change ul to proper table, added table sorting
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Philipp 2021-10-16 15:03:27 +02:00
parent a614093c32
commit d9221087d0
7 changed files with 624 additions and 187 deletions

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@ -1,8 +1,8 @@
package main
import (
"time"
"log"
"time"
"net/http"
"strings"

View File

@ -24,6 +24,10 @@ img {
max-width: 100%;
}
th {
cursor: pointer;
}
input:focus,
textarea:focus,
button:focus {
@ -128,21 +132,18 @@ button:focus {
.content-item-inner2 {
margin-top: 20px;
margin-bottom: 40px;
border-right: 2px solid #222831;
border-left: 2px solid #222831;
border-bottom: 2px solid #222831;
border-radius: 8px 8px 0px 0px;
}
.content-item-inner3 {
display: flex;
align-items: center;
border-bottom: 2px solid #ffd018;
border-radius: 8px 8px 0px 0px;
background: #222831;
}
.content-item-inner3 th {
border-radius: 8px 8px 0px 0px;
}
.content-item-inner3 h2 {
font-weight: 700;
font-size: 20px;
@ -153,7 +154,6 @@ button:focus {
.content-item-inner4 {
width: 760px;
display: flex;
align-items: center;
justify-content: space-between;
padding-right: 10px;
@ -162,15 +162,13 @@ button:focus {
padding-left: 86px;
}
.content-item-inner4 div {
display: flex;
.content-item-inner4 th {
flex-direction: column;
justify-content: center;
}
.content-item-inner5 {
width: 320px;
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 10px;
@ -178,30 +176,37 @@ button:focus {
height: 60px;
}
.content-item-inner5 div {
display: flex;
.content-item-inner5 th {
flex-direction: column;
justify-content: center;
}
.content-item-inner6 {
width: 120px;
display: flex;
align-items: center;
justify-content: flex-end;
padding-right: 10px;
height: 60px;
text-align: right;
}
.content-item-inner2 ul li {
display: flex;
.content-item-inner2 table tr td {
align-items: center;
padding-left: 17px;
padding-right: 10px;
height: 60px;
border-bottom: 2px solid #222831;
}
.content-item-inner2 ul li a {
.content-item-inner2 table tr td:nth-child(1) {
border-left: 2px solid #222831;
}
.content-item-inner2 table tr td:nth-child(3) {
border-right: 2px solid #222831;
}
.content-item-inner2 table tr td a {
font-weight: 400;
font-size: 20px;
display: inline-block;
@ -209,7 +214,7 @@ button:focus {
color: #FFFFFF;
}
.content-item-inner2 ul li p {
.content-item-inner2 table tr td p {
font-weight: 400;
font-size: 20px;
display: inline-block;
@ -217,26 +222,26 @@ button:focus {
color: #FFFFFF;
}
.content-item-inner2 ul li:nth-child(even) {
.content-item-inner2 table tr:nth-child(odd) {
background: #222831;
}
.content-item-inner2 ul li div:nth-of-type(1) {
.content-item-inner2 table tr td:nth-of-type(1) {
width: 760px;
}
.content-item-inner2 ul li div:nth-of-type(1) img {
.content-item-inner2 table tr td:nth-of-type(1) img {
max-width: 32px;
margin-right: 37px;
margin-top: -5px;
}
.content-item-inner2 ul li div:nth-of-type(2) {
.content-item-inner2 table tr td:nth-of-type(2) {
width: 320px;
padding-left: 10px;
}
.content-item-inner2 ul li div:nth-of-type(3) {
.content-item-inner2 table tr td:nth-of-type(3) {
width: 120px;
padding-right: 10px;
text-align: right;
@ -295,15 +300,15 @@ Small Screen - Tablate
padding-left: 76px;
}
.content-item-inner2 ul li a {
.content-item-inner2 table tr td a {
font-size: 16px;
}
.content-item-inner2 ul li p {
.content-item-inner2 table tr td p {
font-size: 16px;
}
.content-item-inner2 ul li a:nth-of-type(1) img {
.content-item-inner2 table tr td a:nth-of-type(1) img {
margin-right: 27px;
}
@ -345,15 +350,15 @@ Small Screen - Mobile
}
.content-item-inner4 {
width: 760px;
width: 720px;
padding-left: 77px;
}
.content-item-inner2 ul li div:nth-of-type(1) {
width: 760px;
.content-item-inner2 table tr td:nth-of-type(1) {
width: 720px;
}
.content-item-inner2 ul li div:nth-of-type(1) img {
.content-item-inner2 table tr td:nth-of-type(1) img {
margin-right: 28px;
}

478
static/js/sorttable.js Normal file
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@ -0,0 +1,478 @@
/*
SortTable
version 2
7th April 2007
Stuart Langridge, http://www.kryogenix.org/code/browser/sorttable/
Instructions:
Download this file
Add <script src="sorttable.js"></script> to your HTML
Add class="sortable" to any table you'd like to make sortable
Click on the headers to sort
Thanks to many, many people for contributions and suggestions.
Licenced as X11: http://www.kryogenix.org/code/browser/licence.html
This basically means: do what you want with it.
*/
var stIsIE = /*@cc_on!@*/false;
sorttable = {
init: function() {
// quit if this function has already been called
if (arguments.callee.done) return;
// flag this function so we don't do the same thing twice
arguments.callee.done = true;
// kill the timer
if (_timer) clearInterval(_timer);
if (!document.createElement || !document.getElementsByTagName) return;
sorttable.DATE_RE = /^(\d\d?)[\/\.-](\d\d?)[\/\.-]((\d\d)?\d\d)$/;
forEach(document.getElementsByTagName('table'), function(table) {
if (table.className.search(/\bsortable\b/) != -1) {
sorttable.makeSortable(table);
}
});
},
makeSortable: function(table) {
if (table.getElementsByTagName('thead').length == 0) {
// table doesn't have a tHead. Since it should have, create one and
// put the first table row in it.
the = document.createElement('thead');
the.appendChild(table.rows[0]);
table.insertBefore(the,table.firstChild);
}
// Safari doesn't support table.tHead, sigh
if (table.tHead == null) table.tHead = table.getElementsByTagName('thead')[0];
if (table.tHead.rows.length != 1) return; // can't cope with two header rows
// Sorttable v1 put rows with a class of "sortbottom" at the bottom (as
// "total" rows, for example). This is B&R, since what you're supposed
// to do is put them in a tfoot. So, if there are sortbottom rows,
// for backwards compatibility, move them to tfoot (creating it if needed).
sortbottomrows = [];
for (var i=0; i<table.rows.length; i++) {
if (table.rows[i].className.search(/\bsortbottom\b/) != -1) {
sortbottomrows[sortbottomrows.length] = table.rows[i];
}
}
if (sortbottomrows) {
if (table.tFoot == null) {
// table doesn't have a tfoot. Create one.
tfo = document.createElement('tfoot');
table.appendChild(tfo);
}
for (var i=0; i<sortbottomrows.length; i++) {
tfo.appendChild(sortbottomrows[i]);
}
delete sortbottomrows;
}
// work through each column and calculate its type
headrow = table.tHead.rows[0].cells;
for (var i=0; i<headrow.length; i++) {
// manually override the type with a sorttable_type attribute
if (!headrow[i].className.match(/\bsorttable_nosort\b/)) { // skip this col
mtch = headrow[i].className.match(/\bsorttable_([a-z0-9]+)\b/);
if (mtch) { override = mtch[1]; }
if (mtch && typeof sorttable["sort_"+override] == 'function') {
headrow[i].sorttable_sortfunction = sorttable["sort_"+override];
} else {
headrow[i].sorttable_sortfunction = sorttable.guessType(table,i);
}
// make it clickable to sort
headrow[i].sorttable_columnindex = i;
headrow[i].sorttable_tbody = table.tBodies[0];
dean_addEvent(headrow[i],"click", sorttable.innerSortFunction = function(e) {
if (this.className.search(/\bsorttable_sorted\b/) != -1) {
// if we're already sorted by this column, just
// reverse the table, which is quicker
sorttable.reverse(this.sorttable_tbody);
this.className = this.className.replace('sorttable_sorted',
'sorttable_sorted_reverse');
return;
}
if (this.className.search(/\bsorttable_sorted_reverse\b/) != -1) {
// if we're already sorted by this column in reverse, just
// re-reverse the table, which is quicker
sorttable.reverse(this.sorttable_tbody);
this.className = this.className.replace('sorttable_sorted_reverse',
'sorttable_sorted');
this.removeChild(document.getElementById('sorttable_sortrevind'));
return;
}
// remove sorttable_sorted classes
theadrow = this.parentNode;
forEach(theadrow.childNodes, function(cell) {
if (cell.nodeType == 1) { // an element
cell.className = cell.className.replace('sorttable_sorted_reverse','');
cell.className = cell.className.replace('sorttable_sorted','');
}
});
this.className += ' sorttable_sorted';
// build an array to sort. This is a Schwartzian transform thing,
// i.e., we "decorate" each row with the actual sort key,
// sort based on the sort keys, and then put the rows back in order
// which is a lot faster because you only do getInnerText once per row
row_array = [];
col = this.sorttable_columnindex;
rows = this.sorttable_tbody.rows;
for (var j=0; j<rows.length; j++) {
row_array[row_array.length] = [sorttable.getInnerText(rows[j].cells[col]), rows[j]];
}
/* If you want a stable sort, uncomment the following line */
//sorttable.shaker_sort(row_array, this.sorttable_sortfunction);
/* and comment out this one */
row_array.sort(this.sorttable_sortfunction);
tb = this.sorttable_tbody;
for (var j=0; j<row_array.length; j++) {
tb.appendChild(row_array[j][1]);
}
delete row_array;
});
}
}
},
guessType: function(table, column) {
// guess the type of a column based on its first non-blank row
sortfn = sorttable.sort_alpha;
for (var i=0; i<table.tBodies[0].rows.length; i++) {
text = sorttable.getInnerText(table.tBodies[0].rows[i].cells[column]);
if (text != '') {
if (text.match(/^-?[£$¤]?[\d,.]+%?$/)) {
return sorttable.sort_numeric;
}
// check for a date: dd/mm/yyyy or dd/mm/yy
// can have / or . or - as separator
// can be mm/dd as well
possdate = text.match(sorttable.DATE_RE)
if (possdate) {
// looks like a date
first = parseInt(possdate[1]);
second = parseInt(possdate[2]);
if (first > 12) {
// definitely dd/mm
return sorttable.sort_ddmm;
} else if (second > 12) {
return sorttable.sort_mmdd;
} else {
// looks like a date, but we can't tell which, so assume
// that it's dd/mm (English imperialism!) and keep looking
sortfn = sorttable.sort_ddmm;
}
}
}
}
return sortfn;
},
getInnerText: function(node) {
// gets the text we want to use for sorting for a cell.
// strips leading and trailing whitespace.
// this is *not* a generic getInnerText function; it's special to sorttable.
// for example, you can override the cell text with a customkey attribute.
// it also gets .value for <input> fields.
if (!node) return "";
hasInputs = (typeof node.getElementsByTagName == 'function') &&
node.getElementsByTagName('input').length;
if (node.getAttribute("sorttable_customkey") != null) {
return node.getAttribute("sorttable_customkey");
}
else if (typeof node.textContent != 'undefined' && !hasInputs) {
return node.textContent.replace(/^\s+|\s+$/g, '');
}
else if (typeof node.innerText != 'undefined' && !hasInputs) {
return node.innerText.replace(/^\s+|\s+$/g, '');
}
else if (typeof node.text != 'undefined' && !hasInputs) {
return node.text.replace(/^\s+|\s+$/g, '');
}
else {
switch (node.nodeType) {
case 3:
if (node.nodeName.toLowerCase() == 'input') {
return node.value.replace(/^\s+|\s+$/g, '');
}
case 4:
return node.nodeValue.replace(/^\s+|\s+$/g, '');
break;
case 1:
case 11:
var innerText = '';
for (var i = 0; i < node.childNodes.length; i++) {
innerText += sorttable.getInnerText(node.childNodes[i]);
}
return innerText.replace(/^\s+|\s+$/g, '');
break;
default:
return '';
}
}
},
reverse: function(tbody) {
// reverse the rows in a tbody
newrows = [];
for (var i=0; i<tbody.rows.length; i++) {
newrows[newrows.length] = tbody.rows[i];
}
for (var i=newrows.length-1; i>=0; i--) {
tbody.appendChild(newrows[i]);
}
delete newrows;
},
/* sort functions
each sort function takes two parameters, a and b
you are comparing a[0] and b[0] */
sort_numeric: function(a,b) {
aa = parseFloat(a[0].replace(/[^0-9.-]/g,''));
if (isNaN(aa)) aa = 0;
bb = parseFloat(b[0].replace(/[^0-9.-]/g,''));
if (isNaN(bb)) bb = 0;
return aa-bb;
},
sort_alpha: function(a,b) {
if (a[0]==b[0]) return 0;
if (a[0]<b[0]) return -1;
return 1;
},
sort_ddmm: function(a,b) {
mtch = a[0].match(sorttable.DATE_RE);
y = mtch[3]; m = mtch[2]; d = mtch[1];
if (m.length == 1) m = '0'+m;
if (d.length == 1) d = '0'+d;
dt1 = y+m+d;
mtch = b[0].match(sorttable.DATE_RE);
y = mtch[3]; m = mtch[2]; d = mtch[1];
if (m.length == 1) m = '0'+m;
if (d.length == 1) d = '0'+d;
dt2 = y+m+d;
if (dt1==dt2) return 0;
if (dt1<dt2) return -1;
return 1;
},
sort_mmdd: function(a,b) {
mtch = a[0].match(sorttable.DATE_RE);
y = mtch[3]; d = mtch[2]; m = mtch[1];
if (m.length == 1) m = '0'+m;
if (d.length == 1) d = '0'+d;
dt1 = y+m+d;
mtch = b[0].match(sorttable.DATE_RE);
y = mtch[3]; d = mtch[2]; m = mtch[1];
if (m.length == 1) m = '0'+m;
if (d.length == 1) d = '0'+d;
dt2 = y+m+d;
if (dt1==dt2) return 0;
if (dt1<dt2) return -1;
return 1;
},
shaker_sort: function(list, comp_func) {
// A stable sort function to allow multi-level sorting of data
// see: http://en.wikipedia.org/wiki/Cocktail_sort
// thanks to Joseph Nahmias
var b = 0;
var t = list.length - 1;
var swap = true;
while(swap) {
swap = false;
for(var i = b; i < t; ++i) {
if ( comp_func(list[i], list[i+1]) > 0 ) {
var q = list[i]; list[i] = list[i+1]; list[i+1] = q;
swap = true;
}
} // for
t--;
if (!swap) break;
for(var i = t; i > b; --i) {
if ( comp_func(list[i], list[i-1]) < 0 ) {
var q = list[i]; list[i] = list[i-1]; list[i-1] = q;
swap = true;
}
} // for
b++;
} // while(swap)
}
}
/* ******************************************************************
Supporting functions: bundled here to avoid depending on a library
****************************************************************** */
// Dean Edwards/Matthias Miller/John Resig
/* for Mozilla/Opera9 */
if (document.addEventListener) {
document.addEventListener("DOMContentLoaded", sorttable.init, false);
}
/* for Internet Explorer */
/*@cc_on @*/
/*@if (@_win32)
document.write("<script id=__ie_onload defer src=javascript:void(0)><\/script>");
var script = document.getElementById("__ie_onload");
script.onreadystatechange = function() {
if (this.readyState == "complete") {
sorttable.init(); // call the onload handler
}
};
/*@end @*/
/* for Safari */
if (/WebKit/i.test(navigator.userAgent)) { // sniff
var _timer = setInterval(function() {
if (/loaded|complete/.test(document.readyState)) {
sorttable.init(); // call the onload handler
}
}, 10);
}
/* for other browsers */
window.onload = sorttable.init;
// written by Dean Edwards, 2005
// with input from Tino Zijdel, Matthias Miller, Diego Perini
// http://dean.edwards.name/weblog/2005/10/add-event/
function dean_addEvent(element, type, handler) {
if (element.addEventListener) {
element.addEventListener(type, handler, false);
} else {
// assign each event handler a unique ID
if (!handler.$$guid) handler.$$guid = dean_addEvent.guid++;
// create a hash table of event types for the element
if (!element.events) element.events = {};
// create a hash table of event handlers for each element/event pair
var handlers = element.events[type];
if (!handlers) {
handlers = element.events[type] = {};
// store the existing event handler (if there is one)
if (element["on" + type]) {
handlers[0] = element["on" + type];
}
}
// store the event handler in the hash table
handlers[handler.$$guid] = handler;
// assign a global event handler to do all the work
element["on" + type] = handleEvent;
}
};
// a counter used to create unique IDs
dean_addEvent.guid = 1;
function removeEvent(element, type, handler) {
if (element.removeEventListener) {
element.removeEventListener(type, handler, false);
} else {
// delete the event handler from the hash table
if (element.events && element.events[type]) {
delete element.events[type][handler.$$guid];
}
}
};
function handleEvent(event) {
var returnValue = true;
// grab the event object (IE uses a global event object)
event = event || fixEvent(((this.ownerDocument || this.document || this).parentWindow || window).event);
// get a reference to the hash table of event handlers
var handlers = this.events[event.type];
// execute each event handler
for (var i in handlers) {
this.$$handleEvent = handlers[i];
if (this.$$handleEvent(event) === false) {
returnValue = false;
}
}
return returnValue;
};
function fixEvent(event) {
// add W3C standard event methods
event.preventDefault = fixEvent.preventDefault;
event.stopPropagation = fixEvent.stopPropagation;
return event;
};
fixEvent.preventDefault = function() {
this.returnValue = false;
};
fixEvent.stopPropagation = function() {
this.cancelBubble = true;
}
// Dean's forEach: http://dean.edwards.name/base/forEach.js
/*
forEach, version 1.0
Copyright 2006, Dean Edwards
License: http://www.opensource.org/licenses/mit-license.php
*/
// array-like enumeration
if (!Array.forEach) { // mozilla already supports this
Array.forEach = function(array, block, context) {
for (var i = 0; i < array.length; i++) {
block.call(context, array[i], i, array);
}
};
}
// generic enumeration
Function.prototype.forEach = function(object, block, context) {
for (var key in object) {
if (typeof this.prototype[key] == "undefined") {
block.call(context, object[key], key, object);
}
}
};
// character enumeration
String.forEach = function(string, block, context) {
Array.forEach(string.split(""), function(chr, index) {
block.call(context, chr, index, string);
});
};
// globally resolve forEach enumeration
var forEach = function(object, block, context) {
if (object) {
var resolve = Object; // default
if (object instanceof Function) {
// functions have a "length" property
resolve = Function;
} else if (object.forEach instanceof Function) {
// the object implements a custom forEach method so use that
object.forEach(block, context);
return;
} else if (typeof object == "string") {
// the object is a string
resolve = String;
} else if (typeof object.length == "number") {
// the object is array-like
resolve = Array;
}
resolve.forEach(object, block, context);
}
};

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@ -8,84 +8,58 @@
{{ $flags := .Flags}}
{{range $gamemode := $gamemodes -}}
<div class="content-item-inner2 d-none d-md-block">
<div class="content-item-inner3">
<div class="content-item-inner4">
<h2>{{$gamemode.Name}}</h2>
</div>
<div class="content-item-inner5">
<h2>Map</h2>
</div>
<div class="content-item-inner6">
<h2>Players</h2>
</div>
</div>
<ul>
{{range $server := $servers -}}
{{if eq $gamemode.ID $server.GamemodeID -}}
{{if ne $server.Map "Server didn't reply." -}}
<li>
<div class="text-truncate">
<a href="steam://connect/{{$server.ServerIP}}">
{{range $flag := $flags -}}
{{if eq $server.ServerIP $flag.ServerIP -}}
<img src="https://flagcdn.com/w40/{{$flag.Flag}}.png" srcset="https://flagcdn.com/w80/{{$flag.Flag}}.png" 2x>
{{- end}}
{{- end}}
{{$server.Name}}</a>
</div>
<div class="text-truncate">
<p>{{$server.Map}}</a>
</div>
<div class="text-truncate">
<p>{{$server.Players}}/{{$server.MaxPlayers}}</a>
</div>
</li>
{{- end}}
{{- end}}
{{- end}}
</ul>
</div>
<!-- for mobile -->
<div class="table-responsive">
<table class="sortable">
<tr class="content-item-inner3">
<th class="content-item-inner4"><h2>{{$gamemode.Name}}</h2></th>
<th class="content-item-inner5"><h2>Map</h2></th>
<th class="content-item-inner6"><h2>Players</h2></th>
</tr>
{{range $server := $servers -}}
{{if eq $gamemode.ID $server.GamemodeID -}}
{{if ne $server.Map "Server didn't reply." -}}
<tr class="text-truncate">
<td><a href="steam://connect/{{$server.ServerIP}}">
{{range $flag := $flags -}}
{{if eq $server.ServerIP $flag.ServerIP -}}
<img src="https://flagcdn.com/w40/{{$flag.Flag}}.png" srcset="https://flagcdn.com/w80/{{$flag.Flag}}.png" 2x>
{{- end}}
{{- end}}
{{$server.Name}}</a></td>
<td><p>{{$server.Map}}</p></td>
<td><p>{{$server.Players}}/{{$server.MaxPlayers}}</p></td>
</tr>
{{- end}}
{{- end}}
{{- end}}
</table>
</div>
<div class="table-responsive">
<div class="content-item-inner2 d-md-none">
<div class="content-item-inner3">
<div class="content-item-inner4">
<h2>{{$gamemode.Name}}</h2>
</div>
<div class="content-item-inner5">
<h2>Map</h2>
</div>
<div class="content-item-inner6">
<h2>Players</h2>
</div>
</div>
{{range $server := $servers -}}
{{if eq $gamemode.ID $server.GamemodeID -}}
{{if ne $server.Map "Server didn't reply." -}}
<ul>
<li>
<div class="text-truncate">
<a href="steam://connect/{{$server.ServerIP}}">
{{range $flag := $flags -}}
{{if eq $server.ServerIP $flag.ServerIP -}}
<img src="https://flagcdn.com/w40/{{$flag.Flag}}.png" srcset="https://flagcdn.com/w80/{{$flag.Flag}}.png" 2x>
{{- end}}
{{- end}}
{{$server.Name}}</a>
</div>
<div class="text-truncate">
<a href="">{{$server.Map}}</a>
</div>
<div class="text-truncate">
<a href="">{{$server.Players}}/{{$server.MaxPlayers}}</a>
</div>
</li>
</ul>
{{- end}}
{{- end}}
{{- end}}
<table class="sortable">
<tr class="content-item-inner3">
<th class="content-item-inner4"><h2>{{$gamemode.Name}}</h2></th>
<th class="content-item-inner5"><h2>Map</h2></th>
<th class="content-item-inner6"><h2>Players</h2></th>
</tr>
{{range $server := $servers -}}
{{if eq $gamemode.ID $server.GamemodeID -}}
{{if ne $server.Map "Server didn't reply." -}}
<tr class="text-truncate">
<td><a href="steam://connect/{{$server.ServerIP}}">
{{range $flag := $flags -}}
{{if eq $server.ServerIP $flag.ServerIP -}}
<img src="https://flagcdn.com/w40/{{$flag.Flag}}.png" srcset="https://flagcdn.com/w80/{{$flag.Flag}}.png" 2x>
{{- end}}
{{- end}}
{{$server.Name}}</a></td>
<td><p>{{$server.Map}}</p></td>
<td><p>{{$server.Players}}/{{$server.MaxPlayers}}</p></td>
</tr>
{{- end}}
{{- end}}
{{- end}}
</table>
</div>
</div>
{{- end}}
{{end}}

View File

@ -23,6 +23,7 @@
<link rel="shortcut icon" type="image/x-icon" href="/favicon.ico"/>
<link rel="stylesheet" href="css/bootstrap.css" />
<link rel="stylesheet" href="style.css" />
<script src="js/sorttable.js"></script>
</head>
<body>

View File

@ -11,86 +11,60 @@
{{range $gamemodeCount := $gamemodesCount -}}
{{if eq $gamemode.ID $gamemodeCount.ID -}}
<div class="content-item-inner2 d-none d-md-block">
<div class="content-item-inner3">
<div class="content-item-inner4">
<h2>{{$gamemode.Name}}</h2>
</div>
<div class="content-item-inner5">
<h2>Map</h2>
</div>
<div class="content-item-inner6">
<h2>Players</h2>
</div>
</div>
<ul>
{{range $server := $servers -}}
{{if eq $gamemode.ID $server.GamemodeID -}}
{{if ne $server.Map "Server didn't reply." -}}
<li>
<div class="text-truncate">
<a href="steam://connect/{{$server.ServerIP}}">
{{range $flag := $flags -}}
{{if eq $server.ServerIP $flag.ServerIP -}}
<img src="https://flagcdn.com/w40/{{$flag.Flag}}.png" srcset="https://flagcdn.com/w80/{{$flag.Flag}}.png" 2x>
{{- end}}
{{- end}}
{{$server.Name}}</a>
</div>
<div class="text-truncate">
<p>{{$server.Map}}</a>
</div>
<div class="text-truncate">
<p>{{$server.Players}}/{{$server.MaxPlayers}}</a>
</div>
</li>
{{- end}}
{{- end}}
{{- end}}
</ul>
</div>
<!-- for mobile -->
<div class="table-responsive">
<table class="sortable">
<tr class="content-item-inner3">
<th class="content-item-inner4"><h2>{{$gamemode.Name}}</h2></th>
<th class="content-item-inner5"><h2>Map</h2></th>
<th class="content-item-inner6"><h2>Players</h2></th>
</tr>
{{range $server := $servers -}}
{{if eq $gamemode.ID $server.GamemodeID -}}
{{if ne $server.Map "Server didn't reply." -}}
<tr class="text-truncate">
<td><a href="steam://connect/{{$server.ServerIP}}">
{{range $flag := $flags -}}
{{if eq $server.ServerIP $flag.ServerIP -}}
<img src="https://flagcdn.com/w40/{{$flag.Flag}}.png" srcset="https://flagcdn.com/w80/{{$flag.Flag}}.png" 2x>
{{- end}}
{{- end}}
{{$server.Name}}</a></td>
<td><p>{{$server.Map}}</p></td>
<td><p>{{$server.Players}}/{{$server.MaxPlayers}}</p></td>
</tr>
{{- end}}
{{- end}}
{{- end}}
</table>
</div>
<div class="table-responsive">
<div class="content-item-inner2 d-md-none">
<div class="content-item-inner3">
<div class="content-item-inner4">
<h2>{{$gamemode.Name}}</h2>
</div>
<div class="content-item-inner5">
<h2>Map</h2>
</div>
<div class="content-item-inner6">
<h2>Players</h2>
</div>
</div>
{{range $server := $servers -}}
{{if eq $gamemode.ID $server.GamemodeID -}}
{{if ne $server.Map "Server didn't reply." -}}
<ul>
<li>
<div class="text-truncate">
<a href="steam://connect/{{$server.ServerIP}}">
{{range $flag := $flags -}}
{{if eq $server.ServerIP $flag.ServerIP -}}
<img src="https://flagcdn.com/w40/{{$flag.Flag}}.png" srcset="https://flagcdn.com/w80/{{$flag.Flag}}.png" 2x>
{{- end}}
{{- end}}
{{$server.Name}}</a>
</div>
<div class="text-truncate">
<a href="">{{$server.Map}}</a>
</div>
<div class="text-truncate">
<a href="">{{$server.Players}}/{{$server.MaxPlayers}}</a>
</div>
</li>
</ul>
{{- end}}
{{- end}}
{{- end}}
<table class="sortable">
<tr class="content-item-inner3">
<th class="content-item-inner4"><h2>{{$gamemode.Name}}</h2></th>
<th class="content-item-inner5"><h2>Map</h2></th>
<th class="content-item-inner6"><h2>Players</h2></th>
</tr>
{{range $server := $servers -}}
{{if eq $gamemode.ID $server.GamemodeID -}}
{{if ne $server.Map "Server didn't reply." -}}
<tr class="text-truncate">
<td><a href="steam://connect/{{$server.ServerIP}}">
{{range $flag := $flags -}}
{{if eq $server.ServerIP $flag.ServerIP -}}
<img src="https://flagcdn.com/w40/{{$flag.Flag}}.png" srcset="https://flagcdn.com/w80/{{$flag.Flag}}.png" 2x>
{{- end}}
{{- end}}
{{$server.Name}}</a></td>
<td><p>{{$server.Map}}</p></td>
<td><p>{{$server.Players}}/{{$server.MaxPlayers}}</p></td>
</tr>
{{- end}}
{{- end}}
{{- end}}
</table>
</div>
</div>
{{- end}}
{{- end}}
{{- end}}
{{end}}

View File

@ -20,6 +20,7 @@ func NewHandler(store steamServer.Store) *Handler {
h.Get("/favicon.ico", faviconHandler)
h.Get("/style.css", maincssHandler)
h.Get("/css/bootstrap.css", bootstrapHandler)
h.Get("/js/sorttable.js", sorttableHandler)
h.Get("/images/01.png", arrowHandler)
h.Get("/", h.Home())
@ -49,6 +50,10 @@ func bootstrapHandler(w http.ResponseWriter, r *http.Request) {
http.ServeFile(w, r, "static/css/bootstrap.css")
}
func sorttableHandler(w http.ResponseWriter, r *http.Request) {
http.ServeFile(w, r, "static/js/sorttable.js")
}
func arrowHandler(w http.ResponseWriter, r *http.Request) {
http.ServeFile(w, r, "static/images/01.png")
}