SpaceCadetPinball/SpaceCadetPinball/TCollisionComponent.h

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#pragma once
#include "TPinballComponent.h"
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struct vector_type;
class TEdgeSegment;
class TBall;
class TCollisionComponent : public TPinballComponent
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{
public:
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objlist_class<TEdgeSegment>* EdgeList;
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float Elasticity;
float Smoothness;
float Boost;
float Threshold;
int SoftHitSoundId;
int HardHitSoundId;
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TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall);
~TCollisionComponent() override;
void port_draw() override;
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virtual void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge);
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virtual int FieldEffect(TBall* ball, vector_type* vecDst);
int DefaultCollision(TBall* ball, vector_type* nextPosition, vector_type* direction);
};