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2 commits

Author SHA1 Message Date
Iscle
d27740bd38
Fix compiler warnings (#73) 2021-10-26 17:15:45 +03:00
Muzychenko Andrey
cfd30419c2 Added Windows XP build configuration.
Removed unused SDL inits.
2021-10-26 17:11:53 +03:00
5 changed files with 18 additions and 6 deletions

View file

@ -43,6 +43,17 @@
"buildCommandArgs": "", "buildCommandArgs": "",
"ctestCommandArgs": "", "ctestCommandArgs": "",
"inheritEnvironments": [ "msvc_x64_x64" ] "inheritEnvironments": [ "msvc_x64_x64" ]
},
{
"name": "x86-Release-WinXP",
"generator": "Visual Studio 16 2019",
"configurationType": "Release",
"buildRoot": "${projectDir}\\out\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeCommandArgs": "-DCMAKE_WIN32_EXECUTABLE:BOOL=1 -T v141_xp",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "msvc_x86" ]
} }
] ]
} }

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@ -45,7 +45,7 @@ int TComponentGroup::Message(int code, float value)
if (value > 0.0f) if (value > 0.0f)
this->Timer = timer::set(value, this, NotifyTimerExpired); this->Timer = timer::set(value, this, NotifyTimerExpired);
} }
else if (code <= 1007 || code > 1011 && code != 1020 && code != 1022) else if (code <= 1007 || (code > 1011 && code != 1020 && code != 1022))
{ {
for (auto component : List) for (auto component : List)
{ {

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@ -93,8 +93,8 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
vec2.X = centerX2 - centerX1; vec2.X = centerX2 - centerX1;
vec2.Y = centerY2 - center.Y; vec2.Y = centerY2 - center.Y;
maths::cross(&vec1, &vec2, &dstVec); maths::cross(&vec1, &vec2, &dstVec);
if (dstVec.Z > 0.0f && offset > 0.0f || if ((dstVec.Z > 0.0f && offset > 0.0f) ||
dstVec.Z < 0.0f && offset < 0.0f) (dstVec.Z < 0.0f && offset < 0.0f))
{ {
float radius = offset * 1.001f; float radius = offset * 1.001f;
auto circle = new TCircle(collComp, activeFlagPtr, collisionGroup, &center, radius); auto circle = new TCircle(collComp, activeFlagPtr, collisionGroup, &center, radius);

View file

@ -438,10 +438,10 @@ int TFlipperEdge::is_ball_inside(float x, float y)
vector_type testPoint{}; vector_type testPoint{};
float dx = RotOrigin.X - x; float dx = RotOrigin.X - x;
float dy = RotOrigin.Y - y; float dy = RotOrigin.Y - y;
if ((A2.X - A1.X) * (y - A1.Y) - (A2.Y - A1.Y) * (x - A1.X) >= 0.0f && if (((A2.X - A1.X) * (y - A1.Y) - (A2.Y - A1.Y) * (x - A1.X) >= 0.0f &&
(B1.X - A2.X) * (y - A2.Y) - (B1.Y - A2.Y) * (x - A2.X) >= 0.0f && (B1.X - A2.X) * (y - A2.Y) - (B1.Y - A2.Y) * (x - A2.X) >= 0.0f &&
(B2.X - B1.X) * (y - B1.Y) - (B2.Y - B1.Y) * (x - B1.X) >= 0.0f && (B2.X - B1.X) * (y - B1.Y) - (B2.Y - B1.Y) * (x - B1.X) >= 0.0f &&
(A1.X - B2.X) * (y - B2.Y) - (A1.Y - B2.Y) * (x - B2.X) >= 0.0f || (A1.X - B2.X) * (y - B2.Y) - (A1.Y - B2.Y) * (x - B2.X) >= 0.0f) ||
dy * dy + dx * dx <= CirclebaseRadiusSq || dy * dy + dx * dx <= CirclebaseRadiusSq ||
(T1.Y - y) * (T1.Y - y) + (T1.X - x) * (T1.X - x) < CircleT1RadiusSq) (T1.Y - y) * (T1.Y - y) + (T1.X - x) * (T1.X - x) < CircleT1RadiusSq)
{ {

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@ -52,7 +52,8 @@ int winmain::WinMain(LPCSTR lpCmdLine)
// SDL init // SDL init
SDL_SetMainReady(); SDL_SetMainReady();
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO |
SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0)
{ {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not initialize SDL2", SDL_GetError(), nullptr); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not initialize SDL2", SDL_GetError(), nullptr);
return 1; return 1;