import { solvables } from "../main.ts"; import type { Solvable } from "../solvable.ts"; import { readInput } from "../utils.ts"; type Direction = "up" | "right" | "down" | "left" class DaySix implements Solvable { input: string[][] = readInput('06').split('\n').map(col => col.split('')) map = this.input visitedLoc: Map<[number, number], null> = new Map() // assigned in part1 startingPosition: [number, number] = [0, 0] turnRight = (direction: Direction): Direction => { switch (direction) { case 'up': return 'right' case 'right': return 'down' case 'down': return 'left' case 'left': return 'up' } } lookAhead = (x: number, y: number, direction: Direction): [number, number] => { switch (direction) { case 'up': return [x, y - 1] case 'down': return [x, y + 1] case 'right': return [x + 1, y] case 'left': return [x - 1, y] } } // returns true if out of bounds walk = (x: number, y: number, direction: Direction): [boolean, number, number, Direction] => { const nextStepInBounds = { up: y > 1, down: y < this.map.length, left: x > 1, right: x < this.map[0].length, } // if oob, return true if (!nextStepInBounds[direction]) { console.log('went oob') return [true, x, y, direction] } else { console.log(y, x, direction) // if obstacle ahead, return false and current location const [nextX, nextY] = this.lookAhead(x, y, direction) if (this.map[nextY][nextX] === '#') { return [false, x, y, this.turnRight(direction)] } // if no obstacle ahead, return false and new location return [false, nextX, nextY, direction] } } // path [y, x][] visualizePath = (path: [number, number][]): string => { const [height, width] = [this.map.length, this.map[0].length] const screenMat: string[][] = new Array(width).fill(new Array(height).fill('.')) for (const [y, x] of path) screenMat[y][x] = 'X' const screen: string = screenMat.map((line: string[]) => line.join('')).join('\n') return screen } public part1(): Solvable { // find starting position this.input.forEach((line, y) => line.forEach((char, x) => { if (char === '^') this.startingPosition = [y, x] })) let [x, y] = [this.startingPosition[0], this.startingPosition[1]] let direction: Direction = 'up' let outOfBounds = false while (!outOfBounds) { [outOfBounds, x, y, direction] = this.walk(x, y, direction) this.visitedLoc.set([y, x], null) } const path = this.visitedLoc.keys().toArray() const result: number = path.length console.log(this.visualizePath(path)) console.log(path) console.log(result) return this } public part2(): Solvable { console.log() return this } } solvables.push(new DaySix())