Commit graph

25 commits

Author SHA1 Message Date
Scott Lahteine
05c33833e7
[2.0.x] Add NO_LCD_MENUS option (#10582) 2018-04-30 21:16:31 -05:00
Scott Lahteine
cb46cb8480
Add HAS_HEATED_BED conditional (#10495) 2018-04-23 17:13:01 -05:00
Scott Lahteine
241e55ef3b Apply SERIAL_FLUSH macro 2018-02-16 17:32:12 -06:00
Scott Lahteine
6a70a4fbb3
Fix G26 circles (#9627)
Easier to configure. Catch an odd divisor.
2018-02-15 22:11:26 -06:00
Roxy-3D
c78e1c0f23
Fix G26 Circles... (#9641)
* Fix G26 Circles...
2018-02-15 11:15:15 -06:00
Scott Lahteine
8d71ad37cb flush comment to match 1.1.x 2018-02-14 02:56:18 -06:00
Scott Lahteine
ca8fdff1af Comment G26 properly 2018-02-06 00:58:28 -06:00
GMagician
338dac258b [2.0.x] Fix compiler error when G26 is enabled (#9492) 2018-02-05 14:27:39 -06:00
Scott Lahteine
03bfc0d7c8
Merge pull request #9439 from thinkyhead/bf2_fix_G26_circle_bumps
[2.0.x] Change G26 circle angles
2018-02-04 19:05:18 -06:00
Scott Lahteine
2ea4e74ed3 Misc. comments 2018-02-04 17:40:39 -06:00
Scott Lahteine
e6cdc438fd Change G26 circle angles
To prevent the nozzle from colliding with the printed pattern.
2018-02-03 19:17:49 -06:00
Scott Lahteine
a8764ac5d5 G26 parity with 1.1.x 2018-02-02 05:19:14 -06:00
Roxy-3D
bfd9728cf4
Serial buffer over run work around for v2.0.0 (#9236)
* Work around for serial buffer over run

PronterFace sends a lot of M105 commands.  During long operations such
as UBL's G29 P1, G29 P2, G29 P4 and G26 this can over run the serial
buffer.   This results (very often) in a M1 (actually a M1M105) ending
up in the command queue.

Until we figure out a better way to resolve this issue, this will keep
the UBL commands from experiencing bogus commands at thier completion.
2018-01-18 19:57:18 -06:00
Roxy-3D
f5f1b069ad
Convert UBL mesh tilting to all use the same algorithm (#9204)
A number of regressions were patched also. The UBL G29 P2 and P4 Press and Hold had stopped working. It is very possible this is broken in the bugfix_v1.1.x branch also.

The main purpose of the Pull Request is to get the 3-Point mesh tilting to use the LSF algorithm just like the grid based mesh tilt. This simplifies the logic and reduces the code size some what. But the real reason to do it is the 3-Point case can be solved exactly. And by feeding these numbers into the LSF algorithm it provides a way to check all that code for 'correctness'.
2018-01-16 11:08:00 -06:00
Scott Lahteine
a71d2f3f40 UBL_DELTA => UBL_SEGMENTED 2017-12-11 00:27:06 -06:00
Scott Lahteine
73e32925e4 References are better for array args 2017-12-11 00:27:06 -06:00
Scott Lahteine
90cf6a06be Simplify G26 user_canceled 2017-12-06 22:02:54 -06:00
Scott Lahteine
c846388a65 Standardize LCD interface code for UBL a little 2017-12-06 21:50:54 -06:00
Scott Lahteine
2fde60da12 Changes for parity with 1.1.x 2017-12-06 21:50:54 -06:00
Roxy-3D
e48fcad615 change G26 and G29 bit function names to avoid HAL collision 2017-11-25 19:58:45 -06:00
Scott Lahteine
41ec449960 Fix G26 error return 2017-11-25 19:53:14 -06:00
Scott Lahteine
b49acce035 Tweaks for lcd_external_control 2017-11-24 15:53:25 -06:00
Roxy-3D
ec04cf27d3
Fix the G26 out of scope identifiers in the v2.0.0 branch (#8543)
These changes may need to be warmed over.  I tried to fix things with
the least amount of disruption.   I just wanted to get the bugfix_v2.0.0
branch working for people again.
2017-11-24 10:39:56 -06:00
Scott Lahteine
c6b0c104bb Adapt G26 to work for all meshes 2017-11-23 22:31:37 -06:00
Scott Lahteine
c19eb33408 Move G26 to gcode sub-folder 2017-11-23 21:43:23 -06:00
Renamed from Marlin/src/feature/bedlevel/ubl/G26_Mesh_Validation_Tool.cpp (Browse further)