SpaceCadetPinball/SpaceCadetPinball/TCollisionComponent.h

27 lines
749 B
C++

#pragma once
#include "TPinballComponent.h"
struct vector_type;
class TEdgeSegment;
class TBall;
class TCollisionComponent : public TPinballComponent
{
public:
objlist_class<TEdgeSegment>* EdgeList;
float Elasticity;
float Smoothness;
float Boost;
float Threshold;
int SoftHitSoundId;
int HardHitSoundId;
TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall);
~TCollisionComponent() override;
void port_draw() override;
virtual void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge);
virtual int FieldEffect(TBall* ball, vector_type* vecDst);
int DefaultCollision(TBall* ball, vector_type* nextPosition, vector_type* direction);
};