocity * delta).get_collider() + if target is Flyer && friendly != target.friendly: + target.deal_damage(damage) + queue_free() diff --git a/scripts/projectile.gd.uid b/scripts/projectile.gd.uid new file mode 100644 index 0000000..fd4d1e7 --- /dev/null +++ b/scripts/projectile.gd.uid @@ -0,0 +1 @@ +uid://8y2wqva60nom diff --git a/scripts/weapon.gd b/scripts/weapon.gd new file mode 100644 index 0000000..140ca76 --- /dev/null +++ b/scripts/weapon.gd @@ -0,0 +1,41 @@ +class_name Weapon +extends Node2D + +# constants +@export var max_ammo = 1 +## Number of seconds until the weapon can be used again. +@export var cooldown = 1 +@export var shot: Projectile +@export var shot_spawn: Node2D +@export var audio: AudioStreamRandomizer + +# gameplay variables +var ammo +var timer = 0.0 + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + ammo = max_ammo + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + timer += delta + +# Creates and returns an instance of the weapon's projectile. +func shoot() -> Projectile: + if timer > cooldown && ammo > 0: + timer = 0 + var new_shot = shot.instantiate() + owner.add_child(new_shot) + new_shot.transform = shot_spawn.transform + ammo -= 1 + audio.play() + return new_shot + else: + return null + +func add_ammo(amount): + ammo += amount + if ammo > max_ammo: + ammo = max_ammo diff --git a/scripts/weapon.gd.uid b/scripts/weapon.gd.uid new file mode 100644 index 0000000..7ea5c80 --- /dev/null +++ b/scripts/weapon.gd.uid @@ -0,0 +1 @@ +uid://cr8aonshxxpqf diff --git a/sprites/Bcloud1.png b/sprites/Bcloud1.png new file mode 100644 index 0000000..586f286 Binary files /dev/null and b/sprites/Bcloud1.png differ diff --git a/sprites/Bcloud1.png.import b/sprites/Bcloud1.png.import new file mode 100644 index 0000000..0e4395e --- /dev/null +++ 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