1
0
Fork 0
mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2024-11-14 22:08:04 +01:00
SpaceCadetPinball/Platform/Linux/SpaceCadetPinball.metainfo.xml

96 lines
4.2 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
<id>com.github.k4zmu2a.spacecadetpinball</id>
<name>Space Cadet Pinball</name>
<display_name>Space Cadet Pinball</display_name>
<summary>Game engine for Space Cadet Pinball</summary>
<url type="homepage">https://github.com/k4zmu2a/SpaceCadetPinball</url>
<url type="bugtracker">https://github.com/k4zmu2a/SpaceCadetPinball/issues</url>
<description>
<p>
Reverse engineering of '3D Pinball for Windows - Space Cadet', a game bundled with Windows.
</p>
</description>
<categories>
<category>Game</category>
<category>ArcadeGame</category>
</categories>
<launchable type="desktop-id">SpaceCadetPinball.desktop</launchable>
<provides>
<binary>SpaceCadetPinball</binary>
</provides>
<screenshots>
<screenshot type="default">
<image>https://raw.githubusercontent.com/k4zmu2a/SpaceCadetPinball/master/Screenshots/screenshot-1.jpg</image>
</screenshot>
<screenshot>
<image>https://raw.githubusercontent.com/k4zmu2a/SpaceCadetPinball/master/Screenshots/screenshot-2.jpg</image>
</screenshot>
</screenshots>
<releases>
<release version="2.1.0" date="2023-10-16">
<description>
<p>Feature release focusing on FT compatibility.</p>
<p>Main highlights:</p>
<ul>
<li>FT: collision system changes, table control changes, multiball, three MIDI tracks.</li>
<li>Work in progress: localization support. Depends on external font selection for most languages.</li>
<li>HW accelerated ImGui renderer.</li>
<li>Experimental stereo sound support.</li>
<li>UX improvements.</li>
<li>Bug fixes.</li>
</ul>
</description>
</release>
<release version="2.0.1" date="2021-12-29">
<description>
<p>First bug fix release of cross-platform port.</p>
<p>Main highlights:</p>
<ul>
<li>Improved Linux support: install target, icons, desktop shortcut, alternative data paths.</li>
<li>Improved game controller support.</li>
<li>High precision sleep mode for ~0 frame time jitter.</li>
<li>Integer image scaling mode.</li>
<li>3DPB &lt;-&gt; FT data switch option, for easier data-set changes when both are available.</li>
<li>FT demo data support.</li>
<li>Bug fixes.</li>
</ul>
</description>
</release>
<release version="2.0.0" date="2021-10-30">
<description>
<p>First release of cross-platform port.</p>
<p>Main highlights:</p>
<ul>
<li>Windows dependencies removed.</li>
<li>Graphics and sounds rendered with SDL.</li>
<li>Dear ImGui GUI.</li>
<li>CMake build script, compiles on a lot of platforms.</li>
<li>A number of 3rd party source ports.</li>
</ul>
<p>All features of v1.x are present, except for text translations.</p>
<p>
Development and releases of v1.x will continue, dont confuse the two.
All source ports are technically v2.0RC, not v1.x.
</p>
<p>There are no Linux or macOS binaries attached, compile them yourself.</p>
<p>
This release was made better with the help of contributors.
I thank them for their interest in the project.
</p>
</description>
</release>
</releases>
<metadata_license>CC0-1.0</metadata_license>
<developer_name>Andrey Muzychenko</developer_name>
<project_license>MIT</project_license>
<keywords>
<keyword>pinball</keyword>
<keyword>space</keyword>
<keyword>cadet</keyword>
</keywords>
<content_rating type="oars-1.1" />
</component>