70 lines
1.7 KiB
Go
70 lines
1.7 KiB
Go
package steamServer
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import (
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"github.com/google/uuid"
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)
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type Server struct {
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ID uuid.UUID `db:"id"`
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RegionID uuid.UUID `db:"region_id"`
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GamemodeID uuid.UUID `db:"gamemode_id"`
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AppID uint16 `db:"app_id"`
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ServerIP string `db:"server_ip"`
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Name string `db:"name"`
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Map string `db:"map"`
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Players uint8 `db:"players"`
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MaxPlayers uint8 `db:"max_players"`
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}
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type Region struct {
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ID uuid.UUID `db:"id"`
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Name string `db:"name"`
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}
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type Gamemode struct {
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ID uuid.UUID `db:"id"`
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Name string `db:"name"`
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}
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type Flag struct {
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ServerIP string `db:"server_ip"`
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Flag string `db:"flag"`
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}
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type GamemodeCount struct {
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ID uuid.UUID `db:"gamemode_id"`
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Count int `db:"count"`
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}
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type ServerStore interface {
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Server(id uuid.UUID) (Server, error)
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Servers() ([]Server, error)
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ServersByRegion(regionID uuid.UUID) ([]Server, error)
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ServersByRegionAndGamemode(regionID uuid.UUID, gamemodeID uuid.UUID) ([]Server, error)
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ServersByGamemode(gamemodeID uuid.UUID) ([]Server, error)
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CreateServer(ser *Server) error
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UpdateServerByQuery(ser *Server, server_ip string) error
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}
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type RegionStore interface {
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Region(name string) (Region, error)
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}
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type GamemodeStore interface {
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Gamemode(name string) (Gamemode, error)
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Gamemodes() ([]Gamemode, error)
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GamemodeCount(region_id uuid.UUID) ([]GamemodeCount, error)
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}
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type FlagStore interface {
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Flag(server_ip string) (Flag, error)
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Flags() ([]Flag, error)
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}
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type Store interface {
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ServerStore
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RegionStore
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GamemodeStore
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FlagStore
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}
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