Muzychenko Andrey
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64c3f2031b
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Added “Prefer 3DPB game data” option.
Useful for quickly switching between the two datasets.
3DPB and FT data can be stored in one folder without collisions.
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2021-11-21 15:40:56 +03:00 |
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Muzychenko Andrey
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c63c6701ac
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gdrv: RGBA buffers, pre-applied palettes, SDL bitmap origin.
Refactored partman.
Added sprite viewer.
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2021-09-21 13:14:39 +03:00 |
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Muzychenko Andrey
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8bae7a5b05
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Added user settings persistence.
Using ImGui .ini writer.
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2021-09-16 10:57:46 +03:00 |
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Muzychenko Andrey
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c5b7c0ad16
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Fixed some of the memory leaks and Clang warnings.
DrMemory and Valgrind work with regular debug builds.
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2021-09-14 15:33:18 +03:00 |
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Muzychenko Andrey
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2fe6d6d33a
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Removed windows.h dependency.
Added support for music in MDS format.
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2021-09-06 16:27:58 +03:00 |
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Muzychenko Andrey
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98f234fce3
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Replaced GlobalAlloc with malloc.
WaveMix keeps GlobalAlloc for authenticity.
Fixed float to double casts.
Some cleanup.
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2021-02-18 12:53:25 +03:00 |
|
oz
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cd4679194c
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x64 build - no collision bug found(
Either lost in decompilation or introduced in x64 port.
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2021-01-29 16:42:05 +03:00 |
|
oz
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12066963f0
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key mapper dialog, ready.
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2020-12-13 16:05:19 +03:00 |
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oz
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fe66d33768
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TTextBoxMessage v1, ready.
TTextBox v1.
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2020-12-03 17:47:36 +03:00 |
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oz
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9ffab95d8e
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winmain message_handler v1.
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2020-12-02 20:12:34 +03:00 |
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oz
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d83c4e2b26
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Proj v1, ready.
port_draw in multiple T classes.
pb v1.
proj v1, ready.
WinMain v3.
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2020-11-29 18:50:49 +03:00 |
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oz
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a4c64cc4c8
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render v2, ready
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2020-11-15 17:39:00 +03:00 |
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oz
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7db64ae1c6
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winmain v2.
fullscrn, pb v1.
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2020-11-06 16:56:32 +03:00 |
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oz
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473ed6b9d9
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winmain, memory, options v1.
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2020-11-05 18:44:34 +03:00 |
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oz
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4157e79c83
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Table, Component v2. Strings RC.
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2020-11-04 16:22:52 +03:00 |
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oz
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5e94b5b513
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Score, PinbalTable, PinballComponent v1
Placeholders for T piball component classes.
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2020-11-01 18:45:29 +03:00 |
|
oz
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b3b4fb39ef
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Loader v1.
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2020-10-25 17:17:26 +03:00 |
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