basic flag support

This commit is contained in:
Philipp 2021-09-23 15:58:56 +02:00
parent 8c56389991
commit 19e94f036e
11 changed files with 134 additions and 151 deletions

View File

@ -3,26 +3,16 @@ package main
import (
"log"
"net/http"
"time"
"io/ioutil"
"encoding/json"
"git.snrd.de/Spaenny/steamServer"
"git.snrd.de/Spaenny/steamServer/postgres"
"git.snrd.de/Spaenny/steamServer/web"
"github.com/rumblefrog/go-a2s"
"github.com/robfig/cron/v3"
)
type Server struct {
AppID int `json:"AppID"`
Name string `json:"Name"`
Map string `json:"Map"`
Players int `json:"Players"`
MaxPlayers int `json:"MaxPlayers"`
}
func main() {
dsn := "postgres://postgres:secret@postgres:5432/postgres?sslmode=disable"
dsn := "postgres://postgres:secret@localhost:5432/postgres?sslmode=disable"
store, err := postgres.NewStore(dsn)
if err != nil {
@ -47,35 +37,32 @@ func main() {
http.ListenAndServe(":3000", h)
}
func updateServers(serverString string, store steamServer.Store) {
url := "http://steam-server-api:8080/server/" + serverString
func updateServers(host string, store steamServer.Store) {
client, err := a2s.NewClient(host)
reqClient := http.Client {
Timeout: time.Second * 10,
}
req, err := http.NewRequest(http.MethodGet, url, nil)
if err != nil {
log.Fatal(err)
log.Fatal("Creation of client failed: %w", err)
return
}
res, err := reqClient.Do(req)
defer client.Close()
info, err := client.QueryInfo()
if err != nil {
log.Fatal(err)
log.Printf("Querying failed: %s", err)
return
}
if res.Body != nil {
defer res.Body.Close()
log.Printf("%s - %s\n", host, info.Name)
server := steamServer.Server {
AppID: info.ID,
Name: info.Name,
Map: info.Map,
Players: info.Players,
MaxPlayers: info.MaxPlayers,
}
body, err := ioutil.ReadAll(res.Body)
if err != nil {
log.Fatal(err)
store.UpdateServerByQuery(&server, host)
}
server := steamServer.Server{}
json.Unmarshal([]byte(body), &server)
store.UpdateServerByQuery(&server, serverString)
}

2
go.mod
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@ -3,10 +3,10 @@ module git.snrd.de/Spaenny/steamServer
go 1.17
require (
git.snrd.de/Spaenny/steamserver v0.0.0-20210920125724-7e62f366e7e0
github.com/go-chi/chi v1.5.4
github.com/google/uuid v1.3.0
github.com/jmoiron/sqlx v1.3.4
github.com/lib/pq v1.10.3
github.com/robfig/cron/v3 v3.0.1
github.com/rumblefrog/go-a2s v1.0.1
)

4
go.sum
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@ -1,5 +1,3 @@
git.snrd.de/Spaenny/steamserver v0.0.0-20210920125724-7e62f366e7e0 h1:b43+U83rjT0A+1k6MP5Muu/crGVzciaszaPGIFBXNow=
git.snrd.de/Spaenny/steamserver v0.0.0-20210920125724-7e62f366e7e0/go.mod h1:rl0ho92HJaP8HYnk2Fwqq4fWnFrVaolgiadz5iPqRWk=
github.com/go-chi/chi v1.5.4 h1:QHdzF2szwjqVV4wmByUnTcsbIg7UGaQ0tPF2t5GcAIs=
github.com/go-chi/chi v1.5.4/go.mod h1:uaf8YgoFazUOkPBG7fxPftUylNumIev9awIWOENIuEg=
github.com/go-sql-driver/mysql v1.5.0 h1:ozyZYNQW3x3HtqT1jira07DN2PArx2v7/mN66gGcHOs=
@ -15,3 +13,5 @@ github.com/mattn/go-sqlite3 v1.14.6 h1:dNPt6NO46WmLVt2DLNpwczCmdV5boIZ6g/tlDrlRU
github.com/mattn/go-sqlite3 v1.14.6/go.mod h1:NyWgC/yNuGj7Q9rpYnZvas74GogHl5/Z4A/KQRfk6bU=
github.com/robfig/cron/v3 v3.0.1 h1:WdRxkvbJztn8LMz/QEvLN5sBU+xKpSqwwUO1Pjr4qDs=
github.com/robfig/cron/v3 v3.0.1/go.mod h1:eQICP3HwyT7UooqI/z+Ov+PtYAWygg1TEWWzGIFLtro=
github.com/rumblefrog/go-a2s v1.0.1 h1:0M4QUDB1Tz00tCz36r/AWB4YFO2ajksvPnd7Abzz9SE=
github.com/rumblefrog/go-a2s v1.0.1/go.mod h1:JwbTgMTRGZcWzr3T2MUfDusrJU5Bdg8biEeZzPtN0So=

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@ -8,10 +8,16 @@ CREATE TABLE gamemodes (
name TEXT NOT NULL
);
CREATE TABLE flags (
server_ip TEXT PRIMARY KEY,
flag VARCHAR(2) NULL DEFAULT NULL,
);
CREATE TABLE servers (
id UUID PRIMARY KEY,
region_id UUID NOT NULL REFERENCES regions(id) ON DELETE CASCADE,
gamemode_id UUID NOT NULL REFERENCES gamemodes(id) ON DELETE CASCADE,
server_id UUID NOT NULL REFERENCES flags(server_ip) ON DELETE CASCADE,
app_id INT NOT NULL,
server_ip TEXT NOT NULL,
name TEXT NOT NULL,

29
postgres/flag_store.go Normal file
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@ -0,0 +1,29 @@
package postgres
import (
"fmt"
"git.snrd.de/Spaenny/steamServer"
"github.com/jmoiron/sqlx"
)
type FlagStore struct {
*sqlx.DB
}
func (s *FlagStore) Flag(server_ip string) (steamServer.Flag, error) {
var f steamServer.Flag
if err := s.Get(&f, `SELECT * FROM flags WHERE name = $1`, server_ip); err != nil {
return steamServer.Flag{}, fmt.Errorf("error getting flag id: %w", err)
}
return f, nil
}
func (s *FlagStore) Flags() ([]steamServer.Flag, error) {
var ff []steamServer.Flag
var query = `SELECT * FROM flags`
if err := s.Select(&ff, query); err != nil {
return []steamServer.Flag{}, fmt.Errorf("error gettings flag: %w", err)
}
return ff, nil
}

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@ -22,7 +22,7 @@ func (s *ServerStore) Server(id uuid.UUID) (steamServer.Server, error) {
func (s *ServerStore) Servers() ([]steamServer.Server, error) {
var ss []steamServer.Server
var query = `SELECT * FROM servers`
var query = `SELECT * FROM servers ORDER BY name ASC`
if err := s.Select(&ss, query); err != nil {
return []steamServer.Server{}, fmt.Errorf("error gettings servers: %w", err)
}
@ -32,18 +32,18 @@ func (s *ServerStore) Servers() ([]steamServer.Server, error) {
func (s *ServerStore) ServersByRegion(regionID uuid.UUID) ([]steamServer.Server, error) {
var ss []steamServer.Server
var query = `
SELECT * FROM servers WHERE region_id = $1`
SELECT * FROM servers WHERE region_id = $1 ORDER BY name ASC`
if err := s.Select(&ss, query, regionID); err != nil {
return []steamServer.Server{}, fmt.Errorf("error gettings region servers: %w", err)
return []steamServer.Server{}, fmt.Errorf("error getting region servers: %w", err)
}
return ss, nil
}
func (s *ServerStore) ServersByRegionAndGamemode(regionID uuid.UUID, gamemodeID uuid.UUID) ([]steamServer.Server, error) {
var ss []steamServer.Server
var query = `SELECT * FROM servers WHERE gamemode_id = $1 AND region_id = $2`
var query = `SELECT * FROM servers WHERE gamemode_id = $1 AND region_id = $2 ORDER BY name ASC`
if err := s.Select(&ss, query, regionID, gamemodeID); err != nil {
return []steamServer.Server{}, fmt.Errorf("error gettings region servers: %w", err)
return []steamServer.Server{}, fmt.Errorf("error getting region and gamemode servers: %w", err)
}
return ss, nil
}
@ -51,10 +51,10 @@ func (s *ServerStore) ServersByRegionAndGamemode(regionID uuid.UUID, gamemodeID
func (s *ServerStore) ServersByGamemode(gamemodeID uuid.UUID) ([]steamServer.Server, error) {
var ss []steamServer.Server
var query = `SELECT * FROM servers WHERE gamemode_id = $1`
var query = `SELECT * FROM servers WHERE gamemode_id = $1 ORDER BY name ASC`
if err := s.Select(&ss, query, gamemodeID); err != nil {
return []steamServer.Server{}, fmt.Errorf("error gettings gamemode servers: %w", err)
return []steamServer.Server{}, fmt.Errorf("error getting gamemode servers: %w", err)
}
return ss, nil
}

View File

@ -22,6 +22,7 @@ func NewStore(dataSourceName string) (*Store, error) {
ServerStore: &ServerStore{DB: db},
RegionStore: &RegionStore{DB: db},
GamemodeStore: &GamemodeStore{DB: db},
FlagStore: &FlagStore{DB: db},
}, nil
}
@ -30,5 +31,6 @@ type Store struct {
*ServerStore
*RegionStore
*GamemodeStore
*FlagStore
}

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@ -8,12 +8,12 @@ type Server struct {
ID uuid.UUID `db:"id"`
RegionID uuid.UUID `db:"region_id"`
GamemodeID uuid.UUID `db:"gamemode_id"`
AppID int `db:"app_id"`
AppID uint16 `db:"app_id"`
ServerIP string `db:"server_ip"`
Name string `db:"name"`
Map string `db:"map"`
Players int `db:"players"`
MaxPlayers int `db:"max_players"`
Players uint8 `db:"players"`
MaxPlayers uint8 `db:"max_players"`
}
type Region struct {
@ -26,6 +26,11 @@ type Gamemode struct {
Name string `db:"name"`
}
type Flag struct {
ServerIP string `db:"server_ip"`
Flag string `db:"flag"`
}
type ServerStore interface {
Server(id uuid.UUID) (Server, error)
Servers() ([]Server, error)
@ -40,14 +45,20 @@ type RegionStore interface {
Region(name string) (Region, error)
}
type GamemodeStore interface {
Gamemode(name string) (Gamemode, error)
Gamemodes() ([]Gamemode, error)
}
type FlagStore interface {
Flag(server_ip string) (Flag, error)
Flags() ([]Flag, error)
}
type Store interface {
ServerStore
RegionStore
GamemodeStore
FlagStore
}

View File

@ -3,6 +3,17 @@
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link href="https://unpkg.com/tailwindcss@1.0.4/dist/tailwind.min.css" rel="stylesheet">
<style>
tr#content {
line-height: 0;
}
td#flag {
padding-right: 0;
}
td#name {
padding-left: 0;
}
</style>
</head>
<body class="flex items-center justify-center" style="background: #edf2f7;">
<section class="container mx-auto px-8 my-1 flex flex-wrap -m-4">
@ -44,10 +55,11 @@
{{ $gamemodes := .Gamemodes}}
{{ $servers := .Servers}}
{{ $flags := .Flags}}
<div class="container mx-auto px-4 sm:px-8">
<div class="py-8">
<div>
<h2 class="text-2xl font-semibold leading-tight">All Regions - Serverlist</h2>
<h2 class="text-2xl font-semibold leading-tight">{{.Region}}</h2>
</div>
{{range $gamemode := $gamemodes}}
<div class="-mx-4 sm:-mx-8 px-4 sm:px-8 py-4 overflow-x-auto">
@ -55,6 +67,9 @@
<table class="min-w-full leading-normal">
<thead>
<tr>
<th class="px-5 py-3 border-b-2 border-gray-200 bg-gray-100 text-left text-xs font-semibold text-gray-600 uppercase tracking-wider">
</th>
<th class="px-5 py-3 border-b-2 border-gray-200 bg-gray-100 text-left text-xs font-semibold text-gray-600 uppercase tracking-wider">
{{$gamemode.Name}}
</th>
@ -70,8 +85,15 @@
<tbody>
{{range $server := $servers}}
{{if eq $gamemode.ID $server.GamemodeID}}
<tr>
<td class="px-5 py-5 border-b border-gray-200 bg-white text-sm">
<tr id="content">
<td class="px-5 border-b border-gray-200 bg-white" id="flag">
{{range $flag := $flags}}
{{if eq $server.ServerIP $flag.ServerIP}}
<img src="https://flagcdn.com/16x12/{{$flag.Flag}}.png">
{{end}}
{{end}}
</td>
<td class="px-5 py-5 border-b border-gray-200 bg-white text-sm" id="name">
<div class="flex items-center">
<div class="ml-3">
<a href="steam://connect/{{$server.ServerIP}}" class="text-gray-900 whitespace-no-wrap">{{$server.Name}}</a>

View File

@ -1,98 +0,0 @@
<html lang="en"><head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link href="https://unpkg.com/tailwindcss@1.0.4/dist/tailwind.min.css" rel="stylesheet">
</head>
<body class="flex items-center justify-center" style="background: #edf2f7;">
<section class="container mx-auto px-8 my-1 flex flex-wrap -m-4">
<div class="p-2 md:w-40">
<a href="/" class="flex items-center p-4 bg-blue-200 rounded-lg shadow-xs cursor-pointer hover:bg-blue-500 hover:text-gray-100">
<div>
<p class=" text-xs font-medium ">All Regions</p>
</div>
</a>
</div>
<div class="p-2 md:w-40">
<a href="/america" class="flex items-center p-4 bg-blue-200 rounded-lg shadow-xs cursor-pointer hover:bg-blue-500 hover:text-gray-100">
<div>
<p class=" text-xs font-medium ">North America</p>
</div>
</a>
</div>
<div class="p-2 md:w-40">
<a href="/europe" class="flex items-center p-4 bg-blue-200 rounded-lg shadow-xs cursor-pointer hover:bg-blue-500 hover:text-gray-100">
<div>
<p class=" text-xs font-medium ">Europe</p>
</div>
</a>
</div>
<div class="p-2 md:w-40">
<a href="#" class="flex items-center p-4 bg-blue-200 rounded-lg shadow-xs cursor-pointer hover:bg-blue-500 hover:text-gray-100">
<div>
<p class=" text-xs font-medium ">Australia</p>
</div>
</a>
</div>
<div class="p-2 md:w-40">
<a href="#" class="flex items-center p-4 bg-blue-200 rounded-lg shadow-xs cursor-pointer hover:bg-blue-500 hover:text-gray-100">
<div>
<p class=" text-xs font-medium ">Asia</p>
</div>
</a>
</div>
{{ $gamemodes := .Gamemodes}}
{{ $servers := .Servers}}
<div class="container mx-auto px-4 sm:px-8">
<div class="py-8">
<div>
<h2 class="text-2xl font-semibold leading-tight">{{.Region}}</h2>
</div>
{{range $gamemode := $gamemodes}}
<div class="-mx-4 sm:-mx-8 px-4 sm:px-8 py-4 overflow-x-auto">
<div class="inline-block min-w-full shadow rounded-lg overflow-hidden">
<table class="min-w-full leading-normal">
<thead>
<tr>
<th class="px-5 py-3 border-b-2 border-gray-200 bg-gray-100 text-left text-xs font-semibold text-gray-600 uppercase tracking-wider">
{{$gamemode.Name}}
</th>
<th class="px-5 py-3 border-b-2 border-gray-200 bg-gray-100 text-left text-xs font-semibold text-gray-600 uppercase tracking-wider">
Map
</th>
<th class="px-5 py-3 border-b-2 border-gray-200 bg-gray-100 text-left text-xs font-semibold text-gray-600 uppercase tracking-wider">
Players
</th>
</tr>
</thead>
<tbody>
{{range $server := $servers}}
{{if eq $gamemode.ID $server.GamemodeID}}
<tr>
<td class="px-5 py-5 border-b border-gray-200 bg-white text-sm">
<div class="flex items-center">
<div class="ml-3">
<a href="steam://connect/{{$server.ServerIP}}" class="text-gray-900 whitespace-no-wrap">{{$server.Name}}</a>
</div>
</div>
</td>
<td class="px-5 py-5 border-b border-gray-200 bg-white text-sm">
<p class="text-gray-900 whitespace-no-wrap">{{$server.Map}}</p>
</td>
<td class="px-5 py-5 border-b border-gray-200 bg-white text-sm">
<p class="text-gray-900 whitespace-no-wrap">{{$server.Players}}/{{$server.MaxPlayers}}</p>
</td>
</tr>
{{end}}
{{end}}
</tbody>
</table>
</div>
</div>
{{end}}
</div>
</div>
</body>
</html>

View File

@ -32,8 +32,10 @@ type Handler struct {
func (h *Handler) Home() http.HandlerFunc {
type data struct {
Region string
Servers []steamServer.Server
Gamemodes []steamServer.Gamemode
Flags []steamServer.Flag
}
tmpl := template.Must(template.ParseFiles("templates/home.html"))
@ -49,9 +51,17 @@ func (h *Handler) Home() http.HandlerFunc {
http.Error(w, err.Error(), http.StatusInternalServerError)
}
ff, err := h.store.Flags()
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
}
tmpl.Execute(w, data {
Region: "All Regions - Serverlist",
Servers: ss,
Gamemodes: gg,
Flags: ff,
})
}
}
@ -61,9 +71,10 @@ func (h *Handler) Europe() http.HandlerFunc {
Region string
Servers []steamServer.Server
Gamemodes []steamServer.Gamemode
Flags []steamServer.Flag
}
tmpl := template.Must(template.ParseFiles("templates/region.html"))
tmpl := template.Must(template.ParseFiles("templates/home.html"))
return func(w http.ResponseWriter, r *http.Request) {
reg, err := h.store.Region("Europe")
if err != nil {
@ -82,10 +93,16 @@ func (h *Handler) Europe() http.HandlerFunc {
return
}
ff, err := h.store.Flags()
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
}
tmpl.Execute(w, data {
Region: "Europe",
Servers: ss,
Gamemodes: gg,
Flags: ff,
})
}
}
@ -97,9 +114,10 @@ func (h *Handler) America() http.HandlerFunc {
Region string
Servers []steamServer.Server
Gamemodes []steamServer.Gamemode
Flags []steamServer.Flag
}
tmpl := template.Must(template.ParseFiles("templates/region.html"))
tmpl := template.Must(template.ParseFiles("templates/home.html"))
return func(w http.ResponseWriter, r *http.Request) {
reg, err := h.store.Region("North America")
if err != nil {
@ -118,10 +136,16 @@ func (h *Handler) America() http.HandlerFunc {
return
}
ff, err := h.store.Flags()
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
}
tmpl.Execute(w, data {
Region: "North America",
Servers: ss,
Gamemodes: gg,
Flags: ff,
})
}
}