steamServer/main.go

47 lines
811 B
Go

package main
import (
"encoding/json"
"fmt"
)
type Server struct {
AppID int `json:"AppID"`
Name string `json:"Name"`
Map string `json:"Map"`
Players int `json:"Players"`
MaxPlayers int `json:"MaxPlayers"`
}
func main() {
serverJSON := `{
"Protocol": 17,
"Name": "Spenny.TF | DM #1",
"Map": "cp_process_final",
"Folder": "tf",
"Game": "TFTrue deathmatch ",
"AppID": 440,
"Players": 0,
"MaxPlayers": 8,
"Bots": 0,
"ServerType": 1,
"ServerOS": 1,
"Visibility": false,
"VAC": true,
"Version": "6774624",
"EDF": 177,
"ExtendedServerInfo": {
"Port": 27015,
"SteamID": 90151367621494793,
"Keywords": "cp,nocrits",
"GameID": 440
}
}`
var server Server
json.Unmarshal([]byte(serverJSON), &server)
fmt.Println(server)
}