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Marlin-Artillery-M600/Marlin/src/lcd/menu/game/game.h

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/**
* Marlin 3D Printer Firmware
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* Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "../../../inc/MarlinConfigPre.h"
#include "../../dogm/ultralcd_DOGM.h"
#include "../../lcdprint.h"
#include "../../ultralcd.h"
//#define MUTE_GAMES
#ifdef MUTE_GAMES
#define _BUZZ(D,F) NOOP
#else
#define _BUZZ(D,F) BUZZ(D,F)
#endif
#if HAS_GAME_MENU
void menu_game();
#endif
#if ENABLED(MARLIN_BRICKOUT)
#include "brickout.h"
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#endif
#if ENABLED(MARLIN_INVADERS)
#include "invaders.h"
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#endif
#if ENABLED(MARLIN_MAZE)
#include "maze.h"
#endif
#if ENABLED(MARLIN_SNAKE)
#include "snake.h"
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#endif
// Pool game data to save SRAM
union MarlinGameData {
#if ENABLED(MARLIN_BRICKOUT)
brickout_data_t brickout;
#endif
#if ENABLED(MARLIN_INVADERS)
invaders_data_t invaders;
#endif
#if ENABLED(MARLIN_SNAKE)
snake_data_t snake;
#endif
#if ENABLED(MARLIN_MAZE)
maze_data_t maze;
#endif
};
extern MarlinGameData marlin_game_data;