package steamServer import ( "github.com/google/uuid" ) type Server struct { ID uuid.UUID `db:"id"` RegionID uuid.UUID `db:"region_id"` GamemodeID uuid.UUID `db:"gamemode_id"` AppID int `db:"app_id"` ServerIP string `db:"server_ip"` Name string `db:"name"` Map string `db:"map"` Players int `db:"players"` MaxPlayers int `db:"max_players"` } type Region struct { ID uuid.UUID `db:"id"` Name string `db:"name"` } type Gamemode struct { ID uuid.UUID `db:"id"` Name string `db:"name"` } type ServerStore interface { Server(id uuid.UUID) (Server, error) Servers() ([]Server, error) ServersByRegion(regionID uuid.UUID) ([]Server, error) ServersByRegionAndGamemode(regionID uuid.UUID, gamemodeID uuid.UUID) ([]Server, error) ServersByGamemode(gamemodeID uuid.UUID) ([]Server, error) CreateServer(ser *Server) error UpdateServerByQuery(ser *Server, server_ip string) error } type RegionStore interface { Region(name string) (Region, error) } type GamemodeStore interface { Gamemode(name string) (Gamemode, error) Gamemodes() ([]Gamemode, error) } type Store interface { ServerStore RegionStore GamemodeStore }