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1 changed files with 1 additions and 1 deletions
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@ -569,7 +569,7 @@ std::string GameInput::GetShortInputDescription() const
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keyName = std::to_string(Value);
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break;
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case InputTypes::GameController:
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if (Value >= SDL_CONTROLLER_BUTTON_A && Value <= SDL_CONTROLLER_BUTTON_TOUCHPAD)
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if (Value >= SDL_CONTROLLER_BUTTON_A && Value < SDL_CONTROLLER_BUTTON_MAX)
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keyName = controllerButtons[Value];
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else
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keyName = std::to_string(Value);
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