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Marlin-Artillery-M600/Marlin/src/lcd/ultralcd.cpp

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/**
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* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "../inc/MarlinConfigPre.h"
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// These displays all share the MarlinUI class
#if HAS_SPI_LCD || ENABLED(MALYAN_LCD) || ENABLED(EXTENSIBLE_UI)
#include "ultralcd.h"
MarlinUI ui;
#include "../sd/cardreader.h"
#if ENABLED(EXTENSIBLE_UI)
#define START_OF_UTF8_CHAR(C) (((C) & 0xC0u) != 0x80u)
#endif
#endif
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#if HAS_SPI_LCD
#if ENABLED(STATUS_MESSAGE_SCROLLING)
uint8_t MarlinUI::status_scroll_offset; // = 0
#if LONG_FILENAME_LENGTH > CHARSIZE * 2 * (LCD_WIDTH)
#define MAX_MESSAGE_LENGTH LONG_FILENAME_LENGTH
#else
#define MAX_MESSAGE_LENGTH CHARSIZE * 2 * (LCD_WIDTH)
#endif
#else
#define MAX_MESSAGE_LENGTH CHARSIZE * (LCD_WIDTH)
#endif
#elif ENABLED(EXTENSIBLE_UI)
#define MAX_MESSAGE_LENGTH 63
#endif
#ifdef MAX_MESSAGE_LENGTH
uint8_t MarlinUI::status_message_level; // = 0
char MarlinUI::status_message[MAX_MESSAGE_LENGTH + 1];
#endif
#if ENABLED(LCD_SET_PROGRESS_MANUALLY)
uint8_t MarlinUI::progress_bar_percent; // = 0
#endif
#if HAS_SPI_LCD
#if HAS_GRAPHICAL_LCD
#include "dogm/ultralcd_DOGM.h"
#endif
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#include "lcdprint.h"
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#include "../sd/cardreader.h"
#include "../module/temperature.h"
#include "../module/planner.h"
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#include "../module/printcounter.h"
#include "../module/motion.h"
#include "../gcode/queue.h"
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#include "../Marlin.h"
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#if ENABLED(POWER_LOSS_RECOVERY)
#include "../feature/power_loss_recovery.h"
#endif
#if ENABLED(AUTO_BED_LEVELING_UBL)
#include "../feature/bedlevel/bedlevel.h"
#endif
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#if HAS_BUZZER
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#include "../libs/buzzer.h"
#endif
#if HAS_ENCODER_ACTION
volatile uint8_t MarlinUI::buttons;
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#if HAS_SLOW_BUTTONS
volatile uint8_t MarlinUI::slow_buttons;
#endif
#endif
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#if ENABLED(SDSUPPORT) && PIN_EXISTS(SD_DETECT)
uint8_t lcd_sd_status;
#endif
#if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS
bool MarlinUI::defer_return_to_status;
#endif
uint8_t MarlinUI::lcd_status_update_delay = 1; // First update one loop delayed
#if ENABLED(FILAMENT_LCD_DISPLAY) && ENABLED(SDSUPPORT)
millis_t MarlinUI::next_filament_display; // = 0
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#endif
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millis_t next_button_update_ms;
#if HAS_GRAPHICAL_LCD
bool MarlinUI::drawing_screen, MarlinUI::first_page; // = false
#endif
// Encoder Handling
#if HAS_ENCODER_ACTION
uint32_t MarlinUI::encoderPosition;
volatile int8_t encoderDiff; // Updated in update_buttons, added to encoderPosition every LCD update
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#endif
#if HAS_LCD_MENU
#include "menu/menu.h"
#include "../sd/cardreader.h"
#if ENABLED(SDSUPPORT)
#if ENABLED(SCROLL_LONG_FILENAMES)
uint8_t MarlinUI::filename_scroll_pos, MarlinUI::filename_scroll_max;
#endif
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const char * MarlinUI::scrolled_filename(CardReader &theCard, const uint8_t maxlen, uint8_t hash, const bool doScroll) {
const char *outstr = theCard.longest_filename();
if (theCard.longFilename[0]) {
#if ENABLED(SCROLL_LONG_FILENAMES)
if (doScroll) {
for (uint8_t l = FILENAME_LENGTH; l--;)
hash = ((hash << 1) | (hash >> 7)) ^ theCard.filename[l]; // rotate, xor
static uint8_t filename_scroll_hash;
if (filename_scroll_hash != hash) { // If the hash changed...
filename_scroll_hash = hash; // Save the new hash
filename_scroll_max = MAX(0, utf8_strlen(theCard.longFilename) - maxlen); // Update the scroll limit
filename_scroll_pos = 0; // Reset scroll to the start
lcd_status_update_delay = 8; // Don't scroll right away
}
outstr += filename_scroll_pos;
}
#else
theCard.longFilename[maxlen] = '\0'; // cutoff at screen edge
#endif
}
return outstr;
}
#endif
screenFunc_t MarlinUI::currentScreen; // Initialized in CTOR
#if ENABLED(ENCODER_RATE_MULTIPLIER)
bool MarlinUI::encoderRateMultiplierEnabled;
millis_t MarlinUI::lastEncoderMovementMillis = 0;
void MarlinUI::enable_encoder_multiplier(const bool onoff) {
encoderRateMultiplierEnabled = onoff;
lastEncoderMovementMillis = 0;
}
#endif
#if ENABLED(REVERSE_MENU_DIRECTION)
int8_t MarlinUI::encoderDirection = 1;
#endif
bool MarlinUI::lcd_clicked;
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float move_menu_scale;
bool MarlinUI::use_click() {
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const bool click = lcd_clicked;
lcd_clicked = false;
return click;
}
#if ENABLED(AUTO_BED_LEVELING_UBL) || ENABLED(G26_MESH_VALIDATION)
bool MarlinUI::external_control; // = false
void MarlinUI::wait_for_release() {
while (button_pressed()) safe_delay(50);
safe_delay(50);
}
#endif
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#endif
void MarlinUI::init() {
init_lcd();
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#if HAS_DIGITAL_BUTTONS
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#if BUTTON_EXISTS(EN1)
SET_INPUT_PULLUP(BTN_EN1);
#endif
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#if BUTTON_EXISTS(EN2)
SET_INPUT_PULLUP(BTN_EN2);
#endif
#if BUTTON_EXISTS(ENC)
SET_INPUT_PULLUP(BTN_ENC);
#endif
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#if BUTTON_EXISTS(UP)
SET_INPUT(BTN_UP);
#endif
#if BUTTON_EXISTS(DWN)
SET_INPUT(BTN_DWN);
#endif
#if BUTTON_EXISTS(LFT)
SET_INPUT(BTN_LFT);
#endif
#if BUTTON_EXISTS(RT)
SET_INPUT(BTN_RT);
#endif
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#endif // !HAS_DIGITAL_BUTTONS
#if HAS_SHIFT_ENCODER
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#if ENABLED(SR_LCD_2W_NL) // Non latching 2 wire shift register
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SET_OUTPUT(SR_DATA_PIN);
SET_OUTPUT(SR_CLK_PIN);
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#elif defined(SHIFT_CLK)
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SET_OUTPUT(SHIFT_CLK);
OUT_WRITE(SHIFT_LD, HIGH);
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#if defined(SHIFT_EN) && SHIFT_EN >= 0
OUT_WRITE(SHIFT_EN, LOW);
#endif
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SET_INPUT_PULLUP(SHIFT_OUT);
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#endif
#endif // HAS_SHIFT_ENCODER
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#if ENABLED(SDSUPPORT) && PIN_EXISTS(SD_DETECT)
SET_INPUT_PULLUP(SD_DETECT_PIN);
lcd_sd_status = 2; // UNKNOWN
#endif
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#if HAS_ENCODER_ACTION && HAS_SLOW_BUTTONS
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slow_buttons = 0;
#endif
update_buttons();
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#if HAS_ENCODER_ACTION
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encoderDiff = 0;
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#endif
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}
bool MarlinUI::get_blink() {
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static uint8_t blink = 0;
static millis_t next_blink_ms = 0;
millis_t ms = millis();
if (ELAPSED(ms, next_blink_ms)) {
blink ^= 0xFF;
next_blink_ms = ms + 1000 - (LCD_UPDATE_INTERVAL) / 2;
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}
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return blink != 0;
}
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////////////////////////////////////////////
///////////// Keypad Handling //////////////
////////////////////////////////////////////
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#if ENABLED(REPRAPWORLD_KEYPAD) && HAS_ENCODER_ACTION
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volatile uint8_t MarlinUI::keypad_buttons;
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#if HAS_LCD_MENU && !HAS_ADC_BUTTONS
void lcd_move_x();
void lcd_move_y();
void lcd_move_z();
void _reprapworld_keypad_move(const AxisEnum axis, const int16_t dir) {
move_menu_scale = REPRAPWORLD_KEYPAD_MOVE_STEP;
encoderPosition = dir;
switch (axis) {
case X_AXIS: lcd_move_x(); break;
case Y_AXIS: lcd_move_y(); break;
case Z_AXIS: lcd_move_z();
default: break;
}
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}
#endif
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bool MarlinUI::handle_keypad() {
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#if HAS_ADC_BUTTONS
#define ADC_MIN_KEY_DELAY 100
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if (keypad_buttons) {
#if HAS_ENCODER_ACTION
refresh(LCDVIEW_REDRAW_NOW);
#if HAS_LCD_MENU
if (encoderDirection == -1) { // ADC_KEYPAD forces REVERSE_MENU_DIRECTION, so this indicates menu navigation
if (RRK(EN_KEYPAD_UP)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM;
else if (RRK(EN_KEYPAD_DOWN)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
else if (RRK(EN_KEYPAD_RIGHT)) { return_to_status(); quick_feedback(); }
}
else
#endif
{
#if HAS_LCD_MENU
if (RRK(EN_KEYPAD_UP)) encoderPosition -= ENCODER_PULSES_PER_STEP;
else if (RRK(EN_KEYPAD_DOWN)) encoderPosition += ENCODER_PULSES_PER_STEP;
else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
else if (RRK(EN_KEYPAD_RIGHT)) encoderPosition = 0;
#else
if (RRK(EN_KEYPAD_UP) || RRK(EN_KEYPAD_LEFT)) encoderPosition -= ENCODER_PULSES_PER_STEP;
else if (RRK(EN_KEYPAD_DOWN) || RRK(EN_KEYPAD_RIGHT)) encoderPosition += ENCODER_PULSES_PER_STEP;
#endif
}
#endif
next_button_update_ms = millis() + ADC_MIN_KEY_DELAY;
return true;
}
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#else // !HAS_ADC_BUTTONS
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static uint8_t keypad_debounce = 0;
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if (!RRK( EN_KEYPAD_F1 | EN_KEYPAD_F2
| EN_KEYPAD_F3 | EN_KEYPAD_DOWN
| EN_KEYPAD_RIGHT | EN_KEYPAD_MIDDLE
| EN_KEYPAD_UP | EN_KEYPAD_LEFT )
) {
if (keypad_debounce > 0) keypad_debounce--;
}
else if (!keypad_debounce) {
keypad_debounce = 2;
const bool homed = all_axes_homed();
#if HAS_LCD_MENU
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if (RRK(EN_KEYPAD_MIDDLE)) goto_screen(menu_move);
#if DISABLED(DELTA) && Z_HOME_DIR == -1
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if (RRK(EN_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1);
#endif
if (homed) {
#if ENABLED(DELTA) || Z_HOME_DIR != -1
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if (RRK(EN_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1);
#endif
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if (RRK(EN_KEYPAD_F3)) _reprapworld_keypad_move(Z_AXIS, -1);
if (RRK(EN_KEYPAD_LEFT)) _reprapworld_keypad_move(X_AXIS, -1);
if (RRK(EN_KEYPAD_RIGHT)) _reprapworld_keypad_move(X_AXIS, 1);
if (RRK(EN_KEYPAD_DOWN)) _reprapworld_keypad_move(Y_AXIS, 1);
if (RRK(EN_KEYPAD_UP)) _reprapworld_keypad_move(Y_AXIS, -1);
}
#endif // HAS_LCD_MENU
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if (!homed && RRK(EN_KEYPAD_F1)) enqueue_and_echo_commands_P(PSTR("G28"));
return true;
}
#endif // !ADC_KEYPAD
return false;
}
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#endif // REPRAPWORLD_KEYPAD
/**
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* Status Screen
*
* This is very display-dependent, so the lcd implementation draws this.
*/
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#if ENABLED(LCD_PROGRESS_BAR)
millis_t MarlinUI::progress_bar_ms; // = 0
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#if PROGRESS_MSG_EXPIRE > 0
millis_t MarlinUI::expire_status_ms; // = 0
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#endif
#endif
#if HAS_PRINT_PROGRESS
uint8_t MarlinUI::get_progress() {
#if ENABLED(LCD_SET_PROGRESS_MANUALLY)
uint8_t &progress = progress_bar_percent;
#else
uint8_t progress = 0;
#endif
#if ENABLED(SDSUPPORT)
if (IS_SD_PRINTING()) progress = card.percentDone();
#endif
return progress;
}
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#endif
void MarlinUI::status_screen() {
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#if HAS_LCD_MENU
encoder_direction_normal();
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ENCODER_RATE_MULTIPLY(false);
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#endif
#if ENABLED(LCD_PROGRESS_BAR)
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//
// HD44780 implements the following message blinking and
// message expiration because Status Line and Progress Bar
// share the same line on the display.
//
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#if DISABLED(PROGRESS_MSG_ONCE) || (PROGRESS_MSG_EXPIRE > 0)
#define GOT_MS
const millis_t ms = millis();
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#endif
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// If the message will blink rather than expire...
#if DISABLED(PROGRESS_MSG_ONCE)
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if (ELAPSED(ms, progress_bar_ms + PROGRESS_BAR_MSG_TIME + PROGRESS_BAR_BAR_TIME))
progress_bar_ms = ms;
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#endif
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#if PROGRESS_MSG_EXPIRE > 0
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// Handle message expire
if (expire_status_ms > 0) {
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// Expire the message if a job is active and the bar has ticks
if (get_progress() > 2 && !print_job_timer.isPaused()) {
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if (ELAPSED(ms, expire_status_ms)) {
status_message[0] = '\0';
expire_status_ms = 0;
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}
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}
else {
// Defer message expiration before bar appears
// and during any pause (not just SD)
expire_status_ms += LCD_UPDATE_INTERVAL;
}
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}
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#endif // PROGRESS_MSG_EXPIRE
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#endif // LCD_PROGRESS_BAR
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#if HAS_LCD_MENU
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if (use_click()) {
#if ENABLED(FILAMENT_LCD_DISPLAY) && ENABLED(SDSUPPORT)
next_filament_display = millis() + 5000UL; // Show status message for 5s
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#endif
goto_screen(menu_main);
init_lcd(); // May revive the LCD if static electricity killed it
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return;
}
#endif // HAS_LCD_MENU
#if ENABLED(ULTIPANEL_FEEDMULTIPLY)
const int16_t old_frm = feedrate_percentage;
int16_t new_frm = old_frm + (int32_t)encoderPosition;
// Dead zone at 100% feedrate
if (old_frm == 100) {
if ((int32_t)encoderPosition > ENCODER_FEEDRATE_DEADZONE)
new_frm -= ENCODER_FEEDRATE_DEADZONE;
else if ((int32_t)encoderPosition < -(ENCODER_FEEDRATE_DEADZONE))
new_frm += ENCODER_FEEDRATE_DEADZONE;
else
new_frm = old_frm;
}
else if ((old_frm < 100 && new_frm > 100) || (old_frm > 100 && new_frm < 100))
new_frm = 100;
new_frm = constrain(new_frm, 10, 999);
if (old_frm != new_frm) {
feedrate_percentage = new_frm;
encoderPosition = 0;
#if ENABLED(BEEP_ON_FEEDRATE_CHANGE)
static millis_t next_beep;
#ifndef GOT_MS
const millis_t ms = millis();
#endif
if (ELAPSED(ms, next_beep)) {
BUZZ(FEEDRATE_CHANGE_BEEP_DURATION, FEEDRATE_CHANGE_BEEP_FREQUENCY);
next_beep = ms + 500UL;
}
#endif
}
#endif // ULTIPANEL_FEEDMULTIPLY
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draw_status_screen();
}
void MarlinUI::kill_screen(PGM_P lcd_msg) {
init();
set_alert_status_P(lcd_msg);
draw_kill_screen();
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}
void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) {
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#if HAS_LCD_MENU
refresh();
#endif
#if HAS_ENCODER_ACTION
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if (clear_buttons) buttons = 0;
next_button_update_ms = millis() + 500;
#else
UNUSED(clear_buttons);
#endif
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// Buzz and wait. The delay is needed for buttons to settle!
buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
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#if HAS_LCD_MENU
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#if ENABLED(LCD_USE_I2C_BUZZER)
delay(10);
#elif PIN_EXISTS(BEEPER)
for (int8_t i = 5; i--;) { buzzer.tick(); delay(2); }
#endif
#endif
}
////////////////////////////////////////////
/////////////// Manual Move ////////////////
////////////////////////////////////////////
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#if HAS_LCD_MENU
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extern bool no_reentry; // Flag to prevent recursion into menu handlers
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int8_t manual_move_axis = (int8_t)NO_AXIS;
millis_t manual_move_start_time = 0;
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#if IS_KINEMATIC
bool MarlinUI::processing_manual_move = false;
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float manual_move_offset = 0;
#endif
#if E_MANUAL > 1
int8_t MarlinUI::manual_move_e_index = 0;
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#endif
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/**
* If the most recent manual move hasn't been fed to the planner yet,
* and the planner can accept one, send a move immediately.
*/
void MarlinUI::manage_manual_move() {
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if (processing_manual_move) return;
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if (manual_move_axis != (int8_t)NO_AXIS && ELAPSED(millis(), manual_move_start_time) && !planner.is_full()) {
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#if IS_KINEMATIC
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const float old_feedrate = feedrate_mm_s;
feedrate_mm_s = MMM_TO_MMS(manual_feedrate_mm_m[manual_move_axis]);
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#if EXTRUDERS > 1
const int8_t old_extruder = active_extruder;
if (manual_move_axis == E_AXIS) active_extruder = manual_move_e_index;
#endif
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// Set movement on a single axis
set_destination_from_current();
destination[manual_move_axis] += manual_move_offset;
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// Reset for the next move
manual_move_offset = 0;
manual_move_axis = (int8_t)NO_AXIS;
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// DELTA and SCARA machines use segmented moves, which could fill the planner during the call to
// move_to_destination. This will cause idle() to be called, which can then call this function while the
// previous invocation is being blocked. Modifications to manual_move_offset shouldn't be made while
// processing_manual_move is true or the planner will get out of sync.
processing_manual_move = true;
prepare_move_to_destination(); // will call set_current_from_destination()
processing_manual_move = false;
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feedrate_mm_s = old_feedrate;
#if EXTRUDERS > 1
active_extruder = old_extruder;
#endif
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#else
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planner.buffer_line(current_position, MMM_TO_MMS(manual_feedrate_mm_m[manual_move_axis]), manual_move_axis == E_AXIS ? manual_move_e_index : active_extruder);
manual_move_axis = (int8_t)NO_AXIS;
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#endif
}
}
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#endif // HAS_LCD_MENU
/**
* Update the LCD, read encoder buttons, etc.
* - Read button states
* - Check the SD Card slot state
* - Act on RepRap World keypad input
* - Update the encoder position
* - Apply acceleration to the encoder position
* - Do refresh(LCDVIEW_CALL_REDRAW_NOW) on controller events
* - Reset the Info Screen timeout if there's any input
* - Update status indicators, if any
*
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* Run the current LCD menu handler callback function:
* - Call the handler only if lcdDrawUpdate != LCDVIEW_NONE
* - Before calling the handler, LCDVIEW_CALL_NO_REDRAW => LCDVIEW_NONE
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* - Call the menu handler. Menu handlers should do the following:
* - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW and draw the value
* (Encoder events automatically set lcdDrawUpdate for you.)
* - if (should_draw()) { redraw }
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* - Before exiting the handler set lcdDrawUpdate to:
* - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT.
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* - LCDVIEW_REDRAW_NOW to draw now (including remaining stripes).
* - LCDVIEW_CALL_REDRAW_NEXT to draw now and get LCDVIEW_REDRAW_NOW on the next loop.
* - LCDVIEW_CALL_NO_REDRAW to draw now and get LCDVIEW_NONE on the next loop.
* - NOTE: For graphical displays menu handlers may be called 2 or more times per loop,
* so don't change lcdDrawUpdate without considering this.
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*
* After the menu handler callback runs (or not):
* - Clear the LCD if lcdDrawUpdate == LCDVIEW_CLEAR_CALL_REDRAW
* - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually)
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*
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* This function is only called from the main thread.
*/
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LCDViewAction MarlinUI::lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
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bool MarlinUI::detected() {
return
#if (ENABLED(LCD_I2C_TYPE_MCP23017) || ENABLED(LCD_I2C_TYPE_MCP23008)) && defined(DETECT_DEVICE)
lcd.LcdDetected() == 1
#else
true
#endif
;
}
void MarlinUI::update() {
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static uint16_t max_display_update_time = 0;
static millis_t next_lcd_update_ms;
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#if HAS_LCD_MENU
#if LCD_TIMEOUT_TO_STATUS
static millis_t return_to_status_ms = 0;
#endif
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// Handle any queued Move Axis motion
manage_manual_move();
// Update button states for button_pressed(), etc.
// If the state changes the next update may be delayed 300-500ms.
update_buttons();
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// If the action button is pressed...
static bool wait_for_unclick; // = 0
if (!external_control && button_pressed()) {
if (!wait_for_unclick) { // If not waiting for a debounce release:
wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
lcd_clicked = !wait_for_user && !no_reentry; // - Keep the click if not waiting for a user-click
wait_for_user = false; // - Any click clears wait for user
quick_feedback(); // - Always make a click sound
}
}
else wait_for_unclick = false;
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#if HAS_DIGITAL_BUTTONS && BUTTON_EXISTS(BACK)
if (LCD_BACK_CLICKED()) {
quick_feedback();
goto_previous_screen();
}
#endif
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#endif // HAS_LCD_MENU
#if ENABLED(SDSUPPORT) && PIN_EXISTS(SD_DETECT)
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const uint8_t sd_status = (uint8_t)IS_SD_INSERTED();
if (sd_status != lcd_sd_status && detected()) {
uint8_t old_sd_status = lcd_sd_status; // prevent re-entry to this block!
lcd_sd_status = sd_status;
if (sd_status) {
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safe_delay(500); // Some boards need a delay to get settled
card.initsd();
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if (old_sd_status == 2)
card.beginautostart(); // Initial boot
else
set_status_P(PSTR(MSG_SD_INSERTED));
}
else {
card.release();
if (old_sd_status != 2) set_status_P(PSTR(MSG_SD_REMOVED));
}
refresh();
init_lcd(); // May revive the LCD if static electricity killed it
}
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#endif // SDSUPPORT && SD_DETECT_PIN
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const millis_t ms = millis();
if (ELAPSED(ms, next_lcd_update_ms)
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#if HAS_GRAPHICAL_LCD
|| drawing_screen
#endif
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) {
next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL;
#if ENABLED(LCD_HAS_STATUS_INDICATORS)
update_indicators();
#endif
#if HAS_ENCODER_ACTION
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#if HAS_SLOW_BUTTONS
slow_buttons = read_slow_buttons(); // Buttons that take too long to read in interrupt context
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#endif
#if ENABLED(REPRAPWORLD_KEYPAD)
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if (handle_keypad()) {
#if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
#endif
}
#endif
const float abs_diff = ABS(encoderDiff);
const bool encoderPastThreshold = (abs_diff >= (ENCODER_PULSES_PER_STEP));
if (encoderPastThreshold || lcd_clicked) {
if (encoderPastThreshold) {
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#if HAS_LCD_MENU && ENABLED(ENCODER_RATE_MULTIPLIER)
int32_t encoderMultiplier = 1;
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if (encoderRateMultiplierEnabled) {
const float encoderMovementSteps = abs_diff / (ENCODER_PULSES_PER_STEP);
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if (lastEncoderMovementMillis) {
// Note that the rate is always calculated between two passes through the
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// loop and that the abs of the encoderDiff value is tracked.
const float encoderStepRate = encoderMovementSteps / float(ms - lastEncoderMovementMillis) * 1000;
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if (encoderStepRate >= ENCODER_100X_STEPS_PER_SEC) encoderMultiplier = 100;
else if (encoderStepRate >= ENCODER_10X_STEPS_PER_SEC) encoderMultiplier = 10;
#if ENABLED(ENCODER_RATE_MULTIPLIER_DEBUG)
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SERIAL_ECHO_START();
SERIAL_ECHOPAIR("Enc Step Rate: ", encoderStepRate);
SERIAL_ECHOPAIR(" Multiplier: ", encoderMultiplier);
SERIAL_ECHOPAIR(" ENCODER_10X_STEPS_PER_SEC: ", ENCODER_10X_STEPS_PER_SEC);
SERIAL_ECHOPAIR(" ENCODER_100X_STEPS_PER_SEC: ", ENCODER_100X_STEPS_PER_SEC);
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SERIAL_EOL();
#endif
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}
lastEncoderMovementMillis = ms;
} // encoderRateMultiplierEnabled
#else
constexpr int32_t encoderMultiplier = 1;
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#endif // ENCODER_RATE_MULTIPLIER
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encoderPosition += (encoderDiff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP);
encoderDiff = 0;
}
#if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
#endif
refresh(LCDVIEW_REDRAW_NOW);
}
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#endif
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// This runs every ~100ms when idling often enough.
// Instead of tracking changes just redraw the Status Screen once per second.
if (on_status_screen() && !lcd_status_update_delay--) {
lcd_status_update_delay = 9
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#if HAS_GRAPHICAL_LCD
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+ 3
#endif
;
max_display_update_time--;
refresh(LCDVIEW_REDRAW_NOW);
}
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#if HAS_LCD_MENU && ENABLED(SCROLL_LONG_FILENAMES)
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// If scrolling of long file names is enabled and we are in the sd card menu,
// cause a refresh to occur until all the text has scrolled into view.
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if (currentScreen == menu_sdcard && filename_scroll_pos < filename_scroll_max && !lcd_status_update_delay--) {
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lcd_status_update_delay = 6;
refresh(LCDVIEW_REDRAW_NOW);
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filename_scroll_pos++;
#if LCD_TIMEOUT_TO_STATUS
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
#endif
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}
#endif
// then we want to use 1/2 of the time only.
uint16_t bbr2 = planner.block_buffer_runtime() >> 1;
if ((should_draw() || drawing_screen) && (!bbr2 || bbr2 > max_display_update_time)) {
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// Change state of drawing flag between screen updates
if (!drawing_screen) switch (lcdDrawUpdate) {
case LCDVIEW_CALL_NO_REDRAW:
refresh(LCDVIEW_NONE);
break;
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case LCDVIEW_CLEAR_CALL_REDRAW:
case LCDVIEW_CALL_REDRAW_NEXT:
refresh(LCDVIEW_REDRAW_NOW);
case LCDVIEW_REDRAW_NOW: // set above, or by a handler through LCDVIEW_CALL_REDRAW_NEXT
case LCDVIEW_NONE:
break;
} // switch
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#if HAS_ADC_BUTTONS
keypad_buttons = 0;
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#endif
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#if HAS_GRAPHICAL_LCD
#if ENABLED(LIGHTWEIGHT_UI)
const bool in_status = on_status_screen(),
do_u8g_loop = !in_status;
lcd_in_status(in_status);
if (in_status) status_screen();
#else
constexpr bool do_u8g_loop = true;
#endif
if (do_u8g_loop) {
if (!drawing_screen) { // If not already drawing pages
u8g.firstPage(); // Start the first page
drawing_screen = first_page = true; // Flag as drawing pages
}
set_font(FONT_MENU); // Setup font for every page draw
u8g.setColorIndex(1); // And reset the color
run_current_screen(); // Draw and process the current screen
first_page = false;
// The screen handler can clear drawing_screen for an action that changes the screen.
// If still drawing and there's another page, update max-time and return now.
// The nextPage will already be set up on the next call.
if (drawing_screen && (drawing_screen = u8g.nextPage())) {
NOLESS(max_display_update_time, millis() - ms);
return;
}
}
#else
run_current_screen();
#endif
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#if HAS_LCD_MENU
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lcd_clicked = false;
#endif
// Keeping track of the longest time for an individual LCD update.
// Used to do screen throttling when the planner starts to fill up.
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NOLESS(max_display_update_time, millis() - ms);
}
#if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS
// Return to Status Screen after a timeout
if (on_status_screen() || defer_return_to_status)
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
else if (ELAPSED(ms, return_to_status_ms))
return_to_status();
#endif
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// Change state of drawing flag between screen updates
if (!drawing_screen) switch (lcdDrawUpdate) {
case LCDVIEW_CLEAR_CALL_REDRAW:
clear_lcd(); break;
case LCDVIEW_REDRAW_NOW:
refresh(LCDVIEW_NONE);
case LCDVIEW_NONE:
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case LCDVIEW_CALL_REDRAW_NEXT:
case LCDVIEW_CALL_NO_REDRAW:
default: break;
} // switch
Distribute GLCD screen updates in time Currently we draw and send the screens for a graphical LCD all at once. We draw in two or four parts but draw them directly behind each other. For the tested status screen this takes 59-62ms in a single block. During this time nothing else (except the interrupts) can be done. When printing a sequence of very short moves the buffer drains - sometimes until it's empty. This PR splits the screen update into parts. Currently we have 10 time slots. During the first one the complete screen is drawn. (60,0,0,0,0,0,0,0,0,0,0) Here i introduce pauses for doing other things. (30,30,0,0,0,0,0,0) or (15,15,15,15,0,0,0,0,0,0) Drawing in consecutive time slots prevents from lagging too much. Even with a 4 stripe display all the drawing is done after 400ms. Previous experiments with a even better distribution of the time slots like (30,0,0,0,0,30,0,0,0,0) and (15,0,15,0,15,0,15,0,0,0) did not feel good when using the menu, because of too much lag. Because of the previous PRs to speed up the display updates and especially reducing the difference between drawing 2 or 4 stripes, it now makes sense for the REPRAP_DISCOUNT_FULL_GRAPHIC_SMART_CONTROLLER to go from 2 to 4 stripes. This costs about 1-2ms per complete screen update, but is payed back by having partial updates lasting only the half time and two additional brakes. Also ~256 byte of framebuffer are saved in RAM. 13:45:59.213 : echo: #:17 >:13 s:30; #:16 >:13 s:29; S#:33 S>:26 S:59 13:46:00.213 : echo: #:16 >:14 s:30; #:17 >:13 s:30; S#:33 S>:27 S:60 13:46:01.215 : echo: #:17 >:13 s:30; #:16 >:13 s:29; S#:33 S>:26 S:59 13:46:02.215 : echo: #:16 >:13 s:29; #:16 >:14 s:30; S#:32 S>:27 S:59 13:46:03.214 : echo: #:17 >:13 s:30; #:17 >:13 s:30; S#:34 S>:26 S:60 13:46:04.214 : echo: #:16 >:13 s:29; #:16 >:14 s:30; S#:32 S>:27 S:59 13:46:05.212 : echo: #:16 >:14 s:30; #:17 >:13 s:30; S#:33 S>:27 S:60 13:46:06.212 : echo: #:17 >:13 s:30; #:16 >:13 s:29; S#:33 S>:26 S:59 03:30:36.779 : echo: #:8 >:7 s:15; #:10 >:7 s:17; #:8 >:6 s:14; #:8 >:7 s:15; S#:34 S>:27 S:61 03:30:37.778 : echo: #:8 >:6 s:14; #:10 >:7 s:17; #:9 >:7 s:16; #:8 >:6 s:14; S#:35 S>:26 S:61 03:30:38.778 : echo: #:8 >:6 s:14; #:11 >:7 s:18; #:8 >:6 s:14; #:8 >:7 s:15; S#:35 S>:26 S:61 03:30:39.777 : echo: #:8 >:6 s:14; #:10 >:7 s:17; #:8 >:8 s:16; #:8 >:6 s:14; S#:34 S>:27 S:61 03:30:40.780 : echo: #:8 >:6 s:14; #:11 >:7 s:18; #:8 >:6 s:14; #:8 >:6 s:14; S#:35 S>:25 S:60 03:30:41.780 : echo: #:9 >:6 s:15; #:10 >:7 s:17; #:8 >:6 s:14; #:9 >:6 s:15; S#:36 S>:25 S:61 03:30:42.779 : echo: #:8 >:6 s:14; #:10 >:8 s:18; #:8 >:6 s:14; #:8 >:6 s:14; S#:34 S>:26 S:60 03:30:43.778 : echo: #:9 >:6 s:15; #:10 >:7 s:17; #:8 >:7 s:15; #:9 >:6 s:15; S#:36 S>:26 S:62 #: draw a stripe >: transfer a stripe s: sum of of draw and transfer for one stripe S#: sum of draws for a complete screen S>: sum of transfers for a complete screen S: time to draw and transfer a complete screen
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} // ELAPSED(ms, next_lcd_update_ms)
}
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#if HAS_ADC_BUTTONS
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typedef struct {
uint16_t ADCKeyValueMin, ADCKeyValueMax;
uint8_t ADCKeyNo;
} _stADCKeypadTable_;
static const _stADCKeypadTable_ stADCKeyTable[] PROGMEM = {
// VALUE_MIN, VALUE_MAX, KEY
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{ 4000, 4096, 1 + BLEN_KEYPAD_F1 }, // F1
{ 4000, 4096, 1 + BLEN_KEYPAD_F2 }, // F2
{ 4000, 4096, 1 + BLEN_KEYPAD_F3 }, // F3
{ 300, 500, 1 + BLEN_KEYPAD_LEFT }, // LEFT
{ 1900, 2200, 1 + BLEN_KEYPAD_RIGHT }, // RIGHT
{ 570, 870, 1 + BLEN_KEYPAD_UP }, // UP
{ 2670, 2870, 1 + BLEN_KEYPAD_DOWN }, // DOWN
{ 1150, 1450, 1 + BLEN_KEYPAD_MIDDLE }, // ENTER
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};
uint8_t get_ADC_keyValue(void) {
if (thermalManager.ADCKey_count >= 16) {
const uint16_t currentkpADCValue = thermalManager.current_ADCKey_raw >> 2;
thermalManager.current_ADCKey_raw = 0;
thermalManager.ADCKey_count = 0;
if (currentkpADCValue < 4000)
for (uint8_t i = 0; i < ADC_KEY_NUM; i++) {
const uint16_t lo = pgm_read_word(&stADCKeyTable[i].ADCKeyValueMin),
hi = pgm_read_word(&stADCKeyTable[i].ADCKeyValueMax);
if (WITHIN(currentkpADCValue, lo, hi)) return pgm_read_byte(&stADCKeyTable[i].ADCKeyNo);
}
}
return 0;
}
#endif
#if HAS_ENCODER_ACTION
#if DISABLED(ADC_KEYPAD) && (ENABLED(REPRAPWORLD_KEYPAD) || !HAS_DIGITAL_BUTTONS)
/**
* Setup Rotary Encoder Bit Values (for two pin encoders to indicate movement)
* These values are independent of which pins are used for EN_A and EN_B indications
* The rotary encoder part is also independent to the chipset used for the LCD
*/
#define GET_SHIFT_BUTTON_STATES(DST) \
uint8_t new_##DST = 0; \
WRITE(SHIFT_LD, LOW); \
WRITE(SHIFT_LD, HIGH); \
for (int8_t i = 0; i < 8; i++) { \
new_##DST >>= 1; \
if (READ(SHIFT_OUT)) SBI(new_##DST, 7); \
WRITE(SHIFT_CLK, HIGH); \
WRITE(SHIFT_CLK, LOW); \
} \
DST = ~new_##DST; //invert it, because a pressed switch produces a logical 0
#endif
/**
* Read encoder buttons from the hardware registers
* Warning: This function is called from interrupt context!
*/
void MarlinUI::update_buttons() {
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const millis_t now = millis();
if (ELAPSED(now, next_button_update_ms)) {
#if HAS_DIGITAL_BUTTONS
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#if BUTTON_EXISTS(EN1) || BUTTON_EXISTS(EN2) || BUTTON_EXISTS(ENC) || BUTTON_EXISTS(BACK)
uint8_t newbutton = 0;
#if BUTTON_EXISTS(EN1)
if (BUTTON_PRESSED(EN1)) newbutton |= EN_A;
#endif
#if BUTTON_EXISTS(EN2)
if (BUTTON_PRESSED(EN2)) newbutton |= EN_B;
#endif
#if BUTTON_EXISTS(ENC)
if (BUTTON_PRESSED(ENC)) newbutton |= EN_C;
#endif
#if BUTTON_EXISTS(BACK)
if (BUTTON_PRESSED(BACK)) newbutton |= EN_D;
#endif
#else
constexpr uint8_t newbutton = 0;
#endif
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//
// Directional buttons
//
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#if BUTTON_EXISTS(UP) || BUTTON_EXISTS(DWN) || BUTTON_EXISTS(LFT) || BUTTON_EXISTS(RT)
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const int8_t pulses = (ENCODER_PULSES_PER_STEP) * encoderDirection;
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if (false) {
// for the else-ifs below
}
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#if BUTTON_EXISTS(UP)
else if (BUTTON_PRESSED(UP)) {
encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * pulses;
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next_button_update_ms = now + 300;
}
#endif
#if BUTTON_EXISTS(DWN)
else if (BUTTON_PRESSED(DWN)) {
encoderDiff = -(ENCODER_STEPS_PER_MENU_ITEM) * pulses;
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next_button_update_ms = now + 300;
}
#endif
#if BUTTON_EXISTS(LFT)
else if (BUTTON_PRESSED(LFT)) {
encoderDiff = -pulses;
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next_button_update_ms = now + 300;
}
#endif
#if BUTTON_EXISTS(RT)
else if (BUTTON_PRESSED(RT)) {
encoderDiff = pulses;
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next_button_update_ms = now + 300;
}
#endif
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#endif // UP || DWN || LFT || RT
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buttons = newbutton
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#if HAS_SLOW_BUTTONS
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| slow_buttons
#endif
;
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#elif HAS_ADC_BUTTONS
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buttons = 0;
if (keypad_buttons == 0) {
const uint8_t b = get_ADC_keyValue();
if (WITHIN(b, 1, 8)) keypad_buttons = _BV(b - 1);
}
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#endif
#if HAS_SHIFT_ENCODER
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GET_SHIFT_BUTTON_STATES(
#if ENABLED(REPRAPWORLD_KEYPAD)
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keypad_buttons
#else
buttons
#endif
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);
#endif
} // next_button_update_ms
#if HAS_ENCODER_WHEEL
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static uint8_t lastEncoderBits;
#define encrot0 0
#define encrot1 2
#define encrot2 3
#define encrot3 1
// Manage encoder rotation
#define ENCODER_SPIN(_E1, _E2) switch (lastEncoderBits) { case _E1: encoderDiff += encoderDirection; break; case _E2: encoderDiff -= encoderDirection; }
uint8_t enc = 0;
if (buttons & EN_A) enc |= B01;
if (buttons & EN_B) enc |= B10;
if (enc != lastEncoderBits) {
switch (enc) {
case encrot0: ENCODER_SPIN(encrot3, encrot1); break;
case encrot1: ENCODER_SPIN(encrot0, encrot2); break;
case encrot2: ENCODER_SPIN(encrot1, encrot3); break;
case encrot3: ENCODER_SPIN(encrot2, encrot0); break;
}
if (external_control) {
#if ENABLED(AUTO_BED_LEVELING_UBL)
ubl.encoder_diff = encoderDiff; // Make encoder rotation available to UBL G29 mesh editing.
#endif
encoderDiff = 0; // Hide the encoder event from the current screen handler.
}
lastEncoderBits = enc;
}
#endif // HAS_ENCODER_WHEEL
}
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#if HAS_SLOW_BUTTONS
uint8_t MarlinUI::read_slow_buttons() {
#if ENABLED(LCD_I2C_TYPE_MCP23017)
// Reading these buttons this is likely to be too slow to call inside interrupt context
// so they are called during normal lcd_update
uint8_t slow_bits = lcd.readButtons() << B_I2C_BTN_OFFSET;
#if ENABLED(LCD_I2C_VIKI)
if ((slow_bits & (B_MI | B_RI)) && PENDING(millis(), next_button_update_ms)) // LCD clicked
slow_bits &= ~(B_MI | B_RI); // Disable LCD clicked buttons if screen is updated
#endif // LCD_I2C_VIKI
return slow_bits;
#endif // LCD_I2C_TYPE_MCP23017
}
2018-11-21 04:39:30 +01:00
#endif
#endif // HAS_ENCODER_ACTION
#endif // HAS_SPI_LCD
#if HAS_SPI_LCD || ENABLED(EXTENSIBLE_UI)
#if ENABLED(EXTENSIBLE_UI)
#include "extensible_ui/ui_api.h"
#endif
////////////////////////////////////////////
/////////////// Status Line ////////////////
////////////////////////////////////////////
void MarlinUI::finishstatus(const bool persist) {
#if !(ENABLED(LCD_PROGRESS_BAR) && (PROGRESS_MSG_EXPIRE > 0))
UNUSED(persist);
#endif
#if ENABLED(LCD_PROGRESS_BAR)
progress_bar_ms = millis();
#if PROGRESS_MSG_EXPIRE > 0
expire_status_ms = persist ? 0 : progress_bar_ms + PROGRESS_MSG_EXPIRE;
#endif
#endif
#if ENABLED(FILAMENT_LCD_DISPLAY) && ENABLED(SDSUPPORT)
next_filament_display = millis() + 5000UL; // Show status message for 5s
#endif
#if ENABLED(STATUS_MESSAGE_SCROLLING)
status_scroll_offset = 0;
#endif
#if ENABLED(EXTENSIBLE_UI)
ExtUI::onStatusChanged(status_message);
#endif
refresh();
}
bool MarlinUI::has_status() { return (status_message[0] != '\0'); }
void MarlinUI::set_status(const char * const message, const bool persist) {
if (status_message_level > 0) return;
// Here we have a problem. The message is encoded in UTF8, so
// arbitrarily cutting it will be a problem. We MUST be sure
// that there is no cutting in the middle of a multibyte character!
// Get a pointer to the null terminator
const char* pend = message + strlen(message);
// If length of supplied UTF8 string is greater than
// our buffer size, start cutting whole UTF8 chars
while ((pend - message) > MAX_MESSAGE_LENGTH) {
--pend;
while (!START_OF_UTF8_CHAR(*pend)) --pend;
};
// At this point, we have the proper cut point. Use it
uint8_t maxLen = pend - message;
strncpy(status_message, message, maxLen);
status_message[maxLen] = '\0';
finishstatus(persist);
}
#include <stdarg.h>
void MarlinUI::status_printf_P(const uint8_t level, PGM_P const fmt, ...) {
if (level < status_message_level) return;
status_message_level = level;
va_list args;
va_start(args, fmt);
vsnprintf_P(status_message, MAX_MESSAGE_LENGTH, fmt, args);
va_end(args);
finishstatus(level > 0);
}
void MarlinUI::set_status_P(PGM_P const message, int8_t level) {
if (level < 0) level = status_message_level = 0;
if (level < status_message_level) return;
status_message_level = level;
// Here we have a problem. The message is encoded in UTF8, so
// arbitrarily cutting it will be a problem. We MUST be sure
// that there is no cutting in the middle of a multibyte character!
// Get a pointer to the null terminator
PGM_P pend = message + strlen_P(message);
// If length of supplied UTF8 string is greater than
// our buffer size, start cutting whole UTF8 chars
while ((pend - message) > MAX_MESSAGE_LENGTH) {
--pend;
while (!START_OF_UTF8_CHAR(pgm_read_byte(pend))) --pend;
};
// At this point, we have the proper cut point. Use it
uint8_t maxLen = pend - message;
strncpy_P(status_message, message, maxLen);
status_message[maxLen] = '\0';
finishstatus(level > 0);
}
void MarlinUI::set_alert_status_P(PGM_P const message) {
set_status_P(message, 1);
#if HAS_LCD_MENU
return_to_status();
#endif
}
#include "../module/printcounter.h"
/**
* Reset the status message
*/
void MarlinUI::reset_status() {
static const char paused[] PROGMEM = MSG_PRINT_PAUSED;
static const char printing[] PROGMEM = MSG_PRINTING;
static const char welcome[] PROGMEM = WELCOME_MSG;
PGM_P msg;
if (!IS_SD_PRINTING() && print_job_timer.isPaused())
msg = paused;
#if ENABLED(SDSUPPORT)
else if (IS_SD_PRINTING())
return set_status(card.longest_filename(), true);
#endif
else if (print_job_timer.isRunning())
msg = printing;
else
msg = welcome;
set_status_P(msg, -1);
}
#endif // HAS_SPI_LCD || EXTENSIBLE_UI