Use multiplier edit item for mesh point editing
This commit is contained in:
parent
d5ab4cd22a
commit
fed84f2961
1 changed files with 1 additions and 1 deletions
|
@ -212,7 +212,7 @@
|
||||||
MENU_BACK(MSG_BED_LEVELING);
|
MENU_BACK(MSG_BED_LEVELING);
|
||||||
MENU_ITEM_EDIT(int8, MSG_MESH_X, &xind, 0, GRID_MAX_POINTS_X - 1);
|
MENU_ITEM_EDIT(int8, MSG_MESH_X, &xind, 0, GRID_MAX_POINTS_X - 1);
|
||||||
MENU_ITEM_EDIT(int8, MSG_MESH_Y, &yind, 0, GRID_MAX_POINTS_Y - 1);
|
MENU_ITEM_EDIT(int8, MSG_MESH_Y, &yind, 0, GRID_MAX_POINTS_Y - 1);
|
||||||
MENU_ITEM_EDIT_CALLBACK(float43, MSG_MESH_EDIT_Z, &Z_VALUES(xind, yind), -(LCD_PROBE_Z_RANGE) * 0.5, (LCD_PROBE_Z_RANGE) * 0.5, refresh_planner);
|
MENU_MULTIPLIER_ITEM_EDIT_CALLBACK(float43, MSG_MESH_EDIT_Z, &Z_VALUES(xind, yind), -(LCD_PROBE_Z_RANGE) * 0.5, (LCD_PROBE_Z_RANGE) * 0.5, refresh_planner);
|
||||||
END_MENU();
|
END_MENU();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Reference in a new issue