283 lines
7.6 KiB
Go
283 lines
7.6 KiB
Go
package web
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import (
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"html/template"
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"net/http"
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"git.snrd.de/Spaenny/steamServer"
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"github.com/go-chi/chi"
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"github.com/go-chi/chi/middleware"
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)
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func NewHandler(store steamServer.Store) *Handler {
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h := &Handler {
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Mux: chi.NewMux(),
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store: store,
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}
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h.Use(middleware.Logger)
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h.Get("/favicon.ico", faviconHandler)
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h.Get("/style.css", maincssHandler)
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h.Get("/css/bootstrap.css", bootstrapHandler)
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h.Get("/images/01.png", arrowHandler)
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h.Get("/", h.Home())
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h.Get("/europe", h.Europe())
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h.Get("/america", h.America())
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h.Get("/australia", h.Australia())
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h.Get("/asia", h.Asia())
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return h
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}
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type Handler struct {
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*chi.Mux
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store steamServer.Store
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}
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func faviconHandler(w http.ResponseWriter, r *http.Request) {
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http.ServeFile(w, r, "static/favicon.ico")
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}
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func maincssHandler(w http.ResponseWriter, r *http.Request) {
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http.ServeFile(w, r, "static/css/style.css")
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}
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func bootstrapHandler(w http.ResponseWriter, r *http.Request) {
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http.ServeFile(w, r, "static/css/bootstrap.css")
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}
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func arrowHandler(w http.ResponseWriter, r *http.Request) {
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http.ServeFile(w, r, "static/images/01.png")
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}
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func (h *Handler) Home() http.HandlerFunc {
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type data struct {
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Region string
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Servers []steamServer.Server
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Gamemodes []steamServer.Gamemode
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Flags []steamServer.Flag
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}
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tmpl := template.Must(template.ParseFiles("templates/layout.html", "templates/home.html"))
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return func(w http.ResponseWriter, r *http.Request) {
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ss, err := h.store.Servers()
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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return
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}
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gg, err := h.store.Gamemodes()
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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ff, err := h.store.Flags()
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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tmpl.Execute(w, data {
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Region: "All Regions",
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Servers: ss,
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Gamemodes: gg,
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Flags: ff,
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})
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}
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}
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func (h *Handler) Europe() http.HandlerFunc {
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type data struct {
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Region string
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Servers []steamServer.Server
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Gamemodes []steamServer.Gamemode
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GamemodeCount []steamServer.GamemodeCount
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Flags []steamServer.Flag
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}
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tmpl := template.Must(template.ParseFiles("templates/layout.html", "templates/region.html"))
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return func(w http.ResponseWriter, r *http.Request) {
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reg, err := h.store.Region("Europe")
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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return
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}
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gg, err := h.store.Gamemodes()
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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ss, err := h.store.ServersByRegion(reg.ID)
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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return
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}
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ff, err := h.store.Flags()
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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c, err := h.store.GamemodeCount(reg.ID)
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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tmpl.Execute(w, data {
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Region: "Europe",
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Servers: ss,
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Gamemodes: gg,
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GamemodeCount: c,
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Flags: ff,
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})
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}
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}
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func (h *Handler) America() http.HandlerFunc {
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type data struct {
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Region string
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Servers []steamServer.Server
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Gamemodes []steamServer.Gamemode
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GamemodeCount []steamServer.GamemodeCount
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Flags []steamServer.Flag
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}
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tmpl := template.Must(template.ParseFiles("templates/layout.html", "templates/region.html"))
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return func(w http.ResponseWriter, r *http.Request) {
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reg, err := h.store.Region("North America")
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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return
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}
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gg, err := h.store.Gamemodes()
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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ss, err := h.store.ServersByRegion(reg.ID)
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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return
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}
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ff, err := h.store.Flags()
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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c, err := h.store.GamemodeCount(reg.ID)
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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tmpl.Execute(w, data {
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Region: "North America",
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Servers: ss,
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Gamemodes: gg,
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GamemodeCount: c,
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Flags: ff,
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})
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}
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}
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func (h *Handler) Asia() http.HandlerFunc {
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type data struct {
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Region string
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Servers []steamServer.Server
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Gamemodes []steamServer.Gamemode
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GamemodeCount []steamServer.GamemodeCount
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Flags []steamServer.Flag
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}
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tmpl := template.Must(template.ParseFiles("templates/layout.html", "templates/region.html"))
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return func(w http.ResponseWriter, r *http.Request) {
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reg, err := h.store.Region("Asia")
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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return
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}
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gg, err := h.store.Gamemodes()
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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ss, err := h.store.ServersByRegion(reg.ID)
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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return
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}
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ff, err := h.store.Flags()
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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c, err := h.store.GamemodeCount(reg.ID)
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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tmpl.Execute(w, data {
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Region: "Asia",
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Servers: ss,
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Gamemodes: gg,
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GamemodeCount: c,
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Flags: ff,
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})
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}
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}
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func (h *Handler) Australia() http.HandlerFunc {
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type data struct {
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Region string
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Servers []steamServer.Server
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Gamemodes []steamServer.Gamemode
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GamemodeCount []steamServer.GamemodeCount
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Flags []steamServer.Flag
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}
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tmpl := template.Must(template.ParseFiles("templates/layout.html", "templates/region.html"))
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return func(w http.ResponseWriter, r *http.Request) {
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reg, err := h.store.Region("Australia")
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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return
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}
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gg, err := h.store.Gamemodes()
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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ss, err := h.store.ServersByRegion(reg.ID)
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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return
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}
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ff, err := h.store.Flags()
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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c, err := h.store.GamemodeCount(reg.ID)
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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tmpl.Execute(w, data {
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Region: "Australia",
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Servers: ss,
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Gamemodes: gg,
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GamemodeCount: c,
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Flags: ff,
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})
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}
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}
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