TailgunnerGodot/scripts/projectile.gd

20 lines
492 B
GDScript

class_name Projectile
extends Area2D
# constants
@export var speed = 10
@export var damage = 5
@export var friendly = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
body_entered.connect(_on_projectile_body_entered)
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func _on_projectile_body_entered(target):
if target is Flyer && friendly != target.friendly:
target.deal_damage(damage)
queue_free()