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105 commits

Author SHA1 Message Date
Muzychenko Andrey
5e03978cd7 cmake: disabled link to SDL2main.
Ref #19.
2021-10-03 15:41:57 +03:00
Muzychenko Andrey
261457a959 TPinballComponent: replaced calloc operator new with member initialization. 2021-10-02 18:58:54 +03:00
oz
93de90b680 Replaced memory with new.
Cleaned up gdrv, zdrv, render.
2021-10-02 17:45:31 +03:00
Muzychenko Andrey
dc5915b4f8
Added links to Emscripten source port.
Ref #12
2021-10-02 08:04:54 +03:00
Muzychenko Andrey
c3b6daefc9 Added uncapped UPS option.
Issue #18.
2021-10-02 07:42:08 +03:00
Muzychenko Andrey
81c2034a16 Replaced objlist_class with std::vector.
Fixed minor bug in TLightGroup.
Cleaned up some warnings.
2021-10-01 18:55:44 +03:00
Muzychenko Andrey
8a421a2623 Implemented player controls dialog.
This last missing major feature brings v2 into feature parity with the original and closer to release.
Ref issues #16, #17.
2021-10-01 09:05:38 +03:00
Muzychenko Andrey
a281000308 midi: added support for FULLTILT16 music. 2021-09-30 08:51:48 +03:00
Muzychenko Andrey
03deda2f9d Added event wait timeout when idle.
Added show menu button to prevent lockout; this somewhat ruins no menu aesthetic.
Cleaned up 3DPB vs. FT methods in midi.
2021-09-29 17:53:49 +03:00
Muzychenko Andrey
ba5a0f3044 Compressed and encoded embedded 3DPB font.
Exposed ImGui function for decompressing embedded data.
2021-09-29 10:08:45 +03:00
Muzychenko Andrey
b37f5d6d76 Fixed ShowMenu option interrupting ImGui::NewFrame. 2021-09-29 07:46:13 +03:00
Muzychenko Andrey
593b4d161c
Merge pull request #14 from prototux/option_nogui
Add an option to show or hide the menu
2021-09-29 07:32:01 +03:00
prototux
7c29c05d64 Fixed the keyboard shortcut for show menu 2021-09-29 06:09:24 +02:00
prototux
89f4b6d535 Fixed the keyboard shortcut for show menu 2021-09-29 06:06:08 +02:00
Muzychenko Andrey
373351c2ba
Merge pull request #15 from ajhs-io/updatereadme
Update README.md to include macOS build instructions
2021-09-29 06:11:21 +03:00
Muzychenko Andrey
65037e0e69 Bug-fix: storage for non-inline static constexpr.
Somehow none of the compilers I test with cought this.
2021-09-29 06:07:00 +03:00
Alexander Steffen
e2a2037a99
Update README.md to include macOS build instructions
Include instructions for successful build of Space Cadet Pinball on both Intel macOS and Apple Silicon macOS. Small formatting fix.
2021-09-28 21:42:22 -04:00
prototux
b843e9a6cb Added an option to show or hide the menu. 2021-09-29 02:21:21 +02:00
Muzychenko Andrey
b4cb827d73 winmain: reworked main loop for smoother frame times.
imgui_sdl: added handling for device lost.
midi: load PINBALL.MID in uppercase and using absolute path.
Added UPS/FPS options, by default 120/60.
2021-09-28 08:14:18 +03:00
Muzychenko Andrey
22ce8ac538 gdrv: blit no more, present render:vScreen directly.
Improved split bitmap handling.
2021-09-25 16:52:19 +03:00
Muzychenko Andrey
625a6e7498
Fixed md error in readme.
What is GFM? We just don't know.
2021-09-23 12:21:18 +03:00
Muzychenko Andrey
fd9de493e6 Added linear filter option for vScreen texture.
Rollback blit to backing storage – its persistence is not guaranteed.
Added project URL to About dialog.
Added source ports table to readme.
2021-09-23 12:16:58 +03:00
Muzychenko Andrey
4c196a9290 Added table resolution and UI scale options.
gdrv: blit directly to backing store of vScreen texture.
Added missing cheat_bump_rank sub, oops.
Fixed some warnings.
2021-09-22 15:50:07 +03:00
Muzychenko Andrey
c63c6701ac gdrv: RGBA buffers, pre-applied palettes, SDL bitmap origin.
Refactored partman.
Added sprite viewer.
2021-09-21 13:14:39 +03:00
Muzychenko Andrey
8bae7a5b05 Added user settings persistence.
Using ImGui .ini writer.
2021-09-16 10:57:46 +03:00
Muzychenko Andrey
af5a70785e Enabled pch in CMake.
No need to remove old pch includes.
2021-09-15 12:20:57 +03:00
Muzychenko Andrey
c5b7c0ad16 Fixed some of the memory leaks and Clang warnings.
DrMemory and Valgrind work with regular debug builds.
2021-09-14 15:33:18 +03:00
Muzychenko Andrey
28e2417ef9 Made it compile with GCC on Linux.
Fixed GCC warnings and Windows specifics.
Restored C++11, switch to 14 was not supposed to happen.
Not 100% sure about my Find* module section.
2021-09-09 11:40:54 +03:00
Muzychenko Andrey
2fe6d6d33a Removed windows.h dependency.
Added support for music in MDS format.
2021-09-06 16:27:58 +03:00
Muzychenko Andrey
e0638c598d Added GUI, some menus dont work yet.
Fixed uniform scaling.
Removed splash screen.
2021-09-05 10:47:05 +03:00
Muzychenko Andrey
9a10d72e1f gdrv: simplified bitmap, fixed blit, improved SDL present.
Removed some Windows dependencies.
2021-09-01 11:02:57 +03:00
Muzychenko Andrey
a09ea75d80 SDL port v1, Windows only for now.
Working: graphics, sound, music (3dpb only).
Not working: GUI, user settings.
2021-08-27 13:29:41 +03:00
Muzychenko Andrey
10c83e8bf5 Fixed sound pops introduced by WaveMix upsampler.
This does not fix WINE issues, but at least you don’t have to up sample manually.
2021-08-19 09:29:32 +03:00
Muzychenko Andrey
d5b44e44e1 Improved wav duration calculation - now supports sample rates other than 11025.
Bumped build tool version to VS2019.
2021-08-18 12:44:26 +03:00
Muzychenko Andrey
dcd488c48c
Merge pull request #5 from GeorgeMcMullen/midifix
Fix to the routine that opens the MIDI file.
2021-08-18 10:08:55 +03:00
George McMullen
db08631ab9
Fix to the routine that opens the MIDI file.
In the original source code for Space Cadet and its related games, the MIDI sound track is opened with MCI_OPEN_TYPE. According to Microsoft's documentation (https://docs.microsoft.com/en-us/windows/win32/multimedia/mci-open), this is for opening devices and not files. Windows' libraries were obviously robust enough to accommodate the error, but other platforms (i.e. WINE) expects things to be called the right way. The simple fix is to switch out MCI_OPEN_TYPE with MCI_OPEN_ELEMENT and move the info for the filename to the lpstrElementName variable.
2021-08-16 05:39:18 -07:00
Muzychenko Andrey
bad55d49cf Updated readme. 2021-02-20 15:58:16 +03:00
Muzychenko Andrey
98f234fce3 Replaced GlobalAlloc with malloc.
WaveMix keeps GlobalAlloc for authenticity.
Fixed float to double casts.
Some cleanup.
2021-02-18 12:53:25 +03:00
Muzychenko Andrey
55984fbb08 Fixed x64 build warnings.
Replaced __intN with intN_t.
Some cleanup.
2021-02-16 19:03:45 +03:00
Muzychenko Andrey
5c3e9fea4c Added FT music loader.
Fixed mouse lock.
Some cleanup.
2021-02-15 18:55:54 +03:00
Muzychenko Andrey
debe52c1e0 Added scalable window, mouse controls. 2021-02-09 18:09:44 +03:00
Muzychenko Andrey
1c5256a4c6 Added table resolution support.
Only works with FT .dat file.
FT music does not work - different format.
2021-02-06 16:53:47 +03:00
Muzychenko Andrey
d594f5fdb7 Converted memory to direct pointers.
Fixed memory leaks in uninit.
Fixed some of the code analysis warnings.
Enabled /MP build.
Cleaned up the code.
2021-02-02 18:29:54 +03:00
Muzychenko Andrey
49f6132d23 Added loader for Full Tilt .dat files, v1.
Works with some data hacks in lowest resolution.
Seems to work ok, even though BL is still 3DPB.
2021-01-31 17:29:53 +03:00
Muzychenko Andrey
6ff457eb68 Cleaned up objlist_class. 2021-01-30 14:19:25 +03:00
Muzychenko Andrey
5b9a1ff95d
Create LICENSE
Some docs might be incompatible with MIT, to be reviewed later.
2021-01-29 19:47:23 +03:00
Muzychenko Andrey
232f24a2a2
Added Readme.md 2021-01-29 19:34:45 +03:00
oz
efc56e82d9 Compile releases with Windows subsystem. 2021-01-29 17:49:00 +03:00
oz
cd4679194c x64 build - no collision bug found(
Either lost in decompilation or introduced in x64 port.
2021-01-29 16:42:05 +03:00
oz
6756c54d3b splash ready.
All subs ready, phase 1 complete.
2021-01-29 14:24:49 +03:00