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Fixed uninitialized memory.

This commit is contained in:
oz 2021-01-05 15:12:54 +03:00
parent 8b1f6f4cfa
commit d267fd5c98
5 changed files with 9 additions and 2 deletions

1
.gitignore vendored
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@ -261,3 +261,4 @@ __pycache__/
*.pyc *.pyc
/Ida /Ida
/Export /Export
/DrMem

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@ -1 +1,3 @@
cl /Zi /MT /EHsc /O y- /Ob0 /Femyapp.exe *.cpp user32.lib rc /Fo.\DrMem\SpaceCadetPinball.res ".\SpaceCadetPinball\SpaceCadetPinball.rc"
cl /Zi /MT /EHsc /O /Ob0 /cgthreads4 /Fo.\DrMem\ /Fe.\DrMem\myapp.exe ".\SpaceCadetPinball\*.cpp" Comctl32.lib Winmm.lib Htmlhelp.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ".\DrMem\SpaceCadetPinball.res"

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@ -17,6 +17,8 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
RenderSprite = nullptr; RenderSprite = nullptr;
ListBitmap = nullptr; ListBitmap = nullptr;
ListZMap = nullptr; ListZMap = nullptr;
GroupName = nullptr;
Control = nullptr;
if (table) if (table)
table->ComponentList->Add(this); table->ComponentList->Add(this);
if (groupIndex >= 0) if (groupIndex >= 0)
@ -64,7 +66,7 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
} }
RenderSprite = render::create_sprite( RenderSprite = render::create_sprite(
visualCount > 0 ? VisualType::Sprite :VisualType::None, visualCount > 0 ? VisualType::Sprite : VisualType::None,
rootBmp, rootBmp,
zMap, zMap,
rootBmp->XPosition - table->XOffset, rootBmp->XPosition - table->XOffset,

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@ -60,6 +60,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
ReplayTimer = 0; ReplayTimer = 0;
TiltTimeoutTimer = 0; TiltTimeoutTimer = 0;
MultiballFlag = 0; MultiballFlag = 0;
PlayerCount = 0;
auto ballObj = new TBall(this); auto ballObj = new TBall(this);
BallList->Add(ballObj); BallList->Add(ballObj);

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@ -231,6 +231,7 @@ render_sprite_type_struct* render::create_sprite(VisualType visualType, gdrv_bit
sprite->UnknownFlag = 0; sprite->UnknownFlag = 0;
sprite->SpriteArray = nullptr; sprite->SpriteArray = nullptr;
sprite->SpriteCount = 0; sprite->SpriteCount = 0;
sprite->DirtyRect = rectangle_type{};
if (rect) if (rect)
{ {
sprite->BoundingRect = *rect; sprite->BoundingRect = *rect;