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Fixed uninitialized memory.

This commit is contained in:
oz 2021-01-05 15:12:54 +03:00
parent 8b1f6f4cfa
commit d267fd5c98
5 changed files with 9 additions and 2 deletions

View file

@ -17,6 +17,8 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
RenderSprite = nullptr;
ListBitmap = nullptr;
ListZMap = nullptr;
GroupName = nullptr;
Control = nullptr;
if (table)
table->ComponentList->Add(this);
if (groupIndex >= 0)
@ -64,7 +66,7 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
}
RenderSprite = render::create_sprite(
visualCount > 0 ? VisualType::Sprite :VisualType::None,
visualCount > 0 ? VisualType::Sprite : VisualType::None,
rootBmp,
zMap,
rootBmp->XPosition - table->XOffset,

View file

@ -60,6 +60,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
ReplayTimer = 0;
TiltTimeoutTimer = 0;
MultiballFlag = 0;
PlayerCount = 0;
auto ballObj = new TBall(this);
BallList->Add(ballObj);

View file

@ -231,6 +231,7 @@ render_sprite_type_struct* render::create_sprite(VisualType visualType, gdrv_bit
sprite->UnknownFlag = 0;
sprite->SpriteArray = nullptr;
sprite->SpriteCount = 0;
sprite->DirtyRect = rectangle_type{};
if (rect)
{
sprite->BoundingRect = *rect;