mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-26 02:30:19 +01:00
TPinballTable v2.
This commit is contained in:
parent
3097edf526
commit
99fba56a34
18 changed files with 576 additions and 127 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -259,3 +259,4 @@ paket-files/
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# Python Tools for Visual Studio (PTVS)
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__pycache__/
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*.pyc
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/Ida
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Binary file not shown.
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@ -39,3 +39,17 @@ int Sound::AddFactor(int a1, int a2)
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{
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return a1 + a2;
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}
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void Sound::PlaySoundA(int a1, int a2, int a3, unsigned short a4, short a5)
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{
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}
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CHAR* Sound::LoadWaveFile(LPCSTR lpName)
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{
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return nullptr;
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}
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LPCVOID Sound::FreeSound(LPCVOID pMem)
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{
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return nullptr;
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}
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@ -11,4 +11,7 @@ public:
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static void Close();
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static int SubFactor(int a1, int a2);
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static int AddFactor(int a1, int a2);
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static void PlaySound(int a1, int a2, int a3, unsigned __int16 a4, __int16 a5);
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static CHAR* LoadWaveFile(LPCSTR lpName);
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static LPCVOID FreeSound(LPCVOID pMem);
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};
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@ -1,2 +1,10 @@
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#include "pch.h"
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#include "TDemo.h"
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#include "TPinballTable.h"
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TDemo::TDemo(TPinballTable* table, int groupIndex)
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: TCollisionComponent(table, groupIndex, false)
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{
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table->Demo = this;
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}
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@ -5,7 +5,5 @@ class TDemo :
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public TCollisionComponent
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{
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public:
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TDemo(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
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{
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}
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TDemo(TPinballTable* table, int groupIndex);
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};
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@ -1,10 +1,13 @@
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#pragma once
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#include "control.h"
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#include "render.h"
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#include "TZmapList.h"
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struct render_sprite_type_struct;
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struct component_control;
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class TPinballTable;
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class TZmapList;
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enum class message_code
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{
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};
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class TPinballComponent
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{
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@ -16,7 +19,6 @@ public:
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virtual void put_scoring(int scoreId, int value);
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virtual int get_scoring(int score1);
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int VfTable;
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__int8 UnknownBaseFlag1;
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__int8 UnknownBaseFlag2;
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int MessageField;
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@ -5,7 +5,10 @@
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#include "control.h"
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#include "loader.h"
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#include "memory.h"
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#include "pb.h"
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#include "pinball.h"
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#include "render.h"
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#include "Sound.h"
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#include "TBall.h"
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#include "TBlocker.h"
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#include "TBumper.h"
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@ -14,6 +17,7 @@
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#include "TFlagSpinner.h"
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#include "TGate.h"
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#include "THole.h"
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#include "timer.h"
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#include "TKickback.h"
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#include "TKickout.h"
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#include "TLight.h"
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@ -32,48 +36,50 @@
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#include "TTimer.h"
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#include "TTripwire.h"
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#include "TWall.h"
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#include "TPlunger.h"
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#include "TFlipper.h"
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#include "TDrain.h"
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int TPinballTable::score_multipliers[5] = {1, 2, 3, 5, 10};
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TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
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{
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int shortArrLength;
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//this->VfTable = (int)&TPinballTable::`vftable';
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ListP1 = new objlist_class(32, 16);
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ListP2 = new objlist_class(3, 1);
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this->Score1 = nullptr;
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this->ScoreBallcount = nullptr;
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this->ScorePlayerNumber1 = nullptr;
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this->UnknownP10 = 0;
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this->UnknownBaseFlag2 = 1;
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this->UnknownP83 = 0;
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this->UnknownP14 = 0;
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this->UnknownP13 = 0;
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this->UnknownP80 = 0;
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this->UnknownP15 = 0;
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this->UnknownP77 = 0;
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CurScoreStruct = nullptr;
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ScoreBallcount = nullptr;
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ScorePlayerNumber1 = nullptr;
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UnknownP10 = 0;
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UnknownBaseFlag2 = 1;
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TiltLockFlag = 0;
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EndGameTimeoutTimer = 0;
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LightShowTimer = 0;
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ReplayTimer = 0;
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TiltTimeoutTimer = 0;
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MultiballFlag = 0;
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TBall* ballObj = new TBall(this);
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auto ballObj = new TBall(this);
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ListP2->Add(ballObj);
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if (ballObj)
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ballObj->UnknownBaseFlag2 = 0;
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new TTableLayer(this);
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this->LightGroup = new TLightGroup(this, 0);
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LightGroup = new TLightGroup(this, 0);
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auto score1 = score::create("score1", render::background_bitmap);
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this->Score1 = score1;
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this->Score2 = score1;
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int scoreIndex = 1;
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auto scorePtr = &this->Score3_x3_at7;
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do
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CurScoreStruct = score1;
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PlayerScores[0].ScoreStruct = score1;
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for (int scoreIndex = 1; scoreIndex < 4; scoreIndex++)
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{
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*scorePtr = score::dup(this->Score1, scoreIndex++);
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scorePtr += 7;
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PlayerScores[scoreIndex].ScoreStruct = score::dup(CurScoreStruct, scoreIndex);
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}
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while (scoreIndex < 4);
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this->CurrentPlayer = 0;
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this->UnknownP73 = 3;
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this->ScoreBallcount = (int*)score::create("ballcount1", render::background_bitmap);
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this->ScorePlayerNumber1 = (int*)score::create("player_number1", render::background_bitmap);
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CurrentPlayer = 0;
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MaxBallCount = 3;
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ScoreBallcount = score::create("ballcount1", render::background_bitmap);
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ScorePlayerNumber1 = score::create("player_number1", render::background_bitmap);
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int groupIndexObjects = loader::query_handle("table_objects");
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short* shortArr = loader::query_iattribute(groupIndexObjects, 1025, &shortArrLength);
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@ -92,17 +98,17 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
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new TWall(this, groupIndex);
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break;
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case 1001:
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this->Plunger = new TPlunger(this, groupIndex);
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Plunger = new TPlunger(this, groupIndex);
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break;
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case 1002:
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new TLight(this, groupIndex);
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//((objlist_class*)(this->LightGroup + 42))->Add(light);
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//((objlist_class*)(LightGroup + 42))->Add(light);
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break;
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case 1003:
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this->FlipperL = new TFlipper(this, groupIndex);
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FlipperL = new TFlipper(this, groupIndex);
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break;
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case 1004:
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this->FlipperR = new TFlipper(this, groupIndex);
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FlipperR = new TFlipper(this, groupIndex);
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break;
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case 1005:
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new TBumper(this, groupIndex);
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@ -111,7 +117,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
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new TPopupTarget(this, groupIndex);
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break;
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case 1007:
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this->Drain = new TDrain(this, groupIndex);
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Drain = new TDrain(this, groupIndex);
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break;
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case 1011:
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new TBlocker(this, groupIndex);
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@ -191,19 +197,10 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
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TPinballTable::~TPinballTable()
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{
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scoreStruct** scorePtr = &Score2;
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int index = 4;
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do
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for (int scoreIndex = 0; scoreIndex < 4; scoreIndex++)
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{
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if (*scorePtr)
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{
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memory::free(*scorePtr);
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*scorePtr = nullptr;
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memory::free(PlayerScores[scoreIndex].ScoreStruct);
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}
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scorePtr += 7;
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--index;
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}
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while (index);
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if (ScorePlayerNumber1)
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{
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memory::free(ScorePlayerNumber1);
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@ -260,6 +257,66 @@ TPinballComponent* TPinballTable::find_component(int groupIndex)
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return nullptr;
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}
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int TPinballTable::AddScore(int score)
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{
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if (this->ScoreSpecial3Flag)
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{
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this->ScoreSpecial3 += score;
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if (this->ScoreSpecial3 > 5000000)
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this->ScoreSpecial3 = 5000000;
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}
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if (this->ScoreSpecial2Flag)
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{
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this->ScoreSpecial2 += score;
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if (this->ScoreSpecial2 > 5000000)
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this->ScoreSpecial2 = 5000000;
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}
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int addedScore = this->ScoreAdded + score * score_multipliers[this->ScoreMultiplier];
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this->CurScore += addedScore;
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if (this->CurScore > 1000000000)
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{
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++this->CurScoreE9;
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this->CurScore = this->CurScore - 1000000000;
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}
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score::set(this->CurScoreStruct, this->CurScore);
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return addedScore;
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}
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void TPinballTable::ChangeBallCount(int count)
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{
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BallCount = count;
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if (count <= 0)
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{
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score::erase(ScoreBallcount, 1);
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}
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else
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{
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score::set(ScoreBallcount, MaxBallCount - count + 1);
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score::update(ScoreBallcount);
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}
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}
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void TPinballTable::tilt(float time)
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{
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TPinballTable* this2 = this;
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if (!this->TiltLockFlag && !this->UnknownP10)
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{
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pinball::InfoTextBox->Clear();
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pinball::MissTextBox->Clear();
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pinball::InfoTextBox->Display(pinball::get_rc_string(35, 0), -1.0);
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loader::play_sound(this2->SoundIndex3);
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this2->TiltTimeoutTimer = timer::set(30.0, this2, TPinballTable::tilt_timeout);
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for (int i = 0; i < ListP1->Count(); i++)
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{
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static_cast<TPinballComponent*>(ListP1->Get(i))->Message(1011, time);
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}
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this2->LightGroup->Message(8, 0);
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this2->TiltLockFlag = 1;
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control::table_control_handler(1011);
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}
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}
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void TPinballTable::port_draw()
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{
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static_cast<TPinballComponent*>(ListP1->Get(index))->port_draw();
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}
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}
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int TPinballTable::Message(int code, float value)
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{
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LPSTR rc_text;
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switch (code)
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{
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case 1000:
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if (!TiltLockFlag)
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{
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FlipperL->Message(1, value);
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}
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break;
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case 1001:
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if (!TiltLockFlag)
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{
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FlipperL->Message(2, value);
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}
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break;
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case 1002:
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if (!TiltLockFlag)
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{
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FlipperR->Message(1, value);
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}
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break;
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case 1003:
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if (!TiltLockFlag)
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{
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FlipperR->Message(2, value);
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}
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break;
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case 1004:
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case 1005:
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Plunger->Message(code, value);
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break;
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case 1008:
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case 1009:
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case 1010:
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for (int i = 0; i < ListP1->Count(); i++)
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{
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static_cast<TPinballComponent*>(ListP1->Get(i))->Message(code, value);
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}
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break;
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case 1012:
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LightGroup->Message(14, 0.0);
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if (TiltLockFlag)
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{
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TiltLockFlag = 0;
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if (TiltTimeoutTimer)
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timer::kill(TiltTimeoutTimer);
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TiltTimeoutTimer = 0;
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}
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break;
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case 1013:
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LightGroup->Message(34, 0.0);
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LightGroup->Message(20, 0.0);
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Plunger->Message(1016, 0.0);
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if (Demo->UnknownBaseFlag2)
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rc_text = pinball::get_rc_string(30, 0);
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else
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rc_text = pinball::get_rc_string(26, 0);
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pinball::InfoTextBox->Display(rc_text, -1.0);
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if (Demo)
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Demo->Message(1014, 0.0);
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break;
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case 1014:
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if (EndGameTimeoutTimer)
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{
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timer::kill(EndGameTimeoutTimer);
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EndGame_timeout(0, this);
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pb::mode_change(1);
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}
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if (LightShowTimer)
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{
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timer::kill(LightShowTimer);
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LightShowTimer = 0;
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Message(1013, 0.0);
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}
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else
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{
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UnknownP6 = 0;
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Message(1024, 0.0);
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/*v8 = (char*)this2->ListP2.ListPtr->Array[0];
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*(float*)(v8 + 46) = 0.0;
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*(float*)(v8 + 42) = 0.0;
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*(_DWORD*)(v8 + 50) = -1085485875;*/
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auto playerCount = static_cast<int>(floor(value));
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PlayerCount = playerCount;
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if (playerCount >= 1)
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{
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if (playerCount > 4)
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PlayerCount = 4;
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}
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else
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{
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PlayerCount = 1;
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}
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auto plr1Score = PlayerScores[0].ScoreStruct;
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CurrentPlayer = 0;
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CurScoreStruct = plr1Score;
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CurScore = 0;
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score::set(plr1Score, 0);
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ScoreMultiplier = 0;
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for (int plrIndex = 1; plrIndex < PlayerCount; ++plrIndex)
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{
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auto scorePtr = &PlayerScores[plrIndex];
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score::set(scorePtr->ScoreStruct, 0);
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scorePtr->Score = 0;
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scorePtr->ScoreE9Part = 0;
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scorePtr->BallCount = MaxBallCount;
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scorePtr->ExtraBalls = ExtraBalls;
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scorePtr->BallLockedCounter = BallLockedCounter;
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scorePtr->Unknown2 = ScoreSpecial3;
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}
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BallCount = MaxBallCount;
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Sound::Idle();
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ChangeBallCount(BallCount);
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score::set(ScorePlayerNumber1, CurrentPlayer + 1);
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score::update(ScorePlayerNumber1);
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Sound::Idle();
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for (auto scoreIndex = 4 - PlayerCount; scoreIndex > 0; scoreIndex--)
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{
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score::set(PlayerScores[scoreIndex].ScoreStruct, -1);
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}
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Sound::Idle();
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ScoreSpecial3Flag = 0;
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ScoreSpecial2Flag = 0;
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UnknownP71 = 0;
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pinball::InfoTextBox->Clear();
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Sound::Idle();
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pinball::MissTextBox->Clear();
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Sound::Idle();
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LightGroup->Message(28, 0.2f);
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auto time = loader::play_sound(SoundIndex1);
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LightShowTimer = timer::set(time, this, LightShow_timeout);
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}
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break;
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case 1018:
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if (ReplayTimer)
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timer::kill(ReplayTimer);
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ReplayTimer = timer::set(floor(value), this, replay_timer_callback);
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ReplayActiveFlag = 1;
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break;
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case 1021:
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{
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if (PlayerCount <= 1)
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{
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char* textboxText;
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if (Demo->UnknownBaseFlag2)
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textboxText = pinball::get_rc_string(30, 0);
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else
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textboxText = pinball::get_rc_string(26, 0);
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pinball::InfoTextBox->Display(textboxText, -1.0);
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break;
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}
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auto nextPlayer = (CurrentPlayer + 1) % PlayerCount;
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auto nextScorePtr = &PlayerScores[nextPlayer];
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if (nextScorePtr->BallCount <= 0)
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break;
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PlayerScores[CurrentPlayer].Score = CurScore;
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PlayerScores[CurrentPlayer].ScoreE9Part = CurScoreE9;
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PlayerScores[CurrentPlayer].BallCount = BallCount;
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PlayerScores[CurrentPlayer].ExtraBalls = ExtraBalls;
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PlayerScores[CurrentPlayer].BallLockedCounter = BallLockedCounter;
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PlayerScores[CurrentPlayer].Unknown2 = ScoreSpecial3;
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CurScore = nextScorePtr->Score;
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CurScoreE9 = nextScorePtr->ScoreE9Part;
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BallCount = nextScorePtr->BallCount;
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ExtraBalls = nextScorePtr->ExtraBalls;
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BallLockedCounter = nextScorePtr->BallLockedCounter;
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ScoreSpecial3 = nextScorePtr->Unknown2;
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CurScoreStruct = nextScorePtr->ScoreStruct;
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score::set(CurScoreStruct, CurScore);
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CurScoreStruct->DirtyFlag = true;
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ChangeBallCount(BallCount);
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score::set(ScorePlayerNumber1, nextPlayer + 1);
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score::update(ScorePlayerNumber1);
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|
||||
for (int i = 0; i < ListP1->Count(); i++)
|
||||
{
|
||||
static_cast<TPinballComponent*>(ListP1->Get(i))->Message(1020, static_cast<float>(nextPlayer));
|
||||
}
|
||||
|
||||
char* textboxText = nullptr;
|
||||
switch (nextPlayer)
|
||||
{
|
||||
case 0:
|
||||
if (Demo->UnknownBaseFlag2)
|
||||
textboxText = pinball::get_rc_string(30, 0);
|
||||
else
|
||||
textboxText = pinball::get_rc_string(26, 0);
|
||||
break;
|
||||
case 1:
|
||||
if (Demo->UnknownBaseFlag2)
|
||||
textboxText = pinball::get_rc_string(31, 0);
|
||||
else
|
||||
textboxText = pinball::get_rc_string(27, 0);
|
||||
break;
|
||||
case 2:
|
||||
if (Demo->UnknownBaseFlag2)
|
||||
textboxText = pinball::get_rc_string(32, 0);
|
||||
else
|
||||
textboxText = pinball::get_rc_string(28, 0);
|
||||
break;
|
||||
case 3:
|
||||
if (Demo->UnknownBaseFlag2)
|
||||
textboxText = pinball::get_rc_string(33, 0);
|
||||
else
|
||||
textboxText = pinball::get_rc_string(29, 0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (textboxText != nullptr)
|
||||
pinball::InfoTextBox->Display(textboxText, -1);
|
||||
ScoreSpecial3Flag = 0;
|
||||
ScoreSpecial2Flag = 0;
|
||||
UnknownP71 = 0;
|
||||
CurrentPlayer = nextPlayer;
|
||||
}
|
||||
break;
|
||||
case 1022:
|
||||
loader::play_sound(SoundIndex2);
|
||||
pinball::MissTextBox->Clear();
|
||||
pinball::InfoTextBox->Display(pinball::get_rc_string(34, 0), -1.0);
|
||||
EndGameTimeoutTimer = timer::set(3.0, this, EndGame_timeout);
|
||||
break;
|
||||
case 1024:
|
||||
for (int i = 0; i < ListP1->Count(); i++)
|
||||
{
|
||||
static_cast<TPinballComponent*>(ListP1->Get(i))->Message(1024, 0);
|
||||
}
|
||||
if (ReplayTimer)
|
||||
timer::kill(ReplayTimer);
|
||||
ReplayTimer = 0;
|
||||
if (LightShowTimer)
|
||||
{
|
||||
timer::kill(LightShowTimer);
|
||||
LightGroup->Message(34, 0.0);
|
||||
}
|
||||
LightShowTimer = 0;
|
||||
ScoreMultiplier = 0;
|
||||
ScoreAdded = 0;
|
||||
ScoreSpecial1 = 0;
|
||||
ScoreSpecial2 = 10000;
|
||||
ScoreSpecial2Flag = 0;
|
||||
ScoreSpecial3 = 20000;
|
||||
ScoreSpecial3Flag = 0;
|
||||
UnknownP71 = 0;
|
||||
ExtraBalls = 0;
|
||||
UnknownP75 = 0;
|
||||
BallLockedCounter = 0;
|
||||
MultiballFlag = 0;
|
||||
UnknownP78 = 0;
|
||||
ReplayActiveFlag = 0;
|
||||
ReplayTimer = 0;
|
||||
TiltLockFlag = 0;
|
||||
break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
control::table_control_handler(code);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void TPinballTable::EndGame_timeout(int timerId, void* caller)
|
||||
{
|
||||
auto table = static_cast<TPinballTable*>(caller);
|
||||
table->EndGameTimeoutTimer = 0;
|
||||
pb::end_game();
|
||||
|
||||
for (int i = 0; i < table->ListP1->Count(); i++)
|
||||
{
|
||||
static_cast<TPinballComponent*>(table->ListP1->Get(i))->Message(1022, 0);
|
||||
}
|
||||
if (table->Demo)
|
||||
table->Demo->Message(1022, 0.0);
|
||||
control::handler(67, pinball::MissTextBox);
|
||||
pinball::InfoTextBox->Display(pinball::get_rc_string(24, 0), -1.0);
|
||||
}
|
||||
|
||||
void TPinballTable::LightShow_timeout(int timerId, void* caller)
|
||||
{
|
||||
auto table = static_cast<TPinballTable*>(caller);
|
||||
table->LightShowTimer = 0;
|
||||
table->Message(1013, 0.0);
|
||||
}
|
||||
|
||||
void TPinballTable::replay_timer_callback(int timerId, void* caller)
|
||||
{
|
||||
auto table = static_cast<TPinballTable*>(caller);
|
||||
table->ReplayActiveFlag = 0;
|
||||
table->ReplayTimer = 0;
|
||||
}
|
||||
|
||||
void TPinballTable::tilt_timeout(int timerId, void* caller)
|
||||
{
|
||||
auto table = static_cast<TPinballTable*>(caller);
|
||||
|
||||
objlist_struct1* v2; // eax
|
||||
void** v3; // edi
|
||||
int v4; // ebx
|
||||
char v5; // [esp+14h] [ebp-Ch]
|
||||
|
||||
table->TiltTimeoutTimer = 0;
|
||||
if (table->TiltLockFlag)
|
||||
{
|
||||
/*v2 = table->ListP2.ListPtr;
|
||||
v3 = v2->Array;
|
||||
if (v2->Count > 0)
|
||||
{
|
||||
v4 = v2->Count;
|
||||
do
|
||||
{
|
||||
(*(void(__stdcall**)(void*, char*, char*, _DWORD, _DWORD))(*(_DWORD*)table->Drain + 20))(
|
||||
*v3,
|
||||
&v5,
|
||||
&v5,
|
||||
0.0,
|
||||
0);
|
||||
++v3;
|
||||
--v4;
|
||||
} while (v4);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,11 +1,26 @@
|
|||
#pragma once
|
||||
#include "objlist_class.h"
|
||||
#include "score.h"
|
||||
#include "TDrain.h"
|
||||
#include "TFlipper.h"
|
||||
#include "TLightGroup.h"
|
||||
|
||||
#include "TPinballComponent.h"
|
||||
#include "TPlunger.h"
|
||||
|
||||
struct scoreStruct;
|
||||
class TFlipper;
|
||||
class TPlunger;
|
||||
class TDrain;
|
||||
class TDemo;
|
||||
class objlist_class;
|
||||
class TLightGroup;
|
||||
|
||||
struct score_struct_super
|
||||
{
|
||||
scoreStruct* ScoreStruct;
|
||||
int Score;
|
||||
int ScoreE9Part;
|
||||
int Unknown2;
|
||||
int BallCount;
|
||||
int ExtraBalls;
|
||||
int BallLockedCounter;
|
||||
};
|
||||
|
||||
|
||||
class TPinballTable : public TPinballComponent
|
||||
{
|
||||
|
@ -14,56 +29,38 @@ public:
|
|||
~TPinballTable();
|
||||
TPinballComponent* find_component(LPCSTR componentName);
|
||||
TPinballComponent* find_component(int groupIndex);
|
||||
int AddScore(int score);
|
||||
void ChangeBallCount(int count);
|
||||
void tilt(float time);
|
||||
void port_draw() override;
|
||||
int Message(int code, float value) override;
|
||||
|
||||
static void EndGame_timeout(int timerId, void* caller);
|
||||
static void LightShow_timeout(int timerId, void* caller);
|
||||
static void replay_timer_callback(int timerId, void* caller);
|
||||
static void tilt_timeout(int timerId, void* caller);
|
||||
|
||||
TFlipper* FlipperL;
|
||||
TFlipper* FlipperR;
|
||||
scoreStruct* Score1;
|
||||
int* ScoreBallcount;
|
||||
int* ScorePlayerNumber1;
|
||||
scoreStruct* CurScoreStruct;
|
||||
scoreStruct* ScoreBallcount;
|
||||
scoreStruct* ScorePlayerNumber1;
|
||||
int UnknownP6;
|
||||
int SoundIndex1;
|
||||
int SoundIndex2;
|
||||
int SoundIndex3;
|
||||
int UnknownP10;
|
||||
int UnknownP11;
|
||||
int UnknownP12;
|
||||
int UnknownP13;
|
||||
int UnknownP14;
|
||||
int UnknownP15;
|
||||
scoreStruct* Score2;
|
||||
int UnknownP17;
|
||||
int UnknownP18;
|
||||
int UnknownP19;
|
||||
int UnknownP20;
|
||||
int UnknownP21;
|
||||
int UnknownP22;
|
||||
scoreStruct* Score3_x3_at7;
|
||||
int UnknownP24;
|
||||
int UnknownP25;
|
||||
int UnknownP26;
|
||||
int UnknownP27;
|
||||
int UnknownP28;
|
||||
int UnknownP29;
|
||||
int UnknownP30;
|
||||
int UnknownP31;
|
||||
int UnknownP32;
|
||||
int UnknownP33;
|
||||
int UnknownP34;
|
||||
int UnknownP35;
|
||||
int UnknownP36;
|
||||
int UnknownP37;
|
||||
int UnknownP38;
|
||||
int UnknownP39;
|
||||
int UnknownP40;
|
||||
int UnknownP41;
|
||||
int UnknownP42;
|
||||
int UnknownP43;
|
||||
int CurScore;
|
||||
int CurScoreE9;
|
||||
int LightShowTimer;
|
||||
int EndGameTimeoutTimer;
|
||||
int TiltTimeoutTimer;
|
||||
score_struct_super PlayerScores[4];
|
||||
int PlayerCount;
|
||||
int CurrentPlayer;
|
||||
TPlunger* Plunger;
|
||||
TDrain* Drain;
|
||||
int UnknownP48;
|
||||
TDemo* Demo;
|
||||
int XOffset;
|
||||
int YOffset;
|
||||
int Width;
|
||||
|
@ -77,24 +74,27 @@ public:
|
|||
float CollisionCompOffset;
|
||||
int UnknownP62;
|
||||
int UnknownP63;
|
||||
int UnknownP64;
|
||||
int UnknownP65;
|
||||
int UnknownP66;
|
||||
int UnknownP67;
|
||||
int UnknownP68;
|
||||
int UnknownP69;
|
||||
int UnknownP70;
|
||||
int ScoreMultiplier;
|
||||
int ScoreAdded;
|
||||
int ScoreSpecial1;
|
||||
int ScoreSpecial2;
|
||||
int ScoreSpecial2Flag;
|
||||
int ScoreSpecial3;
|
||||
int ScoreSpecial3Flag;
|
||||
int UnknownP71;
|
||||
int UnknownP72;
|
||||
int UnknownP73;
|
||||
int UnknownP74;
|
||||
int BallCount;
|
||||
int MaxBallCount;
|
||||
int ExtraBalls;
|
||||
int UnknownP75;
|
||||
int UnknownP76;
|
||||
int UnknownP77;
|
||||
int BallLockedCounter;
|
||||
int MultiballFlag;
|
||||
int UnknownP78;
|
||||
int UnknownP79;
|
||||
int UnknownP80;
|
||||
int ReplayActiveFlag;
|
||||
int ReplayTimer;
|
||||
int UnknownP81;
|
||||
int UnknownP82;
|
||||
int UnknownP83;
|
||||
int TiltLockFlag;
|
||||
|
||||
private:
|
||||
static int score_multipliers[5];
|
||||
};
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include "loader.h"
|
||||
#include "proj.h"
|
||||
#include "render.h"
|
||||
#include "TLine.h"
|
||||
#include "TPinballTable.h"
|
||||
|
||||
|
|
|
@ -3,7 +3,9 @@
|
|||
#include "TEdgeManager.h"
|
||||
|
||||
|
||||
|
||||
class TPinballTable;
|
||||
class TEdgeManager;
|
||||
struct gdrv_bitmap8;
|
||||
|
||||
class TTableLayer :
|
||||
public TCollisionComponent
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
#include "pch.h"
|
||||
#include "TTextBox.h"
|
||||
|
||||
#include "control.h"
|
||||
#include "loader.h"
|
||||
#include "render.h"
|
||||
#include "score.h"
|
||||
#include "timer.h"
|
||||
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "pch.h"
|
||||
#include "control.h"
|
||||
|
||||
#include "objlist_class.h"
|
||||
#include "TPinballTable.h"
|
||||
|
||||
int control_bump_scores1[] = {500, 1000, 1500, 2000};
|
||||
|
@ -500,6 +502,8 @@ component_tag* control::simple_components[142]
|
|||
&control_soundwave7_tag
|
||||
};
|
||||
|
||||
int control::table_control_flag;
|
||||
|
||||
|
||||
void control::make_links(TPinballTable* table)
|
||||
{
|
||||
|
@ -558,7 +562,8 @@ void control::handler(int code, TPinballComponent* cmp)
|
|||
{
|
||||
cmp->put_scoring(scoreInd, control->Scores[scoreInd]);
|
||||
++scoreInd;
|
||||
} while (scoreInd < control->ScoreCount);
|
||||
}
|
||||
while (scoreInd < control->ScoreCount);
|
||||
}
|
||||
control->ControlFunc(code, cmp);
|
||||
}
|
||||
|
@ -796,3 +801,12 @@ void control::MultiplierTargetControl(int code, TPinballComponent* caller)
|
|||
void control::BallDrainControl(int code, TPinballComponent* caller)
|
||||
{
|
||||
}
|
||||
|
||||
void control::table_control_handler(int code)
|
||||
{
|
||||
if (code == 1011)
|
||||
{
|
||||
table_control_flag = 0;
|
||||
control_lite77_tag.Component->Message(7, 0.0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,6 +30,7 @@ public:
|
|||
static TPinballTable* TableG;
|
||||
static component_info score_components[88];
|
||||
static component_tag* simple_components[142];
|
||||
static int table_control_flag;
|
||||
|
||||
static void make_links(TPinballTable* table);
|
||||
static TPinballComponent* make_component_link(component_tag* tag);
|
||||
|
@ -93,4 +94,6 @@ public:
|
|||
static void MedalTargetControl(int code, TPinballComponent* caller);
|
||||
static void MultiplierTargetControl(int code, TPinballComponent* caller);
|
||||
static void BallDrainControl(int code, TPinballComponent* caller);
|
||||
|
||||
static void table_control_handler(int code);
|
||||
};
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "memory.h"
|
||||
#include "partman.h"
|
||||
#include "pinball.h"
|
||||
#include "Sound.h"
|
||||
#include "zdrv.h"
|
||||
|
||||
|
||||
|
@ -132,7 +133,7 @@ void loader::unload()
|
|||
soundListStruct* soundListPtr = &sound_list[1];
|
||||
do
|
||||
{
|
||||
//Sound_FreeSound(soundListPtr->WavePtr);
|
||||
Sound::FreeSound(soundListPtr->WavePtr);
|
||||
++index;
|
||||
++soundListPtr;
|
||||
}
|
||||
|
@ -166,7 +167,7 @@ int loader::get_sound_id(int groupIndex)
|
|||
if (!sound_list[soundIndex].Loaded && !sound_list[soundIndex].WavePtr)
|
||||
{
|
||||
int soundGroupId = sound_list[soundIndex].GroupIndex;
|
||||
sound_list[soundIndex].Volume = 0.0;
|
||||
sound_list[soundIndex].Duration = 0.0;
|
||||
if (soundGroupId > 0 && !pinball::quickFlag)
|
||||
{
|
||||
__int16* value = (__int16*)partman::field(loader_table, soundGroupId, datFieldTypes::ShortValue);
|
||||
|
@ -174,9 +175,9 @@ int loader::get_sound_id(int groupIndex)
|
|||
{
|
||||
const CHAR* fileName = partman::field(loader_table, soundGroupId, datFieldTypes::String);
|
||||
HFILE hFile = _lopen(fileName, 0);
|
||||
sound_list[soundIndex].Volume = (float)((double)(_llseek(hFile, 0, 2)) * 0.0000909090909090909);
|
||||
sound_list[soundIndex].Duration = (float)((double)_llseek(hFile, 0, 2) * 0.0000909090909090909);
|
||||
_lclose(hFile);
|
||||
//sound_list[soundIndex4].WavePtr = Sound_LoadWaveFile(lpName);
|
||||
sound_list[soundIndex].WavePtr = Sound::LoadWaveFile(fileName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -320,12 +321,12 @@ int loader::material(int groupIndex, visualStruct* visual)
|
|||
}
|
||||
|
||||
|
||||
double loader::play_sound(int soundIndex)
|
||||
float loader::play_sound(int soundIndex)
|
||||
{
|
||||
if (soundIndex <= 0)
|
||||
return 0.0;
|
||||
//Sound_PlaySound(sound_list[soundIndex].WavePtr, 0, 7, 5, 0);
|
||||
return sound_list[soundIndex].Volume;
|
||||
Sound::PlaySound((int)sound_list[soundIndex].WavePtr, 0, 7, 5, 0);
|
||||
return sound_list[soundIndex].Duration;
|
||||
}
|
||||
|
||||
int loader::state_id(int groupIndex, int groupIndexOffset)
|
||||
|
|
|
@ -16,7 +16,7 @@ struct soundListStruct
|
|||
char* WavePtr;
|
||||
int GroupIndex;
|
||||
int Loaded;
|
||||
float Volume;
|
||||
float Duration;
|
||||
char* PtrToSmth;
|
||||
};
|
||||
|
||||
|
@ -66,7 +66,7 @@ public:
|
|||
static char* query_name(int groupIndex);
|
||||
static float* query_float_attribute(int groupIndex, int groupIndexOffset, int firstValue);
|
||||
static __int16* query_iattribute(int groupIndex, int firstValue, int* arraySize);
|
||||
static double play_sound(int soundIndex);
|
||||
static float play_sound(int soundIndex);
|
||||
static datFileStruct* loader_table;
|
||||
private:
|
||||
static errorMsg loader_errors[];
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
#include "timer.h"
|
||||
#include "winmain.h"
|
||||
#include "resource.h"
|
||||
#include "TLightGroup.h"
|
||||
#include "TPlunger.h"
|
||||
|
||||
TPinballTable* pb::MainTable = nullptr;
|
||||
datFileStruct* pb::record_table = nullptr;
|
||||
|
@ -355,19 +357,19 @@ void pb::keydown(int key)
|
|||
}
|
||||
if (key == options::Options.LeftTableBumpKey)
|
||||
{
|
||||
if (!MainTable->UnknownP83)
|
||||
if (!MainTable->TiltLockFlag)
|
||||
nudge::nudge_right();
|
||||
return;
|
||||
}
|
||||
if (key == options::Options.RightTableBumpKey)
|
||||
{
|
||||
if (!MainTable->UnknownP83)
|
||||
if (!MainTable->TiltLockFlag)
|
||||
nudge::nudge_left();
|
||||
return;
|
||||
}
|
||||
if (key == options::Options.BottomTableBumpKey)
|
||||
{
|
||||
if (!MainTable->UnknownP83)
|
||||
if (!MainTable->TiltLockFlag)
|
||||
nudge::nudge_up();
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "loader.h"
|
||||
#include "memory.h"
|
||||
#include "partman.h"
|
||||
#include "render.h"
|
||||
#include "TDrain.h"
|
||||
#include "winmain.h"
|
||||
|
||||
|
@ -15,12 +16,13 @@ int score::init()
|
|||
|
||||
scoreStruct* score::create(LPCSTR fieldName, gdrv_bitmap8* renderBgBmp)
|
||||
{
|
||||
scoreStruct* score = (scoreStruct*)memory::allocate(sizeof(scoreStruct));
|
||||
auto score = reinterpret_cast<scoreStruct*>(memory::allocate(sizeof(scoreStruct)));
|
||||
if (!score)
|
||||
return nullptr;
|
||||
score->Score = -9999;
|
||||
score->BackgroundBmp = renderBgBmp;
|
||||
__int16* shortArr = (__int16*)partman::field_labeled(loader::loader_table, fieldName, datFieldTypes::ShortArray);
|
||||
auto shortArr = reinterpret_cast<__int16*>(partman::field_labeled(loader::loader_table, fieldName,
|
||||
datFieldTypes::ShortArray));
|
||||
if (!shortArr)
|
||||
{
|
||||
memory::free(score);
|
||||
|
|
Loading…
Reference in a new issue