seperated gamemodes into seprate tables
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This commit is contained in:
parent
f85fb7434d
commit
9dae1ca401
8 changed files with 210 additions and 17 deletions
10
cmd/main.go
10
cmd/main.go
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@ -22,7 +22,7 @@ type Server struct {
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}
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func main() {
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dsn := "postgres://postgres:secret@postgres:5432/postgres?sslmode=disable"
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dsn := "postgres://postgres:secret@u0k.de:5432/postgres?sslmode=disable"
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store, err := postgres.NewStore(dsn)
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if err != nil {
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@ -32,13 +32,13 @@ func main() {
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ss, err := store.Servers()
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if err != nil {
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log.Fatal("There is no server in the list.")
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log.Fatal("There is an issue with the databse: %w", err)
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}
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for _, s := range ss {
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serverString := s.ServerIP
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c := cron.New()
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c.AddFunc("*/5 * * * *", func() { updateServers(serverString, store) })
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c.AddFunc("*/1 * * * *", func() { updateServers(serverString, store) })
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c.Start()
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}
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@ -48,10 +48,10 @@ func main() {
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}
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func updateServers(serverString string, store steamServer.Store) {
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url := "http://steam-server-api:8080/server/" + serverString
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url := "http://localhost:8090/server/" + serverString
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reqClient := http.Client {
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Timeout: time.Second * 2,
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Timeout: time.Second * 10,
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}
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req, err := http.NewRequest(http.MethodGet, url, nil)
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29
postgres/gamemode_store.go
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29
postgres/gamemode_store.go
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@ -0,0 +1,29 @@
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package postgres
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import (
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"fmt"
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"git.snrd.de/Spaenny/steamServer"
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"github.com/jmoiron/sqlx"
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)
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type GamemodeStore struct {
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*sqlx.DB
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}
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func (s *GamemodeStore) Gamemode(name string) (steamServer.Gamemode, error) {
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var g steamServer.Gamemode
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if err := s.Get(&g, `SELECT * FROM gamemodes WHERE name = $1`, name); err != nil {
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return steamServer.Gamemode{}, fmt.Errorf("error getting gamemode id: %w", err)
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}
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return g, nil
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}
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func (s *GamemodeStore) Gamemodes() ([]steamServer.Gamemode, error) {
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var gg []steamServer.Gamemode
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var query = `SELECT * FROM gamemodes ORDER BY name ASC`
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if err := s.Select(&gg, query); err != nil {
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return []steamServer.Gamemode{}, fmt.Errorf("error gettings servers: %w", err)
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}
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return gg, nil
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}
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@ -39,6 +39,15 @@ func (s *ServerStore) ServersByRegion(regionID uuid.UUID) ([]steamServer.Server,
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return ss, nil
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}
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func (s *ServerStore) ServersByRegionAndGamemode(regionID uuid.UUID, gamemodeID uuid.UUID) ([]steamServer.Server, error) {
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var ss []steamServer.Server
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var query = `SELECT * FROM servers WHERE gamemode_id = $1 AND region_id = $2`
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if err := s.Select(&ss, query, regionID, gamemodeID); err != nil {
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return []steamServer.Server{}, fmt.Errorf("error gettings region servers: %w", err)
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}
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return ss, nil
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}
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func (s *ServerStore) ServersByGamemode(gamemodeID uuid.UUID) ([]steamServer.Server, error) {
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var ss []steamServer.Server
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@ -21,6 +21,7 @@ func NewStore(dataSourceName string) (*Store, error) {
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return &Store {
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ServerStore: &ServerStore{DB: db},
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RegionStore: &RegionStore{DB: db},
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GamemodeStore: &GamemodeStore{DB: db},
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}, nil
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}
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@ -28,5 +29,6 @@ func NewStore(dataSourceName string) (*Store, error) {
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type Store struct {
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*ServerStore
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*RegionStore
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*GamemodeStore
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}
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@ -1,6 +1,8 @@
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package steamServer
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import "github.com/google/uuid"
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import (
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"github.com/google/uuid"
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)
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type Server struct {
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ID uuid.UUID `db:"id"`
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@ -19,10 +21,16 @@ type Region struct {
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Name string `db:"name"`
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}
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type Gamemode struct {
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ID uuid.UUID `db:"id"`
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Name string `db:"name"`
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}
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type ServerStore interface {
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Server(id uuid.UUID) (Server, error)
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Servers() ([]Server, error)
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ServersByRegion(regionID uuid.UUID) ([]Server, error)
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ServersByRegionAndGamemode(regionID uuid.UUID, gamemodeID uuid.UUID) ([]Server, error)
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ServersByGamemode(gamemodeID uuid.UUID) ([]Server, error)
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CreateServer(ser *Server) error
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UpdateServerByQuery(ser *Server, server_ip string) error
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@ -32,7 +40,14 @@ type RegionStore interface {
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Region(name string) (Region, error)
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}
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type GamemodeStore interface {
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Gamemode(name string) (Gamemode, error)
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Gamemodes() ([]Gamemode, error)
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}
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type Store interface {
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ServerStore
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RegionStore
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GamemodeStore
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}
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@ -6,6 +6,13 @@
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</head>
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<body class="h-screen overflow-hidden flex items-center justify-center" style="background: #edf2f7;">
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<section class="container mx-auto px-8 my-1 flex flex-wrap -m-4">
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<div class="p-2 md:w-40">
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<a href="/" class="flex items-center p-4 bg-blue-200 rounded-lg shadow-xs cursor-pointer hover:bg-blue-500 hover:text-gray-100">
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<div>
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<p class=" text-xs font-medium ">All Regions</p>
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</div>
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</a>
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</div>
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<div class="p-2 md:w-40">
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<a href="/america" class="flex items-center p-4 bg-blue-200 rounded-lg shadow-xs cursor-pointer hover:bg-blue-500 hover:text-gray-100">
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<div>
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</a>
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</div>
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{{ $gamemodes := .Gamemodes}}
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{{ $servers := .Servers}}
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<div class="container mx-auto px-4 sm:px-8">
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<div class="py-8">
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<div>
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<h2 class="text-2xl font-semibold leading-tight">Serverlist</h2>
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</div>
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{{range $gamemode := $gamemodes}}
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<div class="-mx-4 sm:-mx-8 px-4 sm:px-8 py-4 overflow-x-auto">
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<div class="inline-block min-w-full shadow rounded-lg overflow-hidden">
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<table class="min-w-full leading-normal">
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<thead>
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<tr>
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<th class="px-5 py-3 border-b-2 border-gray-200 bg-gray-100 text-left text-xs font-semibold text-gray-600 uppercase tracking-wider">
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Servername
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{{$gamemode.Name}}
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</th>
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<th class="px-5 py-3 border-b-2 border-gray-200 bg-gray-100 text-left text-xs font-semibold text-gray-600 uppercase tracking-wider">
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Map
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</tr>
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</thead>
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<tbody>
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{{range .Servers}}
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{{range $server := $servers}}
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{{if eq $gamemode.ID $server.GamemodeID}}
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<tr>
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<td class="px-5 py-5 border-b border-gray-200 bg-white text-sm">
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<div class="flex items-center">
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<div class="ml-3">
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<a href="steam://connect/{{.ServerIP}}" class="text-gray-900 whitespace-no-wrap">{{.Name}}</a>
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<a href="steam://connect/{{$server.ServerIP}}" class="text-gray-900 whitespace-no-wrap">{{$server.Name}}</a>
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</div>
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</div>
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</td>
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<td class="px-5 py-5 border-b border-gray-200 bg-white text-sm">
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<p class="text-gray-900 whitespace-no-wrap">{{.Map}}</p>
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<p class="text-gray-900 whitespace-no-wrap">{{$server.Map}}</p>
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</td>
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<td class="px-5 py-5 border-b border-gray-200 bg-white text-sm">
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<p class="text-gray-900 whitespace-no-wrap">{{.Players}}/{{.MaxPlayers}}</p>
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<p class="text-gray-900 whitespace-no-wrap">{{$server.Players}}/{{$server.MaxPlayers}}</p>
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</td>
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</tr>
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{{end}}
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{{end}}
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</tbody>
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</table>
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</div>
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</div>
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{{end}}
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</div>
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</div>
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</body>
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98
templates/region.html
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98
templates/region.html
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<html lang="en"><head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link href="https://unpkg.com/tailwindcss@1.0.4/dist/tailwind.min.css" rel="stylesheet">
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</head>
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<body class="h-screen overflow-hidden flex items-center justify-center" style="background: #edf2f7;">
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<section class="container mx-auto px-8 my-1 flex flex-wrap -m-4">
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<div class="p-2 md:w-40">
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<a href="/" class="flex items-center p-4 bg-blue-200 rounded-lg shadow-xs cursor-pointer hover:bg-blue-500 hover:text-gray-100">
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<div>
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<p class=" text-xs font-medium ">All Regions</p>
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</div>
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</a>
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</div>
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<div class="p-2 md:w-40">
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<a href="/america" class="flex items-center p-4 bg-blue-200 rounded-lg shadow-xs cursor-pointer hover:bg-blue-500 hover:text-gray-100">
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<div>
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<p class=" text-xs font-medium ">North America</p>
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</div>
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</a>
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</div>
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<div class="p-2 md:w-40">
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<a href="/europe" class="flex items-center p-4 bg-blue-200 rounded-lg shadow-xs cursor-pointer hover:bg-blue-500 hover:text-gray-100">
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<div>
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<p class=" text-xs font-medium ">Europe</p>
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</div>
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</a>
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</div>
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<div class="p-2 md:w-40">
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<a href="#" class="flex items-center p-4 bg-blue-200 rounded-lg shadow-xs cursor-pointer hover:bg-blue-500 hover:text-gray-100">
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<div>
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<p class=" text-xs font-medium ">Australia</p>
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</div>
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</a>
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</div>
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<div class="p-2 md:w-40">
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<a href="#" class="flex items-center p-4 bg-blue-200 rounded-lg shadow-xs cursor-pointer hover:bg-blue-500 hover:text-gray-100">
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<div>
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<p class=" text-xs font-medium ">Asia</p>
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</div>
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</a>
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</div>
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{{ $gamemodes := .Gamemodes}}
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{{ $servers := .Servers}}
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<div class="container mx-auto px-4 sm:px-8">
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<div class="py-8">
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<div>
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<h2 class="text-2xl font-semibold leading-tight">{{.Region}}</h2>
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</div>
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{{range $gamemode := $gamemodes}}
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<div class="-mx-4 sm:-mx-8 px-4 sm:px-8 py-4 overflow-x-auto">
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<div class="inline-block min-w-full shadow rounded-lg overflow-hidden">
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<table class="min-w-full leading-normal">
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<thead>
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<tr>
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<th class="px-5 py-3 border-b-2 border-gray-200 bg-gray-100 text-left text-xs font-semibold text-gray-600 uppercase tracking-wider">
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{{$gamemode.Name}}
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</th>
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<th class="px-5 py-3 border-b-2 border-gray-200 bg-gray-100 text-left text-xs font-semibold text-gray-600 uppercase tracking-wider">
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Map
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</th>
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<th class="px-5 py-3 border-b-2 border-gray-200 bg-gray-100 text-left text-xs font-semibold text-gray-600 uppercase tracking-wider">
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Players
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</th>
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</tr>
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</thead>
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<tbody>
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{{range $server := $servers}}
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{{if eq $gamemode.ID $server.GamemodeID}}
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<tr>
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<td class="px-5 py-5 border-b border-gray-200 bg-white text-sm">
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<div class="flex items-center">
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<div class="ml-3">
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<a href="steam://connect/{{$server.ServerIP}}" class="text-gray-900 whitespace-no-wrap">{{$server.Name}}</a>
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</div>
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</div>
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</td>
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<td class="px-5 py-5 border-b border-gray-200 bg-white text-sm">
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<p class="text-gray-900 whitespace-no-wrap">{{$server.Map}}</p>
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</td>
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<td class="px-5 py-5 border-b border-gray-200 bg-white text-sm">
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<p class="text-gray-900 whitespace-no-wrap">{{$server.Players}}/{{$server.MaxPlayers}}</p>
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</td>
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</tr>
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{{end}}
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{{end}}
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</tbody>
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</table>
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</div>
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</div>
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{{end}}
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</div>
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</div>
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</body>
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</html>
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@ -33,6 +33,7 @@ type Handler struct {
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func (h *Handler) Home() http.HandlerFunc {
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type data struct {
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Servers []steamServer.Server
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Gamemodes []steamServer.Gamemode
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}
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tmpl := template.Must(template.ParseFiles("templates/home.html"))
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@ -43,50 +44,74 @@ func (h *Handler) Home() http.HandlerFunc {
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return
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}
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gg, err := h.store.Gamemodes()
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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tmpl.Execute(w, data {
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Servers: ss,
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Gamemodes: gg,
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})
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}
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}
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func (h *Handler) Europe() http.HandlerFunc {
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type data struct {
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Region string
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Servers []steamServer.Server
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Gamemodes []steamServer.Gamemode
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}
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tmpl := template.Must(template.ParseFiles("templates/home.html"))
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tmpl := template.Must(template.ParseFiles("templates/region.html"))
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return func(w http.ResponseWriter, r *http.Request) {
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reg, err := h.store.Region("Europe")
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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return
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}
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gg, err := h.store.Gamemodes()
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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ss, err := h.store.ServersByRegion(reg.ID)
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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return
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}
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tmpl.Execute(w, data {
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Region: "Europe",
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Servers: ss,
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Gamemodes: gg,
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})
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}
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}
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func (h *Handler) America() http.HandlerFunc {
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type data struct {
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Region string
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Servers []steamServer.Server
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Gamemodes []steamServer.Gamemode
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}
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tmpl := template.Must(template.ParseFiles("templates/home.html"))
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tmpl := template.Must(template.ParseFiles("templates/region.html"))
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return func(w http.ResponseWriter, r *http.Request) {
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reg, err := h.store.Region("North America")
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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return
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}
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gg, err := h.store.Gamemodes()
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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ss, err := h.store.ServersByRegion(reg.ID)
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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@ -94,7 +119,10 @@ func (h *Handler) America() http.HandlerFunc {
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}
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tmpl.Execute(w, data {
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Region: "North America",
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Servers: ss,
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Gamemodes: gg,
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})
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}
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}
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|
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Reference in a new issue